No, i haven't built one but the idea came to mind typing in another thread.
For those who havent played MnB it has great mounted combat. You control your horse with WASD and look/attack with mouse. With racing sim cockpits being so popular i realised it would be not such a larger leap for a horse simulator. Just a saddle shape that can turn left, right, forward, back and up down could rather nicely be rigged to WASD activated by a reigns string/leg pressure? to simulate turning with leaning, acceleration, slowing and bouncing along with simple algorithms to the time spent hold WASD. You could even mount/dismount with some simple pressure sensors...
A noble project indeed for someone with the time and space
Mount and Blade simulator
- Okta
- Golden Eyed Wiseman! (or woman!)
- Posts: 1515
- Joined: Tue Feb 12, 2008 5:22 am
Mount and Blade simulator
"I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition."
Notch on the FaceDisgrace buyout.
Notch on the FaceDisgrace buyout.
- cybereality
- 3D Angel Eyes (Moderator)
- Posts: 11407
- Joined: Sat Apr 12, 2008 8:18 pm
Re: Mount and Blade simulator
Sounds like fun, probably wouldn't be much harder than building a racing seat.
Not a huge fan of horses or fantasy theme in general, but would be cool if someone did it.
Not a huge fan of horses or fantasy theme in general, but would be cool if someone did it.
-
- Cross Eyed!
- Posts: 140
- Joined: Thu Nov 19, 2009 9:35 am
Re: Mount and Blade simulator
I'd just like to get the sword fighting working with the Rift and Hydra personally. I'm pretty bad at the sword fighting with the mouse :/
-
- Cross Eyed!
- Posts: 119
- Joined: Tue Oct 09, 2012 2:36 pm
- Location: Ohio
- Contact:
Re: Mount and Blade simulator
The big issue I find with simulating a sword or any melee weapon is that it will lack any feedback. A gun is a point and click device, but a sword is designed to hit something.
Swinging at the air just doesn't feel the same.
Swinging at the air just doesn't feel the same.
-
- Certif-Eyed!
- Posts: 529
- Joined: Tue Jan 19, 2010 6:38 pm
Re: Mount and Blade simulator
A simple solution to this seems to be to have punchbags at either side of the fake horse. Not perfect, but perhaps it could be a tax collecting/peasant murdering sim?
"If you have a diabolical mind, the first thing that probably came to mind is that it will make an excellent trap: how do you get off a functional omni-directional treadmill?"
-
- Binocular Vision CONFIRMED!
- Posts: 276
- Joined: Wed Sep 01, 2010 7:58 pm
Re: Mount and Blade simulator
Well it could be possible to build a vr sword with solenoids for kick back when the sword hits something, and if using with a horse simulator it can be a wired controller allowing for more powerful solenoids, the problem I guess will be making it not to heavy and getting it balancedRoadKillGrill wrote:The big issue I find with simulating a sword or any melee weapon is that it will lack any feedback. A gun is a point and click device, but a sword is designed to hit something.
Swinging at the air just doesn't feel the same. a
Current System:
Oculus Rift Dev Kit, 3x 23" Passive 3D Monitors in 3D Vision Surround, Novint Falcon, 3rd Space Gaming Vest, ButtKicker, Razer Hydra, Logitech G25.
Previous 3D Systems:
Viewsonic PJD6531w 3D DLP Projector, Vuzix VR920, 24" Alienware and 22" Samsung 3D Vision Monitors, eDimensional 3D Glasses with 19" CRT Monitor
Oculus Rift Dev Kit, 3x 23" Passive 3D Monitors in 3D Vision Surround, Novint Falcon, 3rd Space Gaming Vest, ButtKicker, Razer Hydra, Logitech G25.
Previous 3D Systems:
Viewsonic PJD6531w 3D DLP Projector, Vuzix VR920, 24" Alienware and 22" Samsung 3D Vision Monitors, eDimensional 3D Glasses with 19" CRT Monitor
- drifter
- Binocular Vision CONFIRMED!
- Posts: 242
- Joined: Tue Nov 27, 2012 9:39 am
- Location: Little Britain
Re: Mount and Blade simulator
Indeed, this game has probably the best horse riding gameplay.Okta wrote:For those who havent played MnB it has great mounted combat.
Though close combat, yet one of the best of the kind, is a bit sloppy, as for all these sword games in FPS view. We really need stereoscopy, head tracking, large FOV, 1:1 scale view and motion controllers to finally begin to have a proper gameplay.
As for the lack of haptics, we'll see soon how the devs will handle that.
we have so far :
- Owen's Armored Ops
- Neal Stephenson's Klang
what else ?