a while back I completed this freeware game:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=27326
I've tried my game with shutterglasses and nvidia stereodrivers and it works as well as any other 3d game in 3d, so how exactly do I submit it to be officially certified by mtbs?
add my game to the mtbs certification proccess
- yuriythebest
- Petrif-Eyed
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- Neil
- 3D Angel Eyes (Moderator)
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Sweet!
I'm downloading it now. The certification process is a tough call now because the NVIDIA and iZ3D drivers are and will be radically different from what we have been used to, so the standards have changed.
However, let me play it, and if it works, it works! We are happy to help you out if it is S-3D compatible.
Regards,
Neil
I'm downloading it now. The certification process is a tough call now because the NVIDIA and iZ3D drivers are and will be radically different from what we have been used to, so the standards have changed.
However, let me play it, and if it works, it works! We are happy to help you out if it is S-3D compatible.
Regards,
Neil
- Neil
- 3D Angel Eyes (Moderator)
- Posts: 6882
- Joined: Wed Dec 31, 1969 6:00 pm
- Contact:
Hi Yuri!
Ok, I just tested the game, and it has a lot of promise.
Before I arrange certification, I have a request.
The planets, asteroids, and space ship are all rendered practically at the same depth.
Can you render the planets much further in the distance relative the the asteroids and the ship? It's hard to get a good mix of convergence and and separation right now.
Regards,
Neil
Ok, I just tested the game, and it has a lot of promise.
Before I arrange certification, I have a request.
The planets, asteroids, and space ship are all rendered practically at the same depth.
Can you render the planets much further in the distance relative the the asteroids and the ship? It's hard to get a good mix of convergence and and separation right now.
Regards,
Neil