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Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Apr 02, 2013 1:54 pm
by stokis
I can't decide what would i buy - razer hydra or leap motion? I can afford only one of both. I will receive my devkit in may or june, and want to have it till my devkit arrives. How do you think, what will developers support more, and what will give better experience in vr - hydra or leap?

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Apr 02, 2013 2:15 pm
by Namielus
For the dev kit Razer hydra without a doubt

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Apr 02, 2013 2:16 pm
by maboo63
i've seen some nice hydra demos/videos - i'd throw my 2 cents into the hydra...

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Apr 02, 2013 2:24 pm
by Parallaxis
I haven't noticed anybody supporting Leap with their Rift projects. So Hydra is the obvious choice.

Ask the same question in a year or so and you will get a better answer.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Apr 02, 2013 2:24 pm
by TheRealistWord
I'd definitely say Hydra also. Not only because the tracking range would be much larger (since... well, your hands aren't necessarily limited to a very short range like the Leap's scanning range), but having a physical and tactile controller in your hands with buttons would probably work much better for holding swords/bats/weapons/etc. over gripping air with the Leap.

EDIT: I guess you COULD hold an object with the Leap... since it does support hands holding pencils and such

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Apr 02, 2013 2:29 pm
by Mystify
I'm planning on integrating the hydra for my projects, and The Gallery is offering hydra support.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Apr 02, 2013 6:29 pm
by EdZ
Hydra. The Leap currently has too many limitations for VR usage: small static track volume, no consistent track of fingers & hands (i.e. it can tell something is there, but it has no way to distinguish any one finger from another), limited access to only processed data, etc.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Apr 02, 2013 11:54 pm
by stokis
thank you all for your opinions.. i will buy hydra :)

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Apr 03, 2013 12:07 am
by nateight
Image

No, seriously...

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Apr 03, 2013 12:21 am
by joakizmo
Yeah! Hydra!

Image

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Apr 03, 2013 12:34 am
by Korda
@nateight so you're just going to give me a Hydra? :woot

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Apr 03, 2013 12:43 am
by nateight
Korda wrote:@nateight so you're just going to give me a Hydra? :woot
Please note: I was about to push Submit with this version, then realized I'd be better off removing that key 's' and totally subverting the meme. Maybe sometime after I get started on my awesome Hydra-centric FPS concept I'll talk to Razer about bundling some custom-skinned hardware with my game discs for three times the cost, that work for you? :D

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Apr 03, 2013 9:58 pm
by niall
So given the Rifts are starting to arrive - what USB game controllers are people using?

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Apr 03, 2013 10:15 pm
by drgroove101
If you have an xbox360 controller, an xbox360 wireless receiver for pc is a really good buy.

Here is a link to one, they are about $10-$15. http://www.amazon.com/Xbox-360-Wireless ... ss+adapter

I bought one, it's very affordable and works perfectly! I wish I bought one years ago... You can also use it and keyboard/mouse simultaneously on newer games. For example on GTAIV I use the mouse/keyboard when on foot, and the xbox controller when driving, it works awesome because the triggers are analog which is perfect for the gas and break.

I also ordered a Hydra with the 50% off deal Oculus emailed out. It was out of stock for a while but just got an email 2 days ago that it shipped so I look forward to trying that out.

As for Hydra vs Leap Motion... according to everything I've been reading people are supporting, and are more excited about the Hydra in conjunction with the Rift than the Leap Motion. I haven't heard of 1 game or demo for the Rift that uses the Leap Motion yet, but lots are planning on implementing the Hydra.

*edit spelling

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Thu Apr 04, 2013 12:52 am
by superbike81
I played around with the Optimus G Pro phone today (http://www.engadget.com/2013/04/03/lg-5 ... -in-japan/) and I must say the screen is absolutely gorgeous. I compared it side by side with phones of similar size just lower resolution and it's amazing how big the difference is from 720p to 1080p on these small screens. I know that most people have already seen the iPhone's "retina" screen and I would say this is very comparable to it. I have no idea what the important specs for us are (response time, etc) but it seems like a 5.5" 1080p screen is just about perfect for the Rift.

I know this isn't new news, but I was really impressed after getting to try it out in person.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Thu Apr 04, 2013 7:24 am
by maboo63
@drgroove101 where do u live? coz i also ordered a hydra - but it's out of stock in europe :(

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Thu Apr 04, 2013 10:00 am
by Diorama
Alkapwn wrote:Ok, so I just spent the past few hours with the Rift. I showed it off to a bunch of my fellow workers as well. My thoughts and notes below on some various things.

...
a fun game to play is where one person wears the Rift, and the other moves the character left, right, forward and back really fast. The person wearing the Rift wins if they don't fall on their face. Best way I can describe it is like Jamiroquai's Virtual Insanity music video, on fast forward, mixed with the feeling of when you get off an escalator or conveyor belt at the airport. http://www.youtube.com/watch?v=4JkIs37a2JE It's very strange to feel this knowing your feet are completely stationary. I swear I came close to the Michael Jackson lean.
Thanks for the write-up alkapwn, it's my favourite so far!

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Sun Apr 07, 2013 3:26 pm
by Alkapwn
Diorama wrote:Thanks for the write-up alkapwn, it's my favourite so far!
Glad you enjoyed the write-up. I've been meaning to do another one but have been extremely swamped at work, and having to put in some mad OT. The worst part is since my comp isn't up to snuff yet with my old graphics card, so I have the Rift hooked up here at work. It's like 20ft. away from me just constantly taunting me. This should only be for the next few days hopefully and I'll get back to testing, demoing and other such fun things.

For now here's a video I took late last night/early morning of me trying to fly around like Superman in a level that came with UDK (Unreal Development Kit). It was super easy to integrate into the demos and levels that came with it.

Hope you guys like it. I'll try and make/try cool things like this in the future, and hopefully try using the Rift in unique and cool ways. If you guys have any ideas or stuff to try I'd be glad to attempt.

http://www.youtube.com/watch?v=3U4e9KEmTvU

I'll have to get around to posting in the first impressions thread as well.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Mon Apr 08, 2013 9:35 am
by donkaradiablo
1. I'd really love to see that flying demo with hydra integration. Lift up your arms to fly up, point them towards the ground to fly down, tilt your body to the left (right hand up, left hand down, but still pointing the same point in space) to fly left... Fly straight while being able to look around with the Rift. I have a feeling it would be very natural and one of the easiest ways to showcase how cool VR can be (even without an omni).

2. Next step would be to model the hands in game, a la Six Elements but looking like a soldier in a suit controlling a jet pack. Thumbstick would control the flight speed. It would make sense to add a weapon to your arm. And modeling the trigger and the thumbstick in game would add a lot to the immersion (virtual arms and virtual hydra).

I wish I was able to code it myself :oops:

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Mon Apr 08, 2013 3:28 pm
by stokis
donkaradiablo wrote:1. I'd really love to see that flying demo with hydra integration. Lift up your arms to fly up, point them towards the ground to fly down, tilt your body to the left (right hand up, left hand down, but still pointing the same point in space) to fly left... Fly straight while being able to look around with the Rift. I have a feeling it would be very natural and one of the easiest ways to showcase how cool VR can be (even without an omni).

2. Next step would be to model the hands in game, a la Six Elements but looking like a soldier in a suit controlling a jet pack. Thumbstick would control the flight speed. It would make sense to add a weapon to your arm. And modeling the trigger and the thumbstick in game would add a lot to the immersion (virtual arms and virtual hydra).

I wish I was able to code it myself :oops:
You can code it yourself! I started to learn udk in march, and have already made some simple levels without coding at all! Ofcourse for hydra implementation there need to write a code, but i think that is not so hard to learn it. Coding is not so hard as you think, everyone can learn it! You just need to wish enough to do it!

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Apr 10, 2013 12:38 am
by stokis
Why this thread is so inactive now? Everybody uses Oculus Rift official forum now?

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Apr 10, 2013 6:14 am
by KBK
To a large extent, this thread has run it's course. :) Onward and upward, as they say.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Apr 10, 2013 7:56 am
by Kirito
KBK wrote:To a large extent, this thread has run it's course. :) Onward and upward, as they say.
ye i agree i use the official oculus forums more then this one :v

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Sat Apr 13, 2013 1:27 pm
by donkaradiablo
Alkapwn wrote:For now here's a video I took late last night/early morning of me trying to fly around like Superman in a level that came with UDK (Unreal Development Kit). It was super easy to integrate into the demos and levels that came with it.

Hope you guys like it. I'll try and make/try cool things like this in the future, and hopefully try using the Rift in unique and cool ways. If you guys have any ideas or stuff to try I'd be glad to attempt.

http://www.youtube.com/watch?v=3U4e9KEmTvU
Hi. Have you started flying in your dreams yet?

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Sat Apr 13, 2013 2:17 pm
by Alkapwn
donkaradiablo wrote:
Alkapwn wrote:For now here's a video I took late last night/early morning of me trying to fly around like Superman in a level that came with UDK (Unreal Development Kit). It was super easy to integrate into the demos and levels that came with it.

Hope you guys like it. I'll try and make/try cool things like this in the future, and hopefully try using the Rift in unique and cool ways. If you guys have any ideas or stuff to try I'd be glad to attempt.

http://www.youtube.com/watch?v=3U4e9KEmTvU
Hi. Have you started flying in your dreams yet?
I thought that this would require a real built level for everyone to try this out on. So I made one. :D I am by no means a full fledged developer or anything but I can usually find my way around programs pretty well after getting the hang of things. It was tricky to do easily since the base assets that I was using had a default rotation to them that I had to fix in order to get them to align properly. So it took way longer than it should have. That being said, MAN is it awesome! Tested it out for a good while last night and it's just so amazing. Gonna see if I have time to film it this weekend and toss it up online for others to try it out. I don't know how to make a build of it yet, so that'll be the next step. Then after that I wanna figure out how to make this possible without having to use console commands for flying and speed increase. Though it is cool to be able to adjust the speed while playing.

So hopefully I'll be able to get to it this uploaded this weekend, I really wanna get other people to test this out and see how cool it is.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Apr 16, 2013 11:26 pm
by HorrorRod
Has any one thought of a Hydra with a leap attached so you have the Cyber mind Dactyl night mare gun to hold but also strapped to your hand so you can open it to get finger and full hand tracking added to the kinect for body motion whilst using the Rift HMD? Full Jobe Lawnmower man set up!!!

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Apr 17, 2013 12:23 pm
by rmcclelland
Has anyone else noticed this thread is now 1 year old. Happy Birthday Oculus Rift! For nostalgias sake, go read Palmer's OP. What a year!

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Apr 17, 2013 7:36 pm
by drifter
Crazy year yeah, VR hard & soft projects everywhere, Oculus being the tip of the iceberg.
Think of the next year, and the last months before the Rift V1 launch !

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Apr 17, 2013 10:00 pm
by QUAKE
Happy riftaversary!

If anyone is having trouble getting a hydra, PM me, I'd love to help.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Apr 17, 2013 10:25 pm
by realyst2k
What kind of trouble? They seem to be backordered but they do appear to be taking orders. I hope that's the case since they do have my credit card now :D

EDIT: Despite being told it'd be a week or two before the item ships, got a tracking number :) Yay!

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Thu Apr 18, 2013 9:38 pm
by Alkapwn
realyst2k wrote:What kind of trouble? They seem to be backordered but they do appear to be taking orders. I hope that's the case since they do have my credit card now :D

EDIT: Despite being told it'd be a week or two before the item ships, got a tracking number :) Yay!
Me too! CANNOT wait for it to arrive!

On a side note, I think this needs to be added to the list of games that need Oculus Rift support. If only for this mod alone it'd be so worth it!

https://www.youtube.com/watch?v=T-fNbKnW9-w

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Mon Apr 22, 2013 3:32 am
by Moriarty
Another hardware mod, maybe we should make a special thread to bundle all these mods together :) :

"Adding a Web Camera to the Oculus Rift" (by 3dvision blog)

http://3dvision-blog.com/8901-adding-a- ... e-helpful/

Image

Image

seems that he is also planning a wireless mod.

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Mon Apr 22, 2013 10:03 am
by Zhin
Does anyone know if the earthquake in China will effect Oculus production?

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Apr 23, 2013 6:10 am
by Bmitch1012
Has there been any word on the Unity trial code release?

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Thu May 02, 2013 9:34 am
by SiggiG
QUAKE wrote:Happy riftaversary!

If anyone is having trouble getting a hydra, PM me, I'd love to help.
Sorry for necroing this old threadnought, but I just wanted to comment on how great this guy is. Since I live in Iceland and Razer doesn't ship here I've been having some trouble getting a Hydra but QUAKE hooked me up and sent me a couple of kits. I was a bit worried sending money to a total stranger but it all worked out fine and he's just a great guy willing to help others out :)

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Tue Jul 15, 2014 7:34 pm
by equusvenustas
Thank you to all of you who made this possible, all of you people who are helping creating this new era in humankind and bringing the wildest dreams of thousands of people to "reality" are doing something that will put you on history books and you will be immortalized.
I am saving this tread in my hard drive. Having preserved this historical tread of the creation of a new era, device and rebirth of a technology that undoubtedly is going to change humanity is invaluable.

I give you my most sincere gratitude

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Wed Jul 16, 2014 5:13 pm
by ftarnogol
SiggiG wrote:
QUAKE wrote:Happy riftaversary!

If anyone is having trouble getting a hydra, PM me, I'd love to help.
Sorry for necroing this old threadnought, but I just wanted to comment on how great this guy is. Since I live in Iceland and Razer doesn't ship here I've been having some trouble getting a Hydra but QUAKE hooked me up and sent me a couple of kits. I was a bit worried sending money to a total stranger but it all worked out fine and he's just a great guy willing to help others out :)
Continuing the thank you moment, then kudos to geekmaster who did the exact same thing for me

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Mon Jul 21, 2014 4:23 pm
by Neil
You know...this thread is now worth over $2 billion US. Better make another backup...

Congrats Oculus!

Regards,
Neil

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Fri Sep 19, 2014 7:58 pm
by Inscothen

Re: Oculus "Rift" : An open-source HMD for Kickstarter

Posted: Sat Sep 20, 2014 10:48 pm
by MSat
Was just about to make a post about that! Oculus made good on their promise regarding an open source DK1.