Help with Custom iZ3D Anaglyph color = Nvidia R/C Optimized.
Posted: Fri Feb 04, 2011 12:32 am
iZ3D's Optimized Red/Cyan isn't as good as Nvidia's Optimized Red/Cyan and I want to make the custom Anaglyph mode for iZ3D the sames as Nvidia's Optimized anaglyph. So does anybody know how to translate the Dubois algorithm that Nvidia 3D anaglyph uses into the matrixes that iZ3D uses so I can add it as the custom color. The Optimized Anaglyph mode that iZ3D uses creates some weird ghosting in Spiderman: Web of Shadows, but only iZ3D can create the 3D in that game without causing graphic glitches.
This is what's in the config.xml file for iZ3D now, It's Green and Magenta but I want to make it the Nvidia Optimized colors. What numbers do I need to change and to what to be Red / Cyan nvidia Optimized?...
<AnaglyphOutput>
<!-- Green / Magenta custom color matrix -->
<CustomLeftMatrix m00="0" m01="0" m02="0" m10=".3333" m11=".3333" m12=".3333" m20="0" m21="0" m22="0"/>
<CustomRightMatrix m00=".6667" m01=".3333" m02="0" m10="0" m11="0" m12="0" m20="0" m21=".3333" m22=".6667"/>
</AnaglyphOutput>
This is what's in the config.xml file for iZ3D now, It's Green and Magenta but I want to make it the Nvidia Optimized colors. What numbers do I need to change and to what to be Red / Cyan nvidia Optimized?...
<AnaglyphOutput>
<!-- Green / Magenta custom color matrix -->
<CustomLeftMatrix m00="0" m01="0" m02="0" m10=".3333" m11=".3333" m12=".3333" m20="0" m21="0" m22="0"/>
<CustomRightMatrix m00=".6667" m01=".3333" m02="0" m10="0" m11="0" m12="0" m20="0" m21=".3333" m22=".6667"/>
</AnaglyphOutput>
cybereality wrote: NVIDIA is probably using the well known Dubois algorithm for color correction as described here : http://www.site.uottawa.ca/~edubois/anaglyph/" onclick="window.open(this.href);return false;