D3DQuake
Posted: Sat May 15, 2010 11:25 am
This week I got an Acer H5360 projector and have been having a lot of fun with 3D Vision.
I'd really like to play Quake (I know)... There is a DirectX version that was ported a while ago:
http://dxquake.sourceforge.net/" onclick="window.open(this.href);return false;
On my GTX280 Windows7 64 system it works - shocking!
Setting it to run in 1280x720 it does trigger the 3D Vision - but despite the glasses being active there is no stereo on the display.
Togging 3D on/off clearly enables/disables the glasses - but changing the depth and convergence via the hotkeys has no effect on the image.
Is there any hope? Or is there an alternate version of Quake that people have gotten to work with 3D Vision? Is it because the D3DQuake was ported to DX8 - would updating it to at least DX9 make a difference?
I'd really like to play Quake (I know)... There is a DirectX version that was ported a while ago:
http://dxquake.sourceforge.net/" onclick="window.open(this.href);return false;
On my GTX280 Windows7 64 system it works - shocking!
Setting it to run in 1280x720 it does trigger the 3D Vision - but despite the glasses being active there is no stereo on the display.
Togging 3D on/off clearly enables/disables the glasses - but changing the depth and convergence via the hotkeys has no effect on the image.
Is there any hope? Or is there an alternate version of Quake that people have gotten to work with 3D Vision? Is it because the D3DQuake was ported to DX8 - would updating it to at least DX9 make a difference?