My sentance structure is horrible.
Somtimes when I read one of my own post, even I wonder, what the helz I was trying to say ???
![Shocked :shock:](./images/smilies/icon_eek.gif)
There is a lot of information available in the returned skeletal data. More sophisticated algorithms should be able to integrate the skeletal data over time and generate a huge variety of motion commands. It would not be too difficult to convert leg motions into accurate analog motion and speed commands - even going so far as to model the non-constant gait of the person. Of course, the game would need a flexible interface to support this. Some games with analog gamepad controls could be interfaced this way.Flassan wrote:The WizDish Kinect demo program uploaded by Jan samples the x and z values of the ankles every 10ms, checks that they've changed enough not to be noise, then sends a 'w' keydown message to make you move forward.
That's an excellent idea. I said 'may' because I didn't want it to sound like a claim but I ought to be more careful.brantlew wrote:It would be better to find one of these sensitive people and have them try the game with the Vuzix first while standing still and then again on the Wizdish.
Code: Select all
if((vector > iSprint || vectorR > iSprint) && (vector < 400 || vectorR < 400))
{
iSprinting = iStopSprintingCount;
GenerateKey(0x32); // M key - configured in game as sprint
}
else
{
if(iSprinting < 2) // slug keyup event to prevent jerkiness
{
if(iSprinting > 0)
{
iSprinting = 0;
GenerateKeyUP(0x32);
}
}
else
{
iSprinting--;
}
}
Ah yes of course, it would most likely make sickness worse if it isn't very accurateJanVR wrote:Okta, theoretically that would be possible. However, not sure if it would help much, since for such small, subtle movements, the latency of the Kinect might be an issue.
Don't know if it's possible.. one handed = pistol, tight handling with both hands = machine gun, wide handling with both hands (one hand as supporting hand in front) = Rifle- Weapon change?