Post your thoughts on the iZ3D auto-convergence feature.
BlackQ, can you elaborate on the limitations of sky, fog, etc.?
Regards,
Neil
iZ3D Auto-Convergence Thread
- Neil
- 3D Angel Eyes (Moderator)
- Posts: 6882
- Joined: Wed Dec 31, 1969 6:00 pm
- Contact:
-
- Certif-Eyed!
- Posts: 655
- Joined: Tue Jul 31, 2007 6:52 am
- Location: Canada
What happens if you look throught a partially transparent window? Will it auto-converge on the window or on what's on the other side of the window?
My guess is that it will auto-converge on what's closest so it will converge on the window. The same thing will probably happen when looking through particles effects like fog, smoke from a fire, etc. I am right?
My guess is that it will auto-converge on what's closest so it will converge on the window. The same thing will probably happen when looking through particles effects like fog, smoke from a fire, etc. I am right?
- Okta
- Golden Eyed Wiseman! (or woman!)
- Posts: 1515
- Joined: Tue Feb 12, 2008 5:22 am
- Znith
- Cross Eyed!
- Posts: 107
- Joined: Sun Apr 15, 2007 1:32 pm
I have to leave auto convergence off for all games I've tried so far. Assassin's Creed, Bioshock, Lord of the Rings Online, Oblivion etc... It just goes nuts after about a minute or two whether I'm in first or third person mode. This is before and after I've adjusted the sep/converg to my liking.
IZ3D~ My answer to S3D!