Thinking about making IMU based position controller
Posted: Wed Jan 23, 2013 2:28 pm
As the title says i have been thinking about a VR position controller, this is not for simulating movement like walking but more movement of arms and legs.
Basic idea is to use one IMU per limb, example one for the upper arm, one for lower arm and one for the hand and then by getting the angles from those calculate the exact position of the arm and hand.
Pros: Fast and exact, don't need any external stuff, works every were in any angle.
Cons: A bit more complicated hardware compared to for example kinect. Might be expensive.
What do you guys think, should i just scrap the idea already and buy a kinect instead or is it something that is worth investigating?
For full body tracking (excluding feet, head and fingers) it probably needs 11 IMUs, but i will start with one arm and build it from there.
Basic idea is to use one IMU per limb, example one for the upper arm, one for lower arm and one for the hand and then by getting the angles from those calculate the exact position of the arm and hand.
Pros: Fast and exact, don't need any external stuff, works every were in any angle.
Cons: A bit more complicated hardware compared to for example kinect. Might be expensive.
What do you guys think, should i just scrap the idea already and buy a kinect instead or is it something that is worth investigating?
For full body tracking (excluding feet, head and fingers) it probably needs 11 IMUs, but i will start with one arm and build it from there.