The Ultimate VR Experience™. What is it?
- rmcclelland
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Re: The Ultimate VR Experience™. What is it?
Awesome clip Cyber!
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- One Eyed Hopeful
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Re: The Ultimate VR Experience™. What is it?
One of my favorite movies, displays the quality I'd like to see in the near future.cybereality wrote:Still waiting to gear up like this:
[youtube]http://www.youtube.com/watch?v=vXSqN7qXwpU[/youtube]
It'd tide me over until BCI's get better.
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- One Eyed Hopeful
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Re: The Ultimate VR Experience™. What is it?
@cybereality : Johnny Mnemonic is closer to Shadowrun than any other movie. So cool
http://www.youtube.com/watch?v=FCc69jg9Kvc
do you know this one?
http://www.youtube.com/watch?v=FCc69jg9Kvc
do you know this one?
- cybereality
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Re: The Ultimate VR Experience™. What is it?
Yeah, just saw it recently actually. Great movie, especially for when it was made.
Another good one is Avalon (2001). Its about a VR game in the future where people play for money, and you can die for real:
[youtube]http://www.youtube.com/watch?v=n6M9cMdq8MA[/youtube]
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- One Eyed Hopeful
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Re: The Ultimate VR Experience™. What is it?
@cybereality
Nice haven´t watched that one yet!
Nice haven´t watched that one yet!
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- Cross Eyed!
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Re: The Ultimate VR Experience™. What is it?
I'm told that if you ask Neurologists or Neurosurgeons about brain-implants or neural interfaces they will say it's a very long way off. It is remarkable that an expert medical team with the best fMRI can differentiate between you thinking of an active task like hitting a tennis ball and say walking around a room, but that is a long way from seamless game control and simulation. It's probably unrealistic to think that we could intercept or generate neural messages to that degree within our lifetime. That doesn't mean it isn't fun to wonder if you would be willing to try it
I think we should concentrate on easy things like time travel and teleportation - which are routinely available in virtual worlds.
I think we should concentrate on easy things like time travel and teleportation - which are routinely available in virtual worlds.
- Bretspot
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Re: The Ultimate VR Experience™. What is it?
I've never played this game but it is supposed to be very good. It all happens in real-time.cybereality wrote:@rhinosix: Interesting concept. Kind of reminds me about something I was hearing about regarding actors in VR. Basically its possible to construct large scale scenes with many NPCs, with actually only a couple of real people controlling all of them. Basically there is one person that is the user, they are the main character. Then you have 2 or 3 actors, which are real people also in VR. But these actors can instantly take control of any NPC at any time. So whoever the user is interacting with will actually be a real person, but all the rest of the NPCs would be AI controlled. And, of course, the NPCs would seamlessly transition from (or from) actor control to AI control. Would work well for your concept.
http://en.wikipedia.org/wiki/The_Last_Express
30 characters interact in a branching story. Maybe it could be remade in VR?
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- Cross Eyed!
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Re: The Ultimate VR Experience™. What is it?
Thing about neurologists and neurosurgeons is... they're probably not tech specialists.Flassan wrote:I'm told that if you ask Neurologists or Neurosurgeons about brain-implants or neural interfaces they will say it's a very long way off. It is remarkable that an expert medical team with the best fMRI can differentiate between you thinking of an active task like hitting a tennis ball and say walking around a room, but that is a long way from seamless game control and simulation. It's probably unrealistic to think that we could intercept or generate neural messages to that degree within our lifetime. That doesn't mean it isn't fun to wonder if you would be willing to try it
I think we should concentrate on easy things like time travel and teleportation - which are routinely available in virtual worlds.
Very long way off = shorter than you think... because of technology acceleration.
Certainly with only today's tech base, it is indeed a long way off. With intersecting spheres of advancing technology... technology and progress saccades from point to point in an unpredictable, but accelerating manner.
- DeeKej
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Re: The Ultimate VR Experience™. What is it?
Oh my, this thread certainly was a good read. Both a lot of old ideas that I've also been pondering on, and new things I hadn't even considered yet.
My personal Ultimate VR Experience would be a mix of most of what has already been said. Being able to be immersed in a "reality" that you can mod to your liking will be amazing to experience (when it hopefully starts appearing in about 40 years ). Aside from the amazing games that'd be able to appear, I'm actually more looking forward to how it can take us to the next level in communication on the same magnitude the Internet did. Today we can connect with anyone across the globe instantaneously to talk to and see them. With VR with full immersion you'd be able to, in a way, actually meet and interact "face-to-face" with anyone, anywhere, whenever.
On the entertainment side of things I really want to be able to live to the day where you can go to live concerts or clubs playing your favorite music online, and feel the music vibrate throughout your body as you would with real speakers blasting the music. Dat feel.
Also, I like that the difference of those thinking about vr (academics) and those capable of constructing the parts ("the industry") is mentioned, since I'm where I am today due to me thinking about that. Learning how to make games practically at a university is giving me the benefits of both areas, and hopefully I can someday help bringing the two together in some sub-area to vr (if not vr as a whole), hurrying along its progress. ^^
My personal Ultimate VR Experience would be a mix of most of what has already been said. Being able to be immersed in a "reality" that you can mod to your liking will be amazing to experience (when it hopefully starts appearing in about 40 years ). Aside from the amazing games that'd be able to appear, I'm actually more looking forward to how it can take us to the next level in communication on the same magnitude the Internet did. Today we can connect with anyone across the globe instantaneously to talk to and see them. With VR with full immersion you'd be able to, in a way, actually meet and interact "face-to-face" with anyone, anywhere, whenever.
On the entertainment side of things I really want to be able to live to the day where you can go to live concerts or clubs playing your favorite music online, and feel the music vibrate throughout your body as you would with real speakers blasting the music. Dat feel.
Also, I like that the difference of those thinking about vr (academics) and those capable of constructing the parts ("the industry") is mentioned, since I'm where I am today due to me thinking about that. Learning how to make games practically at a university is giving me the benefits of both areas, and hopefully I can someday help bringing the two together in some sub-area to vr (if not vr as a whole), hurrying along its progress. ^^
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- Binocular Vision CONFIRMED!
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Re: The Ultimate VR Experience™. What is it?
For me I think things are really going to take off when you have multiple people sharing the same experience.
Maybe hundreds or even thousands of people in the same virtual world, all connected in a way that words can't express.
Within that space there's so much potential for us to heal as a species and finally put all our silly differences aside and co create a new, brighter reality...
Not just in VR but in daily life..
Maybe hundreds or even thousands of people in the same virtual world, all connected in a way that words can't express.
Within that space there's so much potential for us to heal as a species and finally put all our silly differences aside and co create a new, brighter reality...
Not just in VR but in daily life..