Unity 4-Angry bots demo- a perfect test for isotropic views

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zella
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Unity 4-Angry bots demo- a perfect test for isotropic views

Post by zella »

Hey guys,

I just downloaded unity, and the demo that comes with the software is a top down/isotropic style 3rd person shooter.
Not that im the man to do it, but I think this will a great test for the rift, as this is the standard viewpoint of most RTS games.
Actually reminded me of xcom a bit.
Given the unity support it wont take long to get this working, and then we can see if games using this perspective are a viable option for use with the rift.
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BOLL
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Re: Unity 4-Angry bots demo- a perfect test for isotropic vi

Post by BOLL »

I'm imagining these sort of games like existing on a table, with a light above that only shines on a circle of the world, then the world you run around in will scroll in that circle of light. It would be like playing a miniature hero in a small world scrolling about :P

Another scenario would be just distance-fog and the possibility to look up and see far into the distance, like across the map in a strategy game. It really is a bit abstract to think about games that normally have a fixed perspective and imagine how to display them in a headtracked headset :D
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