Re: My homebrew Tuscany Hydra demo
Posted: Wed Oct 02, 2013 7:46 pm
I'm having trouble getting this to work. I downloaded everything, but I'm not recompiling anything- just using the compiled .exe in tbowren's zip.
I copied the Tuscany assets from the Oculus SDK and all sorts of 32 and 64 bit Sixense.dlls. I am running Windows 7 64 bit and I wonder if the bittage is the cause of the issue.
I don't get the missing file error, nor do I get the No Sensor detected error. It comes up, I see the villa, and get the prompt to hit F9 to go fullscreen on the rift. Then I get a standard windows "this application is broken" pop-up which closes the program.
Any help?
I've tried both extending my desktop and cloning it onto the rift. I have AMD CPU/GPU. Hydra and Rift all plugged in.
I copied the Tuscany assets from the Oculus SDK and all sorts of 32 and 64 bit Sixense.dlls. I am running Windows 7 64 bit and I wonder if the bittage is the cause of the issue.
I don't get the missing file error, nor do I get the No Sensor detected error. It comes up, I see the villa, and get the prompt to hit F9 to go fullscreen on the rift. Then I get a standard windows "this application is broken" pop-up which closes the program.
Any help?
I've tried both extending my desktop and cloning it onto the rift. I have AMD CPU/GPU. Hydra and Rift all plugged in.