iZ3D 1.08 Driver Out Today!

winch8
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Post by winch8 »

Hey anybody like kinddragon or someoneelse want to reply to my proposals?
Shaman
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UT3 does not works with 1.08

Post by Shaman »

New windows , new graphics card (GeForce 7900 GTX) new drivers and new memory but Unreal Tournament III still does not works on iz3d drivers 1.08. I have to use version 1.07. Why ???
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wuhlei
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Post by wuhlei »

when is the next version going to be out?
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Neil
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Post by Neil »

1.09

Regards,
Neil
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yomer
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Post by yomer »

Neil wrote:1.09

Regards,
Neil
LOL, He asked WHEN is the next version coming out; not WHAT version is the next coming out.

I think it should be released within a month. When Vadim and his team resolve a good licensing deal for them and us users. Next version is said to include support for shutter glasses as well as other modes. It could be more than a month, it could be less... only HE knows.
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BlackShark
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Post by BlackShark »

According to the previous beta labelling scheme,
the 1.09 beta drivers should be labeled something like : 1.08.xxxx

So maybe neil gave you a hint ?
Last edited by BlackShark on Wed Jul 30, 2008 10:25 am, edited 1 time in total.
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The_Doctor
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Post by The_Doctor »

"we are at debugging stage now - I think it will take 2-3 weeks from now" from BlackQ in the Questions/Answer thread.
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yomer
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Post by yomer »

Yes, I just read it this morning. Great news indeed!!
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wuhlei
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Post by wuhlei »

I cant wait for vr920 support!
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Canilash
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Post by Canilash »

I found that the IZ3D Driver and ATI Tray Tools don't like each other, in some games at least.

Battlefield 2 won't start if both are running. Same with EVE Online and some other games I don't remember right now.

I think I used IZ3D's bug reporting system to mention it when this version was released.

Also, the IZ3D's driver OSD doesn't show the same thing on my computer and my brother's. I don't get the trial timer on mine, which also has ATI Tray Tools Installed. I think the driver unlocked or something.

I'm also waiting on the VR920 support before I buy them. Or maybe I'll try making an hardware adapter.
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