Crysis beta out! anyone tested it yet?

Discussion of legacy stereoscopic 3D gaming hardware and software (e.g. NVIDIA XP stereoscopic 3D drivers).
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Jahun
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Crysis beta out! anyone tested it yet?

Post by Jahun »

So, the beta is out, does anyone know if it works so perfectly in Nvidia stereo3D as Farcry used to do??
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Post by Jahun »

Tested it, and no go for me now.
But that is on old beta drivers.. so not sure. (even without S-3D it does give me odd glitches at times)

The game can make use of heavy, heavy postprocessing so it won't be easy to get Nvidia drivers to work with it I guess..
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Post by LukePC1 »

I read once about an open beta of this, but I don't own an account at fileplanet, so I can't test it.

Is there a way to test it without one?
How are the DX9 graphics and gameplay? Can it hold, what commercials promise?
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Post by Jahun »

The "open" beta was only open real shortly.
I was lucky, opened a account there (fileplanet) and was in time. No way to test it without it.. but I think a demo is real close and it releases on the 16th of November or so.

I believe I had to agree to some NDA before it activitated so I'll keep it short : :)

The beta only shows dx9 as of yet, and for me AA doesn't work yet either.
But it is really really cool. I mean both visuals and gameplay. Even though destructive environment is not in yet (seems a bit late to add it but, nvm) but the foliage that moves with you is a cool touch. The motion blur is a tad strong, Ihope you can adjust it by slider or so in the final version, but it is a great addition nonetheless. So is depth of field..

Rest of the visuals is just great.. must be huge in poly's..

The gameplay is nice too, has some cool things that make it a tad more interesting than the standard run and gun..

But, no S-3D for me... bummer after Far Cry..
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Post by sharky »

hi!

i tested it but with the iz3d drivers. the compatibility with them is the same like farcry.. the problem is another: SLOWWWWWWW

if you want to ply it in 3d you have to set everything to medium/low. maybe because the beta is not optimized. but in 3d i dont get more than 7 fps...

probably a 8800 ultra is needed for this game...

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Post by Likay »

Yeah... we don't need that postprocessing in stereo anyway. Takes way too much capacity and personally i rather turn up resolution and/or filtering than having those postprocessing effects. Most of them (NOT all) sux big time anyway... haha

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Post by LukePC1 »

@ Sharky
I don't know if I got you right, but you got only 7 FPS in 3D, although you have turned everything down (and have expencive hardware)?
In that case let's hope crytek and/or iZ3d improves something with compabillity/optimization :wink:
At least it's great to hear, that someone managed to run it :D


@ Juhan
I saw some videos about the destruction of environment. It was mainly available in DX10. I think DX9 has just about the amount of destructive environment like other games. Maybe less if I think about FlatOut2...
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Post by sharky »

destruction, tree-cutting and exploding, toucheable plants and so on is only in dx10... the dx9 version is exactly like others...




in non stereo i get 50 fps. still not much. lets see if on the demo wich comes out soon and should be optimized i get better results...


cu

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Post by Jahun »

Yeah, dx10 is not available yet though. Everyone is playing dx9 atm.
And it is true that dx9 won't do destruction, but the movement of foliage is sweet already and I can't recall to have seen it this nice before in another game..

Not sure about my fps.. but I am terribly picky about it and Crysis seems to play very fluent, so I guess I am at 50+ fps. (could be anything up to 100 fps really, I have no clue)


That is with all on medium, and no S-3D on a 7950 GT Nvidia card with a Q6700 at 3.3 ghz. But I doubt the quad helps much here.

When I go to everything on full, I get the occasional strong lags in very busy areas (great give away that there are boogies close, sadly they see me too shortly after, and I am still lagging :P) So all on full works pretty good, but not everywhere.

So for final Crysis all on full, you'd want the 8800 family I guess.. The postprocessing is not so cool at times, since the blur effect gets int he way of very fast paced MP at times.. and it fades more quick things, like distant flashes or sniper fire etc.. but it is cool anyway, and probably great in SP too.

IZ3D will probably fix the problems here and there for their driver and make it playable. At least I hope so (for those who have one)
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Post by sharky »

well i played it with my 8800 gts 640 mbram...

it is fluent but when i moove fast i see that the frames cant keep up...

the foilage is not moving in any way in dx9.. only by the wind.. in dx10 if you run trough the foilage they can see you because the whole foil moves like a sheet of paer and you cant run trough the plants anymore... if you do you move them.. its quite impressive.

i think that before it can be played in 3d we need at least to wait for the final, optimized version because now it would be like guessing what the cause would be... i mean other games i can play at max settings ins tereo without problems, so ok, it is the driver, but only until a certain point... the rest is caused by the game. well 2 weeks and the optimized ufficial demo is out.. :) lets see..

cu
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Post by LukePC1 »

Hi the demo is out. :D
With everything low and 97.xx Nvidia-Driver my brother gets something. I can't recognize 3D, but at leas it doesn't crash :) .
Nearly the whole screen becomes grey/brown - with post-processing.
Maybe there is a workaround for the post-processing (.ini).

The frame Rate is - according to FRAPS - at about 40FPS and drops to about 20FPS. That would mean it would be playable, if neccessary on a 7600gt.

I think this is a grat improvement to 7FPS from sharky...

What results do you have with the Demo?
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Post by Freke1 »

Here's a free Crysis SP demo: http://downloads.guru3d.com/download.php?det=1770
that works in 3D (with destructable things and movable plants) but with:
1. some anomalities
2. very very low fps (on my old computer anyway)
3. choose between crosshair OR ironsight
4. slight shadowproblem
posted some screenshots in the MTBS3D photo exchange section.
Maybe it works better with a newer driver than 91.31... but nice to see a new game that works!
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Post by LukePC1 »

Hm I tried it again with Dragon Tools and now I lost most of the environment...
All trees, bushes and stones have gone. The enemys are only silouettes...
not realy playable.

And the worst: I can't get rid of that :cry:

How did you get it to work???
Your shoots look all right. I don't miss anything important. Your menue is aligned, too :wink:
Although I prefear depth to popout...
The popout in combination with the aligned Menue are a little confusing.
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Post by sharky »

nvidia release dnew drivers for taht game! its much more fluent now. try it!

does somebody know how to force the game to dx9 in vista with a 8800?
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Post by Jahun »

Hmm odd.

The singleplayer seems alot slower here than the beta was. Putting all to low makes it playable though.

Yes I am using old drivers (94.24 or so), but newer ones do not allow me S-3D options.

However, when I turn on S-3D, I get the same thing as LukePC it seems...
What magic did you do Freke1? :)


Although 6 fps is hardly playable, it would still be interesting..
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Post by Freke1 »

I got that "silluet 3D" too and still get PostFX anormallities. The "silluet 3D" went away after I messed with the ingame settings, restarted the game and Dragon utillity a few times. I haven't changed anyting in the registry.
I uses 91.31 FW and 91.31 3D and here are the settings I use:
http://www.3d.wep.dk/MIS/Crysis_setting_1.jpg
http://www.3d.wep.dk/MIS/Crysis_setting_2.jpg
http://www.3d.wep.dk/MIS/Crysis_setting_3.jpg
using Dragon's utillity, setting the postprosses and shader quality to low and anti-alias quality to 2x (resets itself to OFF later) does the trick on my computer with 6% separation and crosshair usable. Farr from perfect but at least it works.
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Post by Jahun »

Ah hey that worked yes.
Got the same issues as you have though, with anomalies etc.

Also, it seems to me, that the gun is rendered ehmz.. oddly close to the view. What I mean is that it is a tad tricky to get nice depth to the entire scene without the weapon being split too much. Farcry had this a bit too I believe. A game like HL2 for some reason has the weapon not so close.
(something you would never notice in normal 2d play)

I get 20 fps (all on low, on a 7950 GT), and if it weren't for those anomalies, it would be playable. Btw I got those anomalies too when I was playing the beta in 2D and probably have to do with the old drivers we are using or so..

But it is promising!
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Post by qm »

I got it working, too.
My hints:
Use dragon utility and don't tick "convergence".
Use everything on "low" in the game settings, EXCEPT postprocessing on "medium". (This fixed some anomalies for me.)
Look at my sig for further details.

I think it's ok like this, some artifacts here and there, but playable.
I prefer to get a good depth and live with the gun split into two images.

The game for itself is very similar to Far Cry so far. It's nice to be able to cut trees with your gun, but that's not important for a good game...

Have fun,
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Post by Hugo »

Got it running in 3d as well....

6800 GT, XP
with combo of 163.75 and 162.50
- all settings to low with StereoTexture (without it?s just flat)

Scene is ok - some cloudes are false; HUD is ok (besides radar and map)
... and weapons are too close

Perhaps they switched all 3d-killer effects off, on this old gfx-card... :-D
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Post by LukePC1 »

Hi I made these shots. They are low quality and have sometimes light pixel problems like this:
http://www.mtbs3d.com/gallery/displayim ... um=1&pos=2

I hope the link continues to work, after it has been moved by Sharky :?

My images can be seen as a contrast to Freke1. High seperation vs. high convergence :wink:

Edit:
The link has changed to this one:
http://www.mtbs3d.com/gallery/displayim ... m=31&pos=2
I think if anyone posts in this galerie, the pos=2 will change to whatever. This would be annoying.
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Post by Neil »

Check this out - it's a Crysis tweak guide and it seems very detailed. See if it is helpful!

http://www.incrysis.com/forums/viewtopic.php?id=11614

Regards,
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Post by LukePC1 »

Hi Neil,

your link is quite interesting. I never knew, FSAA needs so much graphic-Card memory. I think if I get short freezes, when data are loaded, I'll reduce fsaa - or textures.

Hopefully most other games don't need that much grphiccard Memory :)

PS:
If I play in S-3D would I have to look in the chart at about the doubble resolution?
e.g. 1024x756 = nearly 1680x1050?
if that's the case a LOT of Video Ram would be helpfull...
1680x1050 medium
* NoAA 223MB
is the only option for 256MB
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Post by LukePC1 »

I experimented a little with the game&settings.
1) I get very low performance, so I set settings down to get playable FPS in S-3D
2) I disabled everything causing Anaomalies for me

The Changelog is like the following:

e_max_entity_lights = 0
e_particles_lod = 0.6
e_particles_max_emitter_draw_screen = 2
e_particles_quality = 1
e_vegetation_sprites_distance_ratio = 5
e_view_dist_ratio_detail = 15
e_view_dist_ratio_vegetation = 15
g_joint_breaking = 1
g_ragdollDistance = 5
g_ragdollMinTime = 5
r_WaterUpdateFactor = 0.5
e_ram_maps = 1
e_vegetation_use_terrain_color = 1

e_water_ocean = 0
You can put it into a 'autoexec.cfg' and place it in the Crysis Config folder. It should override some settings on each launch of the game, as long as it is placed there.

e_vegetation_sprites_distance_ratio = 5
--> Because lower values cause anomalies for me with Trees in the distance. So the distant trees get rendered in 3D.

e_water_ocean = 0
--> this one causes the ocean to disappear. I don't know the impact yet, but the benchmark looks better if disabled (no/other anomalies)

The other settings are mainly to increase performance.
Tell me, if it changes things to the better for you :wink:

You could try the benchmark and change settings in the console live!
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Post by venge »

Hello!

I've seen your screens! they're really good! please tell me how's your game configured for this stereo settings; here's my situation, i play crysis (full version patch 1.2) over a 8800GTX, see my signature, well, game quality is "all to the right" enabling also DX10 features under winXP (there's an easy trick to do for this!), I've just AA set to supersampling via nhancer (to get rid of quad artifact in stereo) and I can enable stereo 3D with good depth and no significant performance drop.

Well my problem is that stereo setting changes while playing, i mean: when i don't move mouse nor character I've certain separation and convergence settings, but as soon as i move, convergence and/or separation settings instantly changes!

Have you had this problem with the demo on your setup??? or do your stereo settings always stays the same?? (like it should be :evil: ) what do you think this is due to??? drivers?? crysis version?? or else???
Please help!!

PS: I've also tried to change AutoConvergence to 0 into registry... nothing!
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Re: Venge issue

Post by fReAq »

Venge, this problem will probably be due to the post-processing effect blur which is a 2d effect that is placed at the end of the graphics pipeline negating the 3d separation. Try turning off all post processing. I would be very interested to see if you get Crysis working on XP with a 8800GTX all high!
Please post your results.
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Post by venge »

It works!!!!

you're right!!! it's necessary to turn this option to zero, it work even with postprocessing active, just the motion blur makes stereo crazy, so inside the file \Crysis\Game\Config\CVarGroups\sys_spec_PostProcessing.cfg
you need to set r_MotionBlur=0
and it perfectly works with stereo on, but you've to set antialiasing to supersampling via nhancer (this is what i've done)

now i'm working to get a good 3D effect, because i can't get popout effect (which i love!!), but i see that images separates more in the distance than in the near (this should be good isn't it??)

EDIT: i've noticed that 3D effect it's not so perfect, i think far separation is really close to near separation, some hints?? i've seen screens which are good 3D about crysis beta, why not in the retail version???

Another thing, please someone could tell me how can i make 3D screens with my gpu/driver combo??? and of course where and how can I upload them here!!

thanks
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Post by fReAq »

Does pushing convergence to maximum (hold ctrl-f6) make the distant separation much different to the closer separation? It should have a big effect and the gun should pop out and then split into two.
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Post by venge »

no I don't get any popout effect!! for nothing...

pushing convergence to high level make distant separation a bit different to closer separation!
If i can just make it to get a correct screenshot I'll let you judge!!!

thanks again!
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Post by venge »

LukePC1 wrote:Hi I made these shots. They are low quality and have sometimes light pixel problems like this:
http://www.mtbs3d.com/gallery/displayim ... um=1&pos=2

I hope the link continues to work, after it has been moved by Sharky :?

My images can be seen as a contrast to Freke1. High seperation vs. high convergence :wink:

Edit:
The link has changed to this one:
http://www.mtbs3d.com/gallery/displayim ... m=31&pos=2
I think if anyone posts in this galerie, the pos=2 will change to whatever. This would be annoying.
ù

Hey how do you've got these screens??? which game settings / stereo setting have you used???, i can't get this depth even pushing convergence to max!!
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