Crytek Interview, Part III of III
Posted: Fri Aug 13, 2010 10:13 am
MTBS is pleased to be joined by Jens Schöbel, Technical Designer (and stereoscopic 3D wiz) for Crytek, developers of the upcoming Crysis 2 video game and CryENGINE 3 game engine!
Crytek first made headlines in stereoscopic 3D gaming with a demo they did on an iZ3D monitor at GDC 2009. They later demonstrated CryENGINE 3 running in stereoscopic 3D on the big screen at SIGGRAPH 2009. Now Crysis 2 is getting set for release in the new year, complete with native stereoscopic 3D support on PC and console (Xbox 360 and Sony PS3).
Today, the final part of our mystery tour to find out what they have cooking in 3D! Check out part one and part two if you haven't already.
1. While I think our industry is filled with companies that are excited about 3D gaming, they are equally unexcited about working together as a cohesive industry. Sony, Nvidia, AMD, and more are all very proprietary in how they position themselves. Even when they are announcing 3D specifications or "open initiatives", they are firmly tied to their brand, and their brand alone. While the biggest adversaries got behind 3D movies through Blu-Ray, stereoscopic 3D gaming is playing out very differently. Do you agree with this viewpoint? Do you see game developers acting as the cohesion for the stereoscopic 3D gaming industry? What do game developers need that they aren't getting?
Well, let's answer the last question first. In my opinion, most of the game developers need more guts. It is quite easy to say, "We never have done this before! It will not work." To have guts means, to look at your company's core idea. One of Crytek’s core ideas was and is being technologically cutting edge. That explains why we implemented S-3D into Crysis 2.
This is a technology no AAA title ever has done before, so that was a good option for us to choose. Nevertheless stereo 3D for us means being and staying cutting edge. That's what other developers need: A clear goal where they want to be in five or ten years. Overcoming the burdens of the non-cohesive industry is harder than setting your own company vision.
For cohesion, you should remember that stereo 3D gaming is currently a niche. It will and is getting stronger. We are going into S-3D and we clearly know that this is a good bonus. As stated earlier we don’t change the story or game play too much in the 3D version of the game. Our clear goal is it to push 3D. This doesn’t necessarily hold true for other companies as well.
There is too much risk to break down a...
Read full article...
Crytek first made headlines in stereoscopic 3D gaming with a demo they did on an iZ3D monitor at GDC 2009. They later demonstrated CryENGINE 3 running in stereoscopic 3D on the big screen at SIGGRAPH 2009. Now Crysis 2 is getting set for release in the new year, complete with native stereoscopic 3D support on PC and console (Xbox 360 and Sony PS3).
Today, the final part of our mystery tour to find out what they have cooking in 3D! Check out part one and part two if you haven't already.
1. While I think our industry is filled with companies that are excited about 3D gaming, they are equally unexcited about working together as a cohesive industry. Sony, Nvidia, AMD, and more are all very proprietary in how they position themselves. Even when they are announcing 3D specifications or "open initiatives", they are firmly tied to their brand, and their brand alone. While the biggest adversaries got behind 3D movies through Blu-Ray, stereoscopic 3D gaming is playing out very differently. Do you agree with this viewpoint? Do you see game developers acting as the cohesion for the stereoscopic 3D gaming industry? What do game developers need that they aren't getting?
Well, let's answer the last question first. In my opinion, most of the game developers need more guts. It is quite easy to say, "We never have done this before! It will not work." To have guts means, to look at your company's core idea. One of Crytek’s core ideas was and is being technologically cutting edge. That explains why we implemented S-3D into Crysis 2.
This is a technology no AAA title ever has done before, so that was a good option for us to choose. Nevertheless stereo 3D for us means being and staying cutting edge. That's what other developers need: A clear goal where they want to be in five or ten years. Overcoming the burdens of the non-cohesive industry is harder than setting your own company vision.
For cohesion, you should remember that stereo 3D gaming is currently a niche. It will and is getting stronger. We are going into S-3D and we clearly know that this is a good bonus. As stated earlier we don’t change the story or game play too much in the 3D version of the game. Our clear goal is it to push 3D. This doesn’t necessarily hold true for other companies as well.
There is too much risk to break down a...
Read full article...