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iZ3D Auto-Convergence Thread

Posted: Thu Apr 24, 2008 3:58 pm
by Neil
Post your thoughts on the iZ3D auto-convergence feature.

BlackQ, can you elaborate on the limitations of sky, fog, etc.?

Regards,
Neil

Posted: Fri Apr 25, 2008 1:28 am
by Tril
What happens if you look throught a partially transparent window? Will it auto-converge on the window or on what's on the other side of the window?

My guess is that it will auto-converge on what's closest so it will converge on the window. The same thing will probably happen when looking through particles effects like fog, smoke from a fire, etc. I am right?

Posted: Sat May 03, 2008 10:44 am
by suchy
In Bioshock, the fog is completely ignored by auto-convergence. Though a glass in a window gets focus (STALKER).

Posted: Fri May 09, 2008 6:51 pm
by Okta
I have found that after a few minutes playing hl2 or Oblivion the auto convergance goes crazy and spreads the red image way off screen and i need to turn it off and bring separation back to a low percentage manually.

Posted: Sat May 10, 2008 7:07 am
by Znith
I have to leave auto convergence off for all games I've tried so far. Assassin's Creed, Bioshock, Lord of the Rings Online, Oblivion etc... It just goes nuts after about a minute or two whether I'm in first or third person mode. This is before and after I've adjusted the sep/converg to my liking.