DJ-RK wrote:
Yeah, there are a couple of settings you can modify to tweak the end result. Firstly, you'll need to open the auto_convergence.ini file found in the ShaderFixes folder.
If you want to speed up the transitions, then change the $slow_convergence_rate setting to a higher value.
If you want to make the auto convergence shader more sensitive to detecting when to make adjustments, then try changing the $slow_convergence_threshold_near and $slow_convergence_threshold_far values to something lower
Thanks by the tips. The most i play with that values more i like the autoconvergence. I play some old dx9 games with Tridef that also have an autoconvergence as you probably already knows. What we have here for 3dVision is yet better, because now i can adjust it to my likes. Very well done! (this is the first game that i´m playing with this autoconvergence feature with 3dvision).
I´m using these settings:
; Whether to display the auto convergence HUD while adjusting. Set to 2 to keep
; the HUD visible all the time: 1
global $auto_convergence_hud_enabled = 2
(to see the values in real time to easy adjusts)
; Rate for the slow auto-convergence transition (convergence change per second): ( default 50)
global $slow_convergence_rate = 300.0
(this one was made to soft the convergence transition ... in this game you can run into narrow spaces quickly or just look around and find a very near object ... then for my safety (and old eyes) a slow transition is worse than a quick one. This is why i use 300 here.)
; Amount the convergence is allowed to get *closer* than the auto-convergence
; target before the slower auto-adjustment kicks in: (default 75)
global $slow_convergence_threshold_near = 30
(this made the work for me: no more any hurt to my eyes, dropping the convergence to average 80 for nearest objects.)
; Amount the convergence is allowed to get further than the auto-convergence
; target before the slower auto-adjustment kicks in: (default 75)
global $slow_convergence_threshold_far = 65
(limit the average max convergence to something near 290-300 what is really enough and allows less auto adjusts by time)
I adjusted the Popout bias using the Nvidia´s convergence keys to achieve +0.018, which works very well for me.
I also need to comment that no FPS drop is noticeable when autoconvergence is in use. Like i said, this game have a lot of micro stuttering and some can at first think that the autoconvergence is the culprite and its not.
....
Some more feedback that catch my attention among others that you already commented above:
- sometimes the Carl eyes have not iris (its just an white greyed eye)
- some reflections are yet not ok when using Visual effects in High or Epic settings. This is easily noticeable at the first presentation level at the Starships external body at distance.
Thanks again DJ-Rk. This is very fun game that deserves a good R3D! Looking for your final release!!
(if someone find a solution for those vanilla stutters at this game please advise!)
(excuse me by my english, isnt my native language)
Edit: using last fix wip4