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Mount and Blade simulator

Posted: Wed Sep 05, 2012 8:38 am
by Okta
No, i haven't built one :( but the idea came to mind typing in another thread.

For those who havent played MnB it has great mounted combat. You control your horse with WASD and look/attack with mouse. With racing sim cockpits being so popular i realised it would be not such a larger leap for a horse simulator. Just a saddle shape that can turn left, right, forward, back and up down could rather nicely be rigged to WASD activated by a reigns string/leg pressure? to simulate turning with leaning, acceleration, slowing and bouncing along with simple algorithms to the time spent hold WASD. You could even mount/dismount with some simple pressure sensors...

A noble project indeed for someone with the time and space :D

Re: Mount and Blade simulator

Posted: Wed Sep 05, 2012 6:35 pm
by cybereality
Sounds like fun, probably wouldn't be much harder than building a racing seat.

Not a huge fan of horses or fantasy theme in general, but would be cool if someone did it.

Re: Mount and Blade simulator

Posted: Thu Oct 11, 2012 6:09 pm
by mm0zct
I'd just like to get the sword fighting working with the Rift and Hydra personally. I'm pretty bad at the sword fighting with the mouse :/

Re: Mount and Blade simulator

Posted: Fri Oct 12, 2012 11:53 am
by RoadKillGrill
The big issue I find with simulating a sword or any melee weapon is that it will lack any feedback. A gun is a point and click device, but a sword is designed to hit something.

Swinging at the air just doesn't feel the same.

Re: Mount and Blade simulator

Posted: Fri Oct 12, 2012 5:23 pm
by bobv5
A simple solution to this seems to be to have punchbags at either side of the fake horse. Not perfect, but perhaps it could be a tax collecting/peasant murdering sim?

Re: Mount and Blade simulator

Posted: Wed Nov 21, 2012 1:10 pm
by mAchiNE
RoadKillGrill wrote:The big issue I find with simulating a sword or any melee weapon is that it will lack any feedback. A gun is a point and click device, but a sword is designed to hit something.

Swinging at the air just doesn't feel the same. a
Well it could be possible to build a vr sword with solenoids for kick back when the sword hits something, and if using with a horse simulator it can be a wired controller allowing for more powerful solenoids, the problem I guess will be making it not to heavy and getting it balanced

Re: Mount and Blade simulator

Posted: Tue Jan 15, 2013 7:33 am
by drifter
Okta wrote:For those who havent played MnB it has great mounted combat.
Indeed, this game has probably the best horse riding gameplay.
Though close combat, yet one of the best of the kind, is a bit sloppy, as for all these sword games in FPS view. We really need stereoscopy, head tracking, large FOV, 1:1 scale view and motion controllers to finally begin to have a proper gameplay.
As for the lack of haptics, we'll see soon how the devs will handle that.
we have so far :
- Owen's Armored Ops
- Neal Stephenson's Klang

what else ?