Apple joining VR? New patent

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STRZ
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Apple joining VR? New patent

Post by STRZ »

Peripheral treatment for head-mounted displays

The invention claimed is:

1. A head-mounted display apparatus for a user, comprising: a first display operable to project a first image viewable only by a first eye of the user; a first peripheral light element positioned to emit light of one or more colors in close proximity to the periphery of the first display; a second display operable to project a second image viewable only by a second eye of the user independent of the first image viewed by the first eye of the user; a second peripheral light element positioned to emit light of one or more colors in close proximity to the periphery of the second display; and a processor operable to: receive data representing a source image; divide the source image into a left image and a right image; determine periphery colors for the left image and periphery colors for the right image; combine the left image and the determined periphery colors for the left image by directing the first peripheral light element to display the determined left image periphery colors only in a peripheral region of the first image; combine the right image and the determined periphery colors for the right image by directing the second peripheral light element to display the determined right image periphery colors only in a peripheral region of the second image; and project the combined left image only to the first display and the combined right image only to the second display to create an enhanced viewing experience for the user.

SUMMARY

The present invention provides methods and apparatus for treating the peripheral area of a user's field of view in a head mounted display, and thereby creating improved comfort and usability for head mounted displays. The peripheral area adjacent to the displayed image is treated, such that the peripheral area is coordinated with the image on the display. The coordination can be in the form of color projections, achieved, for example, by light emitting diodes (LEDs) or other displays, such that the colors surrounding the display dynamically matches what is shown on the display. As a result, the peripheral area "converges" with the display area, which reduces the "tunnel effect" or "box effect" experienced by the user. Various embodiments of the invention allow users to customize different viewing parameters of the head mounted displays to accommodate for variation in the individual users' eyes.

In general, in one aspect, the invention provides methods and apparatus, including computer program products, implementing and using techniques for projecting a source image in a head-mounted display apparatus for a user. A first display projects an image viewable by a first eye of the user. A first peripheral light element is positioned to emit light of one or more colors in close proximity to the periphery of the first display. A receives data representing a source image,

processes the data representing the source image to generate a first image for the first display and to generate a first set of peripheral conditioning signals for the first peripheral light element, directs the first image to the first display, and directs the first set of peripheral conditioning signals to the first peripheral light element. As a result, an enhanced viewing experience is created for the user.

Advantageous implementations can include one or more of the following features. The processor can receive data representing the source image from an external source. The external source can be, a portable source and can include a memory in which the source image is stored. A memory operatively coupled to the processor can be provided in which the data representing the source image is stored. The first display can have an aspect ratio of 16:9. The data representing the source image and the first image can be image frames of a movie. The first set of peripheral conditioning signals can include instructions for which one or more colors to display with the first peripheral light element. The first set of peripheral conditioning signals can include instructions for how long to display the one or more colors.

The first image can include one or more colors, and the first set of peripheral conditioning signals can include instructions to display colors corresponding to at least some of the colors in the first image. The processor can divide the first image into a plurality of regions, determine a dominating color for each region, and include the dominating colors in the first set of peripheral conditioning signals. The peripheral light elements can be light emitting diodes, electro luminescent displays or organic light emitting diodes. The peripheral light elements can be located at a distance from the first display and the light from the peripheral light elements can be conveyed to the periphery of the display by optical fibers or light pipes.

A user interface including one or more controls can be provided for providing instructions from the user to the processor about how to generate the first set of peripheral conditioning signals. A diffuser can be located in the light path between the first peripheral light element and the first eye of the user, in order to soften the light emitted by the first peripheral light element before the light reaches the first eye of the user.

A second display can be provided for projecting an image viewable by a second eye of the user, and a second peripheral light element can be positioned to emit light of one or more colors in close proximity to the periphery of the second display. The processor can then process the data representing the source image to generate a second image for the second display and to generate a second set of peripheral conditioning signals for the second peripheral light element; direct the second image to the second display; and direct the second set of peripheral conditioning signals to the second peripheral light element. The first and second images can be horizontally translated relative to each other. The first and second images can be the same. The first and second set of peripheral conditioning signals can be the same.

The various embodiments of the invention can be implemented to include one or more of the following advantages. One advantage is that the treatment of the peripheral area of the field of view leads to increased viewing comfort compared to conventional HMDs, and may also lead to a smaller likelihood of the user experiencing "motion sickness" phenomena during extended viewing. Another advantage is that users can make individual adjustments of their HMDs to fit the distance between their eyes. Further advantages include a greater immersive experience, larger virtual field of view, and increased overall image brightness.

http://patft.uspto.gov/netacgi/nph-Pars ... /8,212,859
A mobile version of Philips ambilight? :o
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cybereality
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Re: Apple joining VR? New patent

Post by cybereality »

You should have to demonstrate a working prototype before you get a patent.

Actually, they should just abolish patents. Get the companies to actually make the products and then let the market decide.
PalmerTech
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Re: Apple joining VR? New patent

Post by PalmerTech »

Demonstrating a model sounds good in theory, but it actually ends up hurting the little guys a lot more than the big ones. Apple can (And probably has) thrown together expensive HMD mockups, something many people cannot afford to do. Something like a provisional patent that last 1 year with no model would be great, so that you can protect your idea while you try to make it a reality or attract funding. If you build a model during that year, then you can have it turned into a "real" patent.

I don't know, just speculating. :P I am glad Apple is looking into this stuff (Though they have a TON of unused HMD patents), but all the new HMD news from Google, Apple, and Olympus focuses on augmented reality, not immersive VR. The good news about using light in the periphery is that it is something that has been demonstrated on HMDs before, so this patent really only applies to their specific implementation.
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brantlew
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Re: Apple joining VR? New patent

Post by brantlew »

While we're talking Apple, I figured I'd post this little rumor. I realize that Apple rumors are always to be mistrusted but wouldn't this make a good platform for an integrated Rift-style HMD. Good processor, high resolution, inertial sensors, and 7 inch screen. Too bad it runs on iOS ;)

http://www.cnn.com/2012/07/04/tech/mobi ... hpt=hp_bn5
Synexious
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Re: Apple joining VR? New patent

Post by Synexious »

Abolish patents, absolutely. Create a society in which people openly collaborate to advance science, improve quality of living for all, and make cool things, without worrying about money.
geekmaster
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Re: Apple joining VR? New patent

Post by geekmaster »

Back in the days before there was a public internet, and when there were no such things as DLLs or even subroutine libraries, every line of code we wrote was "invented" on the spot, as needed. This was back in the days when software was not patentable.

Sadly, now that patents can be viewed online, I have stumbled across more than one that I had already "invented" and used DECADES before the patent was issued. Back in the olden days, software "inventions" were just what a programmer did, and no surprise to discover that others had independently "invented" the same stuff (sooner or later)...

Patents kill innovation, especially when owned by CORPORATIONS instead of the original inventor PERSON. Copyrights perpetually being extended to be older than Mickey Mouse are another bad thing, because they prevent all kinds of stuff that SHOULD BE public domain locked away, and again they should not be held by corporations either.

They also prevent stuff from being DONATED to the public domain (or GPL) when portions must be rewritten (such as parts of the Doom engine)... Yeah, I know, preaching to the choir. :P
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bobjwatts
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Re: Apple joining VR? New patent

Post by bobjwatts »

cybereality wrote:You should have to demonstrate a working prototype before you get a patent.

Actually, they should just abolish patents. Get the companies to actually make the products and then let the market decide.
Agree, or have a product to market within 1 year, otherwise patent is revoked. It's a mad world.
WiredEarp
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Re: Apple joining VR? New patent

Post by WiredEarp »

IMHO, patent holders should be forced to licence their tech under FRAND type deals (no more buying patents to stop other people using those ideas etc), and the government should take over the cost of enforcing them.

That way, inventors/patent holders get guaranteed returns on their work and no longer need millions to enforce the patents they own, and society gets new technologies quicker, driving further innovation.
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Okta
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Re: Apple joining VR? New patent

Post by Okta »

Good ole apple may they forever burn. They are kind of like a real version of the mythical oil companies that buy up all the free energy devices to keep us all dependant ;)
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