http://dl.dropbox.com/u/13352595/volume ... isplay.pdf
I've got a feeling he's lurking around here somewhere.
![Wink ;)](./images/smilies/icon_e_wink.gif)
You're missing something fundamental here. When you look at a desktop monitor or an HMD your eyes are focused at a fixed distance. It doesn't matter if the scene is blurry or clear, the eye muscles have that cornea lens squashed into a constant shape. Now do this. Look at the edge of your desktop monitor and focus on some text. Now look just beside your monitor at the wall behind it. See how your eyes refocus and the screen text becomes blurry and the wall becomes clear? That is the effect they are trying to achieve with this lens system. They want you to be able to refocus your cornea and have the lens system compensate for that. So even though you will actually be looking at a physical screen only a few inches away, the lens system will allow you focus your eye at any depth and resolve objects at that depth in the virtual scene.Omarzuqo wrote: By just having retina tracking data you could just blur the background or foreground and skip lens movement part and it's corresponding latency.
I'm not trying to be a smarta$$, just wondering.
Maybe, but I think that if your eyes are trying to focus while the focus of the subject you're looking at changes, this could cause more nausea then having just a fixed focus.brantlew wrote:It doesn't seem like the system has to do much while your eyes are moving. When I move my eyes around it doesn't feel like they smoothly refocus. It feels like my eyes have to stop moving before the cornea adjusts. Maybe that's just me.
And then today as CES 2013 this was demonstrated:specfreq wrote:He's using an ASL 6000 for eyetracking, It's probably absurdly expensive (I couldn't find a price tag). I did, however, come across this though http://www.cnn.com/2012/09/24/tech/mci- ... index.html "If no commercial partner comes forward within the next year or two, Faisal says they will publish all the information about their device and software online and make it freely available for anyone to replicate."
I wonder if there is a way to track the focus point of your eye by measuring the shape of the lens or something similar (not eye tracking). You can contract your eye muscles at will, maybe there is a way to replicate this in game for a more natural immersion.
keywords: gaze tracking