Errrrrrrrrrr, tiny teensy bit motion sick.
Might be just that I've been rushing around tidying up 'cos we have another damned house viewing today.
As usual, the timing couldn't be worse. Didn't even get chance to try the Rift until about an hour ago.
UPDATE: 30th July - Definitely a bit motion sick.
I just tried MOTM for about five minutes, and I start to feel queasy almost right away.
It's probably because I'm moving too fast using the keyboard (haven't plugged in the 360 receiver yet).
I was also strafing quite a lot because the keys don't follow your head direction? Probably NOT a good idea I'm guessing? lol
A bit disappointed, 'cos I honestly thought I'd be fine. I don't usually have this problem and it's been years since I felt like this so soon.
I almost got to the point of getting cold sweats within a couple of minutes. hmmm
The monitor I'm using only has a VGA input, and I've lost my DVI adapter.
The Rift is working great, I just can't see everything on the desktop atm unless I remove the cups.
First impressions - really good!
Screendoor about what I was expecting, but as many people have said, it doesn't kill the effect completely.
Once you start settling in or looking round, the screendoor isn't that bad.
The resolution doesn't detract much either, but yeah, it's the first thing you'll want to improve on for long-term viewing.
Motion blur really isn't that bad at all. It's not as if you're constantly moving in many of the demos, and it doesn't leave "trails" as such.
I can safely say that my initial assumptions were correct - I think people were expecting too much from a Dev Kit tbh.
The blur isn't a deal breaker at all, it's perfectly good enough for development.
The tracking definitely feels different on the Oculus World demo compared to the Sixense version, but not by a massive amount.
(I haven't updated them yet though, these downloads are from about three months ago.)
Tracking is superb.
If you tilt your head back and look at the REAL wall for comparison, the virtual wall (in Tuscany) tends to "lead" your head movement for a split second, but very promptly "snaps" back into alignment. It's not really the type of lag that would bother you, it really is very smooth and very well done.
In other words, it's quite close to "locking" to real-World alignment. Quite an achievement in coding for some relatively standard accelerometers.
First thing is that I had to wind out the screen slightly 'cos the lenses were touching my eyeballs.
Second thing is that because I was running around and already quite sweaty, the lenses steamed up pretty much right away.
Once I'd cleaned them and cooled down a bit it's OK.
Oh, the foam stuff stinks btw. Might be why I'm a little bit dizzy. lol
The main feeling is how it's confuses your brain, so if you're standing up you tend to sway around a bit when moving (even in Sixense Tuscany).
The sense of scale is fantastic. The 3D effect is good, but not in-your-face unless you get up close to stuff (I think a higher res panel will improve the 3D a lot).
(eg. When walking past the plant pots in Tuscany, they're much taller than you imagine on a normal monitor.)
With positional tracking, it will be great to be able to lean over railings and stuff like that.
Can't wait to try the Helicopter demo later (using a Hydra for tracking).
I then tried OceanRift for a few minutes and it's very nice. I just sat there on the floor for a while and looked at the bubbles.
I knew the sharks / whales were around, but it still makes you jump a bit when one creeps up on you.
I did feel a tiny bit queasy when using the mouse to look around though.
You have to get used to using your head to look around (which again, a lot of people have said. The mouse is simply too fast in most cases, and makes you feel weird).
Only tried about 20 minutes total, but I'll take a break now and grab a cup of tea.
I do feel a very mild amount of nausea, which I wasn't really expecting.
I don't generally get ill on rollercoasters, I love modern coasters (did the whole Universal LA, and Uni / Disney Florida thing a few years back).
I was only ever sick once after being on one of those stupid round cage things which pins you to the sides.
(This was at a crappy local fairground, where the Diesel fumes from the exhaust are blowing in your face for ten minutes.)
I think I just need to eat something, drink some juice, then come back to it later.
I'll be tearing it apart tonight anyway. lol
The A cups seem to be fine for me.
I haven't tried the others yet, but I can tell it's in focus (I'm only +0.25 astig on the right eye apparently).
Very promising stuff, but I'm even more determined to upgrade the screen now.
With the physical HMD in hand, I don't think it will be too bad.
The original cable is a bit short though, so I might look at going the HDMI cable route.
People would need to be sure they don't plug the wrong cable in though.
The package itself is fantastic!
A lot of care and thought went into the Dev Kit.
Props to the Oculus guys, really a job well done. If you carry on like this, the future is bright for you guys (and deservedly so).
OK, food time now, then will strap in for the Rift Coaster demo.
I'll let everyone know if the slight nausea goes away (don't want to put anyone off, I think I'm just low on sugar).
Don't worry, the 1080p thing is still at the front of my mind.
I'll be finding pinouts and connector types later on.
OzOnE.