I'm looking at doing some development with FOV2GO as a cheap platform to get experience with HMD and Unity before the Rift dev kit ships. I actually receive my Hasbro My3D recently but would likely build one of the viewers from the FOV2GO project. Beyond the basic iOS/Android games does anyone know about latency for pulling in external data? I would most likely be using an iPhone4...
1) minimum latency for video over local wifi
2) minimum latency for sensor data over local wifi
3) is there a wired approach for bringing in external video and sensor data?
FOV2GO: $5 motion tracked 3D HMD
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- One Eyed Hopeful
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- brantlew
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Re: FOV2GO: $5 motion tracked 3D HMD
iOS is a horrible platform for this sort of thing. Without paying a lot of money and qualifying as a licensed developer the only way you can easily interface the iPhone is via WiFi. And that interface is not very good for transmitting sensor data. It has a lot of latency issues. See this...
http://www.mtbs3d.com/phpBB/viewtopic.p ... =30#p71711
http://www.mtbs3d.com/phpBB/viewtopic.p ... =30#p71711