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Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sun May 26, 2013 6:24 am
by colocolo
museumsteve wrote:The video doesn't really help IMO. It's the first video that I've seen that shows it this noisey :?
An excellent review, like always from LinusTechTips.
http://www.youtube.com/watch?v=qGFuedKS9Mg

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sun May 26, 2013 9:37 am
by usb247
looks like this is almost ready. My wishlist items would be

1. It should come with a gun or make the gun optional since it seems like such a natural fit for the Omni

2. needs to be collapsible

3. less noisy and support regular shoes

4. get rid of kinect

These improvements would make it a much more user friendly package.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sun May 26, 2013 9:47 am
by MrGreen
It is loud as hell but man does it look fun! I have a room I could lock myself in where the noise wouldn't bother my gf. :lol:

I hope the Kickstarter succeeds but I'm a little worried. This seems like a niche within a niche and I guess Jan will need a pretty hefty sum to get a product like this in production.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sun May 26, 2013 10:02 am
by baggyg
Hi JanVR,

I am looking forward to the Kickstarter. Missed the Rift one and regretted it whilst waiting for my pre-order so hoping to get in on day one. Is it worth at this stage us sending you questions so that the FAQ can be complete when launching?

I for one have a couple of questions:
1) I am not sure what the kinect is actually doing. Presumably the viewpoint is 100% controlled by the Rift tracker. Is the kinect used for positional tracking? In which case I presumed this can be dumped for a hydra alternative.
2) Watched the video above and still unsure how you are managing the cable. I can see that the rift box is attached to one of the legs and the cable outside the ring. However if you keep turning in one direction wont this wrap around you?

Anyways, good luck with the kickstarter.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sun May 26, 2013 10:13 am
by JanVR
The sound in the video from Chris Pirillo is quite terrible. Want to assure everyone that the Omni is not that loud (if so, we'd be in trouble). Hopefully after our live event in LA on Wednesday, people can attest to this.

@usb247: the final product will have integrated tracking (so need for Kinect), will be easy to disassemble and store away (like exercise equipment), and will not be as loud as in the video. The gun is the Cabela Top Shot Elite, which you can buy on Amazon for $40-$50.

@baggyg: the Kinect is currently used to track the leg movements (so that your avatar walks or runs when you do in real life). The cables are less of an issue than people seem to think. I have not spent any time building an overhead cable system, since so far I did not find it necessary. Yes, if you keep turning in the same direction, you'll get wrapped up in the cables, but that does not seem to happen often in a game. No cables would be better, but they are not a deal breaker.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sun May 26, 2013 10:21 am
by crespo80
WOW, the video from LinusTechTips is very well done and very informative, you could use parts of it for the kickstarter, it actually showed something new even to me, and I'm following this from the beginning!

I'm a little puzzled about the shoes, they got rid of the retractable pin? If so, what's the use of the grooves on the surface now?

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sun May 26, 2013 11:19 am
by JanVR
Hi Crespo, most of our prototype shoes have the plunger pin, since it helps with the stability. I happened to be wearing the pin-less loafers when Linus filmed, so I just rolled with it (I prefer the loafers since they are extremely comfortable :) ).

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sun May 26, 2013 11:26 am
by usb247
Thanks for the answes Jan. I understand that you can disassemble the unit. It would be nice if there was a quick release for the arm or some way to tilt it out of the way. Or...you could have a lid that comes with it so when it's not it use it could double as an end table :lol:

btw, you already solved the hard problems so I'm just thinking of ways to make it better.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sun May 26, 2013 12:02 pm
by Zoide
Was Pirillo's girlfriend wearing pin-less shoes? I got very concerned when I saw her sliding all over the place in this video:

Starts at 6:25
http://www.youtube.com/watch?feature=pl ... bB0#t=384s

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sun May 26, 2013 1:32 pm
by JanVR
Yes, no pin and the main issue was that the belt was way too big for her (she is very petite), so she did not have any proper support.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sun May 26, 2013 8:43 pm
by RABID
Zoide wrote:Was Pirillo's girlfriend wearing pin-less shoes? I got very concerned when I saw her sliding all over the place in this video:

Starts at 6:25
http://www.youtube.com/watch?feature=pl ... bB0#t=384s
Lol is it possible for her to be any more uncoordinated? :lol: but seriously I don't think half life was a good choice to throw her in to test it, Tuscany demo prob would have been better. Either way its a day one on kick starter for me 8-)

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Mon May 27, 2013 5:31 am
by Lilwolf
The kinect is a bummer. I don't have one, and was waiting for the next version to come out.

Is there work being done to allow for different trackers? Seems like the leap might be a better solution (faster updates, higher res close up (which you need), and cheaper). Might be able to mount one on one of the supports and get both legs? (I guess one leg might get hidden behind the other).

Or maybe a hydra hung upside down (or on top). But then you can't use the hydra with games with the Omni... and that would be a bummer.

I'm not worried about the noise (its good in all but that one video).

I am a bit worried about the prices. I didn't realize the center had to hold your weight so much. This will have to increase the cost considerably just to have something strong enough.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Mon May 27, 2013 5:42 am
by virror
Stated several times already that the Omni will not require the user to have a kinect.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Tue May 28, 2013 12:47 pm
by colocolo
http://www.youtube.com/watch?v=VVNr15CTPMk

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Tue May 28, 2013 12:50 pm
by Marulu
http://www.youtube.com/watch?v=DzUsBto9bB0

EDIT: Changed video because previous video has already been posted. :oops:

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Tue May 28, 2013 3:14 pm
by RoTaToR
@Marulu:
Thats the SAME video as Mickman postet on this Thread at Sun May 26, 2013 9:39 am (Page 1)

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Tue May 28, 2013 3:24 pm
by Marulu
RoTaToR wrote:@Marulu:
Thats the SAME video as Mickman postet on this Thread at Sun May 26, 2013 9:39 am (Page 1)
Sorry, I didn´t notice this thread had multiple pages. :oops:

EDIT: I am going to change the video above to a vlog of him discussing his experience using the Omni.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Tue May 28, 2013 4:04 pm
by Vamplifire
does anyone have an idea on how much they are going to want (price wise) for the kickstarter?

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Tue May 28, 2013 4:25 pm
by Marulu
Vamplifire wrote:does anyone have an idea on how much they are going to want (price wise) for the kickstarter?
There isn´t a fixed price yet, but they mentioned they are aiming for somewhere between 300$ and 500$

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Wed May 29, 2013 6:39 am
by FR3D
http://www.kickstarter.com/projects/356 ... r?ref=live

i think we will need this too :mrgreen:

best regards

FR3D

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Wed May 29, 2013 7:33 am
by gray
Kinect is obviously very slow for VR and it's noticeable in the videos. What sort of latency does your integrated tracking solution have?

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Wed May 29, 2013 7:59 am
by baggyg
gray wrote:Kinect is obviously very slow for VR and it's noticeable in the videos. What sort of latency does your integrated tracking solution have?
I would imagine quite inaccurate as well. Done some test this week with it and its a nightmare. Plenty of false positives. I reckon Jan must have a pretty good algorithm going to sift through the data.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Wed May 29, 2013 2:28 pm
by Rickardo69
The fact that its going to have integrated tracking is great , thats one less peripheral for people to worry about.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Thu May 30, 2013 8:30 am
by mahler
I've seen statements as support for tall people up to 6'5"
However I'm 6'6" with hips going up to 125cm (which is relatively high compared to others with the same height)
Do you have a specific answer on which hip-heights (in cm) will be supported?

(It might be good to measure this without putting on the shoes and then add an extra 2cm or 3cm for the soles)

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Thu May 30, 2013 2:55 pm
by OutatimeTV
mahler wrote:However I'm 6'6" with hips going up to 125cm (which is relatively high compared to others with the same height)
WOW, you are really a high hippie. ;)
I'm nearly the same height but my hips are at 115cm.
I have worries that my feet will touch the border of the Omni bowl while walking/running.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Thu May 30, 2013 9:42 pm
by JanVR
Hi Mahler, the supported height numbers are not hard limits. Up to 6'5", the Omni will work well; 6'6" would still work ok, but functionality will start decreasing at that point (the support belt might get too low on your hips). That said, you could still have a good experience on the Omni, and it will still work; just not as optimal. Hope this helps!

Jan

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Thu May 30, 2013 10:42 pm
by WiredEarp
@ JanVR: Have you thought about mounting a laser mouse to the special shoes you are using? If you have to use a shoe anyway, a laser mouse sensor or sensors is probably a good thing to use to sense your foot movements. I think by doing this, you would eliminate the use of the Kinect for basic movement, and provide much more responsive feedback.

It wouldn't be a solution for accurate foot/leg tracking, but if the idea is just a device that lets people walk around in a natural way, its probably a good fit.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Fri May 31, 2013 8:54 am
by Mystify
WiredEarp wrote:@ JanVR: Have you thought about mounting a laser mouse to the special shoes you are using? If you have to use a shoe anyway, a laser mouse sensor or sensors is probably a good thing to use to sense your foot movements. I think by doing this, you would eliminate the use of the Kinect for basic movement, and provide much more responsive feedback.

It wouldn't be a solution for accurate foot/leg tracking, but if the idea is just a device that lets people walk around in a natural way, its probably a good fit.
Similar things have been suggested, the issue is that you have to take a full step forward before you can start moving, whereas with proper tracking your motion can start as soon as you start moving.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sat Jun 01, 2013 8:22 pm
by WiredEarp
Similar things have been suggested, the issue is that you have to take a full step forward before you can start moving, whereas with proper tracking your motion can start as soon as you start moving.
Ah, but in reality, you dont move until your front foot moves backwards (or, in an actual walk where your body moves physically, your body moves forward to catch up with it). Not to mention with 'proper tracking' (which currently is Kinect), there is a delay involved as well. I don't really see the issue here... you lift your foot, move it forward, and as it starts to slide backwards, it registers you as moving forward?

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sat Jun 01, 2013 9:39 pm
by defactoman
Doesn't sound any louder then my normal treadmill. Actually probably a little bit less because it doesn't have a huge motor AND me running at the same time heh. No matter what tho, this is definitely going to the garage in my "vr space" - can't see my wife letting me keep this in the living room.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Sun Jun 02, 2013 7:50 am
by Mystify
WiredEarp wrote:Ah, but in reality, you dont move until your front foot moves backwards (or, in an actual walk where your body moves physically, your body moves forward to catch up with it).
Not so. Actually pay attention to your walk. When you step forward, you are leaning forward, falling, and catching yourself. Walking, and even more so running, is generally a process of eternally falling forward and catching yourself. Try taking a step forward without letting your body move at all until you do. Its possible, but very unnatural. Your back foot is moving backwards relative to your body before you step forward, but that is a passive side effect of the process, you aren't pushing the foot back. When take the first step forward, you want to be reaching forward with your foot, not sliding your other foot backwards.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Mon Jun 03, 2013 1:53 pm
by Rickardo69
Dont forget people the Omni kickstarter launches tomorrow June 4th.
See Virtuix face book page http://www.facebook.com/virtuixomni for the latest winners of the omni competition

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Mon Jun 03, 2013 3:57 pm
by TheHolyChicken
Rickardo69 wrote:See Virtuix face book page http://www.facebook.com/virtuixomni for the latest winners of the omni competition
I won day 2! :D

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Mon Jun 03, 2013 9:07 pm
by 3dvison
TheHolyChicken wrote:
Rickardo69 wrote:See Virtuix face book page http://www.facebook.com/virtuixomni for the latest winners of the omni competition
I won day 2! :D
I am going to guess, that one of the two words you uttered when you learned you had won, was the word "Holy" but the second word was not "Chicken"....LOL

You better ask the Holy Chicken for forgiveness...HaHa...Congrats on the win.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Mon Jun 03, 2013 9:41 pm
by usb247
I hope these guys succeed, I really do. I will try to contribute in some way even though I have no space to store the actual unit in my room.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Mon Jun 03, 2013 9:44 pm
by blazespinnaker
Yeah, the dish platform is a pretty cool idea. Hope he's patented that.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Mon Jun 03, 2013 10:32 pm
by WiredEarp
Not so. Actually pay attention to your walk. When you step forward, you are leaning forward, falling, and catching yourself. Walking, and even more so running, is generally a process of eternally falling forward and catching yourself. Try taking a step forward without letting your body move at all until you do. Its possible, but very unnatural. Your back foot is moving backwards relative to your body before you step forward, but that is a passive side effect of the process, you aren't pushing the foot back. When take the first step forward, you want to be reaching forward with your foot, not sliding your other foot backwards.
I have to disagree here. What you are referring to can be termed 'body shift'. It is what I referred to when I said 'when actually moving, your body catches up to your foot'.
As you say, its a process of falling forwards. The movement of the front foot, which shifts your weight, is nowhere near as significant as the act of moving your foot backwards / moving your body forwards to match.

In real walking, of course you are not 'pushing the foot back' - this isn't really possible unless you are on a low friction surface - like the dish type treadmills. All existing dish type treadmills I've seen MUST get the motion from the moving of the feet, rather than the body moving forwards to catch up. That's the reason for the harness arrangement, to prevent the users body moving forward (also for safety in the event of falls I assume). The majority of the forward motion is not from the initial forward step, but from the body being moved forward - or in the case of dish motion, from the foot being moved backwards.

If you are using Kinect, for example, and make the user start to move forwards just because they move their foot forward, then you are going to have problems if they just put their foot forward and don't then move it (sit in a stance). Not to mention that the immediate response achievable by using mouse sensors would probably be less laggy than Kinect, even if you are causing a slight move with the initial forward foot movement when using Kinect.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Tue Jun 04, 2013 5:20 am
by ChrisJD
http://www.kickstarter.com/projects/194 ... orite-game

Those shipping costs in the FAQ are a killer.

It does look very natural to use at this point, very impressive. Hopefully one day in the future we'll see mass production and an Omni in every house.

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Tue Jun 04, 2013 5:28 am
by Syko
already over 20% but yes the shipping costs are just... wow... what the hell

Re: Virtuix Omni Kickstarting June 4th!!!

Posted: Tue Jun 04, 2013 5:34 am
by rwurdig
I was refreshing the kickstarter site and in a couple of minutes they are alredy in 100 backers o0, i think im 48 :)
Already over 33% :D i think they wont have trouble to meet the ammount, if not today only a couple days needed :)
Nice job Jan.