Kinect SDK for PC launch. Support up to 4 kinect camera

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pierreye
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Kinect SDK for PC launch. Support up to 4 kinect camera

Post by pierreye »

Looks like full body motion tracking in 360 degree is possible with PC with 4 kinect camera. Hopefully the camera is sensitive enough to use as head tracking as well. This will open up lot of possiblity for VR gaming.

http://blogs.msdn.com/b/kinectforwindow ... lable.aspx" onclick="window.open(this.href);return false;
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cybereality
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Re: Kinect SDK for PC launch. Support up to 4 kinect camera

Post by cybereality »

Yes. I am interested in this for hand tracking. Supposed to work as close as 40cm, which sounds good.
CyberVillain
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Re: Kinect SDK for PC launch. Support up to 4 kinect camera

Post by CyberVillain »

Sounds like someone needs to put this in a FreePIE plugin :D
STRZ
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Re: Kinect SDK for PC launch. Support up to 4 kinect camera

Post by STRZ »

A while ago i saw a review about Kinect headtracking for the x-box, there were some problems with the camera seperating the chair and the user and delay:

( Review starting at 9:00 )

[youtube]http://www.youtube.com/watch?v=EugHBe6m ... ature=plcp[/youtube]

Is it a software or a hardware ( camera ) problem?
WiredEarp
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Re: Kinect SDK for PC launch. Support up to 4 kinect camera

Post by WiredEarp »

I highly doubt Kinect head tracking will be suitable for VR purposes, at least in this generation. It might be ok for looking around in certain games... but remember, a headtracker needs both accuracy AND low latency to avoid simulator sickness, and both of these attributes are lacking on Kinect.
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