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Headplay modification. Any ideas?

Posted: Wed Mar 30, 2011 11:22 pm
by brainpann
Ok, so I FINALLY got my Headplay unit to display properly(no more double vision) and I want to mod them to strap to my head with a light shield attached. I am aiming for something akin to a TDVision unit. Here is a pic:

http://www.tdvision.com/tdvisor.php" onclick="window.open(this.href);return false;

My main concern is a proper light shield for it. I have ordered a Vuzix light shield for modification but ideally would like something more "rubbery". I have also thought about modifying an old Virtual Boy eye shield as well but I do not think that would be sturdy enough.

Anyway, I will post my progress here if anyone is interested.

Re: Headplay modification. Any ideas?

Posted: Thu Mar 31, 2011 2:26 am
by Okta
SO what was the cause of the double vision?

Re: Headplay modification. Any ideas?

Posted: Thu Mar 31, 2011 3:00 pm
by cybereality
You may want to try to mod a pair of perforated safety goggles, gluing black cloth around it might work. Also, how did you fix the double-vision?

Re: Headplay modification. Any ideas?

Posted: Thu Mar 31, 2011 8:32 pm
by brainpann
I fixed the double vision by following this fairly easy tutorial I found on the rcgroups.com forum.

http://www.rcgroups.com/forums/showthread.php?t=1349349" onclick="window.open(this.href);return false;

It basically involved taking them apart and turning a screw to adjust the mirror alignment. I went through two pair of Headplay's with the same issue and thought it was me even though previous HMD's never gave me this problem. Much much better now.

As for the mod, I have a few ideas I am going to post up shortly to get some input. I have, however, tried using safety goggle's before and didn't like the way they came out. Before I fixed the vision problem, I had them modded inside a pair of ski goggles. That worked pretty well but I think I can make them better.

Honestly, I am pretty happy with the Headplay now but may spring for a pair of VR1200's...

Re: Headplay modification. Any ideas?

Posted: Sun Apr 03, 2011 2:11 pm
by brainpann
Ok, so here are some ideas I am tossing around. Ideally I want to get something close to the form factor of a tdvision hmd.

1)Modified vuzix light shield. I have seen a post where someone else did the same thing and it doesn't look half bad. I don't know the material the light shield uses and may be too stiff for what I ideally would want.

2)Adding eye-cups. This doesn't seem like a half bad idea either but not sure how I would make them stick. Even if I do get them to stay in place, I question how comfortable they would be.

3) or modding it into these aviator goggles. This seems like the most comfortable choice but I an not sure how strong this particular pair of goggle may be. I did purchase a small container of Instamorph which will help me add some strength.

Re: Headplay modification. Any ideas?

Posted: Sun Apr 03, 2011 2:50 pm
by cybereality
Those aviator glasses look smoking. If they made 3D glasses just like that no one could complain they were dorky!

Re: Headplay modification. Any ideas?

Posted: Mon Apr 04, 2011 9:57 am
by Johnny-Mnemonic
Check how VR geek Sebastien modded VR920 into ski-mask:
http://www.vrgeeks.org/vr-kits/hmds

Image

Re: Headplay modification. Any ideas?

Posted: Sat Apr 09, 2011 5:09 pm
by brainpann
Ok, so if anyone is interested, here is an update to my Headplay mod.

The Vuzix light-shield didn't work for me because I found it very difficult to secure to the Headplay visor and didn't block enough light. The eye-cups had the potential to be a pretty nice option but it was also difficult to secure to the Headplay. The goggles I ordered are too shallow for good visibility but may come in handy later.
My next plan is to mount the Headplay securely inside the shell of a cheap VR toy. I have seen this done with a another HMD and have confidence this will work well because it will provide a strap securing the HMD to my head as well as a top support to help keep the HMD from sliding down thus maintaining stability. One problem that I am continually coming into is that the cable on the Headplay visor (that connects to the brick) has a tendency to cause the HMD to shift. I will see if I can redirect it somehow. I also plan to mount a GYROTRANSPORT Air-mouse inside as sort of a poor man's head tracking. The other nice thing about using a gyro mouse for head tracking is that it is compatible with every game. I have experimented extensively with this method and find that it works pretty well. Obviously you do not get Z-axis but I don't really need it. I got really lucky and picked one up for 18.00 with shipping.

Re: Headplay modification. Any ideas?

Posted: Sat Apr 09, 2011 5:35 pm
by cybereality
Interesting. Please keep us posted on any updates.

Re: Headplay modification. Any ideas?

Posted: Sun Apr 10, 2011 8:57 am
by VRgamesterz
I tried to modify the headplay once and couldn't use the light shield, I tried round foam and tried to glue it as well but that didn't pan out to well, I did manage to fit the vuzix inside the trimersion helmet, if you can get that helmet get that one because you can upgrade the headphone easy and the strapping is alot better. Don't bother getting the one you have a picture of, the power ranger helmet, I had a few and it was bigger and heavier and the strap was no good and no area for headphones. Now I didn't try to fit the headplay inside the trimersion so im not sure if the headplay and vuzix were the same size but I think the HP is thicker.. Also for a $100, the Hillcrest labs tracker is awesome and way better then a gyration mouse, also offers 3DOF when needed and just usb plug and play

GL though.

Re: Headplay modification. Any ideas?

Posted: Sun Apr 10, 2011 2:51 pm
by brainpann
@VRgamesterz

Thanks for the heads up about the toy vr helmet. That was/is one of my concerns but since I already ordered it, I will see what can be made of it. I do not plan to use the headphones that come with the shell anyway because I have a pair of hq Sennheisers. Also, thanks for the info about the Hillcrest tracker. I will look into it but I'm not too concerned about buying another tracker for 3dof because I have a kinect that will do the job.

Re: Headplay modification. Any ideas?

Posted: Sun Apr 10, 2011 2:54 pm
by Johnny-Mnemonic
brainpann wrote:@VRgamesterz
... Also, thanks for the info about the Hillcrest tracker. I will look into it but I'm not too concerned about buying another tracker for 3dof because I have a kinect that will do the job.
Kinect can do only position tracking, not rotation, so it's completely not the same.
I've used Hillcrest tracker with Kinect to have both rotations and position for this project:
http://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=12894

Re: Headplay modification. Any ideas?

Posted: Sun Apr 10, 2011 8:41 pm
by brainpann
Yeah, in hind sight I realize that kinect does not do rotation. I was thinking of a hack that used a vr920 with kinect and forgot that the vr920 had head-tracking built in. Cool project, btw.

Re: Headplay modification. Any ideas?

Posted: Sun Apr 10, 2011 8:54 pm
by PalmerTech
I have that exact same helmet, it is horribly uncomfortable for me.

One toy that is really, really comfortable (The most comfortable eye mask I have used thus far, too) is "Snowboard Virtual Reality Game". I cannot find it for sale anywhere, but Google images turns up lots of pics. I got mine on eBay for $4.

On a side note, I am modding my Headplay, too, but taking a different approach, by using a set of over-ear headphones as a base. No idea how it will work out in the end, but I already have the mounting done, working on a strap now.

Re: Headplay modification. Any ideas?

Posted: Mon Apr 11, 2011 1:31 pm
by ERP
Is the Snowboard game one the same as this one?
http://cgi.ebay.com/VR3D-Video-Game-Sys ... 100wt_1141
what does the original headset weigh?
I ask because I'm looking for a shell to house a project.

Re: Headplay modification. Any ideas?

Posted: Mon Apr 11, 2011 3:02 pm
by brainpann
Right now my Headplay is mounted to the headband of an inexpensive led head lamp. With minimal of adjusting it sits in an almost perfect position.

Has anyone ever used the "INCREDIBLE HULK Virtual Reality VR 3D"?

http://www.incrediblehulkonline.com/vr3d.html" onclick="window.open(this.href);return false;

Re: Headplay modification. Any ideas?

Posted: Mon Apr 11, 2011 10:07 pm
by fireslayer26
Simple solution for video goggles..... (no its not my site)

http://www.fpv-plastics.com/" onclick="window.open(this.href);return false;

Re: Headplay modification. Any ideas?

Posted: Mon Apr 11, 2011 10:28 pm
by PalmerTech
ERP wrote:Is the Snowboard game one the same as this one?
http://cgi.ebay.com/VR3D-Video-Game-Sys ... 100wt_1141
what does the original headset weigh?
I ask because I'm looking for a shell to house a project.
Yup! Exact same shell. See those little wings with the controls on them? They are too close together for a non-child head, so you will need to remove those, but other than that, it is a great shell. You will probably want to make a new elastic strap, ideally, as the stock one is not so comfortable, but it is okay. I do not know the exact weight, but it is quite light, and the face mask distributes weight very well.
brainpann wrote:Right now my Headplay is mounted to the headband of an inexpensive led head lamp. With minimal of adjusting it sits in an almost perfect position.

Has anyone ever used the "INCREDIBLE HULK Virtual Reality VR 3D"?

http://www.incrediblehulkonline.com/vr3d.html" onclick="window.open(this.href);return false;
That looks like the same shell, too.

Re: Headplay modification. Any ideas?

Posted: Thu Apr 14, 2011 2:47 am
by ancjob
fireslayer26 wrote:Simple solution for video goggles..... (no its not my site)

http://www.fpv-plastics.com/" onclick="window.open(this.href);return false;

Has anybody tried the type C6 shown on the site - does it really block out all surrounding light ... ?

Re: Headplay modification. Any ideas?

Posted: Sun Apr 17, 2011 11:20 am
by fireslayer26
ancjob wrote:
fireslayer26 wrote:Simple solution for video goggles..... (no its not my site)

http://www.fpv-plastics.com/" onclick="window.open(this.href);return false;

Has anybody tried the type C6 shown on the site - does it really block out all surrounding light ... ?
I haven't yet, but I plan on getting it. I am on a R/C forum and the guys on there that have used them for FPV(first person view) flying have really liked them.

Re: Headplay modification. Any ideas?

Posted: Sun Apr 17, 2011 11:05 pm
by ancjob
fireslayer26 wrote:
ancjob wrote:
fireslayer26 wrote:Simple solution for video goggles..... (no its not my site)

http://www.fpv-plastics.com/" onclick="window.open(this.href);return false;

Has anybody tried the type C6 shown on the site - does it really block out all surrounding light ... ?
I haven't yet, but I plan on getting it. I am on a R/C forum and the guys on there that have used them for FPV(first person view) flying have really liked them.

i am gonna try the ski-google with headplay frame for headplay - looks quite promising for US$70 at least it's gonna be immersive blocking out all light...

Re: Headplay modification. Any ideas?

Posted: Wed Apr 20, 2011 6:08 am
by brainpann
The "Virtual Reality World II Golf" came in yesterday and it just so happened to be on my day off so I modded the Headplay inside. It was almost as simple as removing the original components inside and placing the headplay. To make it more comfortable, I repositioned the head strap location and used the old strap from the original Headplay. I also added a cushion to the top of the modded HMD. The gyration mouse is placed inside the front and currently being held in place with some foam pieces.

Overall it works surprisingly well once some of the comfort issues were resolved. I still need to add a small foam strip around the top of the Headplay to put just a tiny bit of distance from it to my eyes and I want reinforce some bits of plastic on it. One thing I really like is the purple "hatch" on top that allow easy access to the inside of the shell. It also acts as a storage for the airmouse and receiver.

I am waiting for a VR3d shell to arrive and will be modding it as well but I would definitely recommend the "Virtual Reality World II Golf" shell for modification.

Re: Headplay modification. Any ideas?

Posted: Wed Apr 20, 2011 8:06 am
by Johnny-Mnemonic
Hey, looks cool!
Good to know that there is a place for a head-tracker.

Also, is the shell fully covers area around screens?
Or you can see a surrounding light? How it is for nose?

Re: Headplay modification. Any ideas?

Posted: Wed Apr 20, 2011 10:59 am
by brainpann
Hey, looks cool!
Thanks! If this ends up being my primary shell, I definitely plan to "pretty is up".
Also, is the shell fully covers area around screens?
Or you can see a surrounding light? How it is for nose?
The light is almost completely blocked. I am going to add a thin foam piece near the top to make it better but it is pretty good as it is. If you are directly under a light source, a little light will come through the purple piece because it is transparent. Nothing a little paint wont fix. :) There is a tiny bit of light that comes in around the nose but nothing major. As far as comfort, there is a some pressure placed on your nose and it does pinch the nostrils slightly. It doesn't really bother me though. I am going to make a few more modifications in the coming days and will post as I finish.

Re: Headplay modification. Any ideas?

Posted: Wed Apr 20, 2011 4:50 pm
by PalmerTech
Cool to see the progress! I think you will like the VR3D shell a lot better, though. ;) Assuming it has the same rubber mask, it is extremely comfortable.

Re: Headplay modification. Any ideas?

Posted: Wed Apr 20, 2011 5:02 pm
by fireslayer26
Looking forward to seeing your work! I have 2 headplay units. One, I am going to use the ski google mod I linked to previously for my FPV flying of my R/C plane and Hexacopter. The other I will set up for VR game play on the PC. This mod seems very good for that as you can incorporate the head tracking.

Re: Headplay modification. Any ideas?

Posted: Wed Apr 20, 2011 10:12 pm
by cybereality
Nice mod. The headset looks like a good size too. It seems most of the "toy" HMDs are made for kids and are thus too small.

Re: Headplay modification. Any ideas?

Posted: Thu Apr 21, 2011 12:44 am
by ancjob
looks like this : http://www.vrealities.com/hi-res800.html" onclick="window.open(this.href);return false; or http://www.vrealities.com/visette45.html" onclick="window.open(this.href);return false;

just upgrade the LCDs to sxga if you are lucky - you got yourself a great AV companion...hehehe!

Re: Headplay modification. Any ideas?

Posted: Sat Apr 23, 2011 11:20 am
by brainpann
Just received the "VR3D" and it sits much better on the face is is quite a bit more comfortable. The plastic seems a bit sturdier and I look forward to putting the Headplay inside.

Re: Headplay modification. Any ideas?

Posted: Sat Apr 23, 2011 12:24 pm
by PalmerTech
Awesome! I look forward to seeing the results.

Re: Headplay modification. Any ideas?

Posted: Sat Apr 23, 2011 9:53 pm
by 3dvison
What is the "VR3D" ?
Could I get a link with a picture so I could see what it looks like ?

Re: Headplay modification. Any ideas?

Posted: Sun May 01, 2011 9:05 pm
by brainpann
Whoa! Work and life has been keep me from posting but here is an update.

I will say again the the VR3d helmet is very comfortable but unfortunately the Headplay is too wide to fit properly. I thought about cutting up the shell of the VR3d but decided not to in case I want to use it for a different HMD. With that said, I will continue working on the original shell and start going forward with some modifications to it. If all goes well, it will be a very nice looking Portal 2 inspired design.