Kinect Inadvertently Demonstrates 3D, U-Decide Update
- Dom
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Re: Kinect Inadvertently Demonstrates 3D, U-Decide Update
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- Chiefwinston
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Re: Kinect Inadvertently Demonstrates 3D, U-Decide Update
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- Neil
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Kinect Inadvertently Demonstrates 3D, U-Decide Update
We have a proof of concept 3D lesson for everyone today! Unless you have a medical limitation, you are probably able to perceive 3D, and this is how it works: if you close your eyes one at a time, you will see that each eye sees a slightly offset view from the other. In addition to being offset, each eye sees more of one view than the other. Your brain takes the unique images provided by your left and right eyes, and combines them into a single picture. This picture includes the depth we all take for granted.
[caption id="attachment_15854" align="alignnone" width=""]Stereoscopic 3D Explanation[/caption]
In the S-3D gaming market, there are two dominant schools of thought. The first is complete left and right camera view rendering that could require double the processing power (in some cases). Most PC stereoscopic 3D drivers and a selection of console games do this 100% of the time. The second option is 2D+Depth which only renders a single camera, and based on the game's inherent Z-buffer information, it places the objects at different depths. This is advantageous because there is little to no loss of performance, but you lose that extra information that a second camera would normally provide. So how important is this extra information?