OnLive MicroConsole Streams Cloud-Rendered Games to S-3DTV?

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Silversurfer
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OnLive MicroConsole Streams Cloud-Rendered Games to S-3DTV?

Post by Silversurfer »

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OnLive, the streaming game service, has matured really fast in just five months. I liked the original public release, when it was on just computers, but now it's come to a console that plugs into your TV. I like it.

To quickly recap, OnLive has a bunch of servers that do all the game rendering remotely, then pipe the resulting video to your console to show on your TV. All button inputs get sent to the cloud and processed; acting as if you were actually sitting in front of a regular console. Buying games on OnLive is cheaper than buying them from retail, but you also get the ability to try out games before you go in. And this MicroConsole is only $99.

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I've only played with the MicroConsole for a short time, but from what I've seen, it's the PC/Mac experience ported to your living room. You can use the proprietary low-latency (lower than USB, they say) wireless controller, or the console can support USB-based keyboards, mice, controllers and headsets. They say the drivers are all handled server-side as well. As for minimum internet requirements, you'll need 5Mbps for a 40-inch or larger TV, 4Mbps for 30-40-inch TVs, and 3Mbps for 30-inch or smaller TVs.

Here's what playing it looks like.

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It really is pretty great. The combination of a low-latency controller, with the improvements they've made in the OnLive service—as well as my relatively fast Comcast internet connection—make the whole experience on par with modern consoles. You can definitely tell that the overall picture is blurrier, and edges are less defined compared to a regular Xbox 360, and there are sometimes occasional stuttering issues, but it's a solid experience, especially for a box this tiny.

OnLive will clear a big hurdle with the December 2nd launch of the MicroConsole, letting people get the living room console experience in their living rooms. The next major hurdle is getting game publishers to support the platform more than hey have been, which OnLive assures me is happening.

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Why OnLive might be the future of gaming

The MicroConsole is a big step, and one that lays the groundwork for a lot of what OnLive is planning for the next year. Because it has 1080p, 60FPS support, there's little need to update the hardware unless there's a major shift in TV requirements. They've got 3D support in there now, just not turned on, as well as Bluetooth headset support, 4 controller support and USB hub support. So the hardware is good enough at sucking down bits to shove onto your TV for the next few years.
Flat-rate gaming is like Netflix Watch Instantly for games

OnLive plans to roll out multiple flat-rate packages for games, sort of like how Hulu Plus and Netflix works for TV and movies. You pay one monthly price, then get unlimited access to as many games as you want. Lower tiers will have older titles (starting at a few months to a year+, depending on popularity), as well as indie games. Higher priced tiers will have unlimited games that launch day-and-date with console releases.

OnLive CEO Steve Perlman says that game publishers understand that there's a dollar figure per household of what the maximum price per month that a gamer will spend on gaming. That number might go down for months where there aren't many releases, but there's a cap there that the consumer places on themselves to budget their spending. Setting the all-you-can-eat price at that point makes the most sense for both the publisher and the consumer.

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Wait until it takes advantage of the cloud

Getting on-par with the Xbox 360 and the PS3 in terms of performance and number of games is just stage one for OnLive. Where they can really excel is the fact that all these games are rendered in the cloud, with 2010-level hardware, whereas consoles are using 2005-level hardware. This means that, if so interested, publishers can make incredible-looking and hugely-immersive games that aren't capable of being rendered on consoles—or even powerful home PCs—and do that on a big-ass server farm that's piped to your screen. This is incredible.

Steve tells me that it's something game publishers are looking at, but they're waiting until the OnLive platform gains enough users to make developing these ultra-titles profitable. It's not that OnLive is competing directly with the Xbox 360 or the PS3, it's that they're capable of doing something drastically different and insanely better, if there's software support for it.

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Can it be an ultimate streaming box?

I also asked Steve, because the box is already capable of streaming games at such a high resolution and frame rate, if they could theoretically load Netflix, Hulu and other services on there to be an all-around streaming box. His answer? It's not something they're doing yet, but it's a possibility.

And because the box is so really tiny, it's kind of a perfect box to take on vacation, or even on business trips. Imagine having your whole library of games with you, as well as the ability to buy more.

Microsoft's really putting their money into streaming tech and digital downloads. OnLive is a platform that's proving you can do just about everything on the server side and still be competitive for gaming. If they're smart, Microsoft will take a hard look at what OnLive is doing and maybe eat them up for the next Xbox. [OnLive]

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Silversurfer
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Re: OnLive MicroConsole Streams Cloud-Rendered Games to S-3

Post by Silversurfer »

this might just work if one of the big manufacturers like Microsoft and the major developer like Ea,get on board.
I'm sick of paying £500 for a graphic card upgrade every 18 months , never mind the CPU and RAM and motherboard upgrades as well to be on the bleeding edge!
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Re: OnLive MicroConsole Streams Cloud-Rendered Games to S-3

Post by BlackShark »

I've got kind of a different approach to this product. Onlive is a cloud console, that's not what I want to use.
If I want to play a console game, I buy a console and play it

But I play on a PC because PCs can do stuff without having the plea developers for the right to do them or wait for them to implement something users could do :
I want to be free to install user made content : custom levels, custom characters and skins, mods !
I want to be free to create my content and publish it at my terms, not someone else's terms.
I want to play in 3D, NOW ! not when the developers agree to activate the 3D mode, and if the game developers did not implement it, I want to be free to use the 3D driver I want, configured the way I want.
I want to be free to record video that I can edit, not just useless 30 seconds brag clips or stuff that can only be watched through Onlive.

Eventually Onlive will catch up with demands of the users, but the problem is that with a PC I'm free, I don't need to wait for Onlive, I'm already ahead.
As a MTBS member I like to see more and more platforms supporting 3D, but as I user, I don't like Onlive.
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Re: OnLive MicroConsole Streams Cloud-Rendered Games to S-3

Post by yuriythebest »

BlackShark wrote:I've got kind of a different approach to this product. Onlive is a cloud console, that's not what I want to use.
If I want to play a console game, I buy a console and play it

But I play on a PC because PCs can do stuff without having the plea developers for the right to do them or wait for them to implement something users could do :
I want to be free to install user made content : custom levels, custom characters and skins, mods !
I want to be free to create my content and publish it at my terms, not someone else's terms.
I want to play in 3D, NOW ! not when the developers agree to activate the 3D mode, and if the game developers did not implement it, I want to be free to use the 3D driver I want, configured the way I want.
I want to be free to record video that I can edit, not just useless 30 seconds brag clips or stuff that can only be watched through Onlive.

Eventually Onlive will catch up with demands of the users, but the problem is that with a PC I'm free, I don't need to wait for Onlive, I'm already ahead.
As a MTBS member I like to see more and more platforms supporting 3D, but as I user, I don't like Onlive.
very well said. I don't understand and neither do I want to be a part of this whole console/apple/etc crowd where stuff has to be "jailbroken/hacked/etc" just so you can use it properly. They may catch up one day, but by then there will be new stuff that their users will beg for and that PC users will already have. As for stuff like Kinect/Playstation Move/etc they are only doing it to give people a reason to buy consoles - there is nothing hardware-wise that would make it impossible to use on a PC they are just doing it on purpose for marketing.
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Re: OnLive MicroConsole Streams Cloud-Rendered Games to S-3

Post by cybereality »

This OnLive stuff is garbage. A friend of mine was in the beta, he says the video quality is really low and blurry (like YouTube) and there is lag on fast-paced games. Plus the fact that you can't do anything cool, like use 3D drivers or install mods or anything like that. And the pricing models sucks, you still have to pay full-price for the games, its a rip-off. Not interested.
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Re: OnLive MicroConsole Streams Cloud-Rendered Games to S-3

Post by PalmerTech »

I have been in the beta, and I am in it right now. It has gotten much better. I have a fiber connection, 29mbps down/16mbps up, and live less than 30 miles from the nearest server, so I am probably in the best case scenario... But it works pretty darn well, for me.

On a technical level, I like it. For the other reasons you stated, Cyber, I do not. Although games are not full priced, they tend to be a little less (Not that it matters when you do not own it!)

They have said they are going to roll out a Netflix like scheme, with unlimited titles. Depending on the price, it could be interesting for more casual gamers. I plan on using it for trying out games, in the meanwhile.

Oh, and I sorta like the idea of wearing that tiny console on my belt, hooked up to an HMD. Would be kinda cool to play stuff like COD on a setup like that. :lol:
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Re: OnLive MicroConsole Streams Cloud-Rendered Games to S-3

Post by crim3 »

I think it's great for pure console gamers. Solving of technical issues are always a question of time.
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Re: OnLive MicroConsole Streams Cloud-Rendered Games to S-3

Post by cybereality »

PalmerTech wrote: Oh, and I sorta like the idea of wearing that tiny console on my belt, hooked up to an HMD. Would be kinda cool to play stuff like COD on a setup like that. :lol:
Ok, that I can get down with. I am actually working on setting up a wearable computer system. I basically have what I need (a laptop, HMD, etc.). Just need to get a small portable input device and I think I found one thats cool. My plan was to use the laptop (which is not very powerful) to VNC into my real machine and run some games. Not sure what performance would be like over VNC, but I imagine the OnLive would probably be better since it was optimized for just that.
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Re: OnLive MicroConsole Streams Cloud-Rendered Games to S-3

Post by PalmerTech »

You should make a post in the VR forum so we can talk about it and be on topic, I am working on a wearable computer, too. :)
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