It should be good enough for tracking semi-naked females with hi-tech gear.Okta wrote:
Hey Brant what type of tracking will the Hillcrest support in use with the Rift with freepie?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
It should be good enough for tracking semi-naked females with hi-tech gear.Okta wrote:
Hey Brant what type of tracking will the Hillcrest support in use with the Rift with freepie?
You're right; it'll be two weeks on Monday perhaps the Kickstarter will launch then.andrewe1 wrote:So it's been two weeks already right?
Should we expect the kickstarter soon?
http://roadtovr.wordpress.com/2012/06/0 ... ack-video/WiredEarp wrote:Does anyone know what the new Doom BFG Edition is going to support in terms of head/gun movement? Obviously, the HMD is going to be trackable using different options. What about the gun tho? Is this also going to be usable with a tracker, or are we going to be stuck with mouse emulation for gun aiming, like we are with ARMA2?
Those quotes don't really answer my question though - whether the aim will support tracker inputs, as well as the view. It would be a bummer if it was limited to joystick/mouse/keyboard and had no absolute input ability."you can bring the weapon up or down independant of your view"
"you can aim it like a console game while still looking up or down independantly on there"
Wow why didn't I think of this until now... the modablility of id's games is already unsurpassed.. imagine the mods that would come out of this!!!!WiredEarp wrote:It would be awesome if Doom 3 BFG Ed has similar capability to this, would make it a real platform for VR game development.
I dunno i'd argue Unreal was/is more modableWiredEarp wrote:the modablility of id's games is already unsurpassed..
Well here you go. Emerson is on the case...Endothermic wrote:I just can't wait to experience Skyrim on the Rift (someones gonna have to make it work, they have to!!!) it's beautiful enough just looking around the game on a monitor but to do that with such a huge FOV that it looks like your there.... even with the low resolution it's gonna feel unbelievable.
I'm surprised nobody has mentioned Arma2 or the upcoming Arma3 as a possible target for this technology. It was founded from the outset with having separate head and gun movement. This makes using something like the TrackIR very effective from a first person perspective in infantry form rather than just using it for flying. I also think the guys from Bohemia would be more willing than the usual game developer to take a crack integrating something like the RIFT due to having an existing market from militaries with their Virtual Battle Simulator, where immersion would be very important, as well as their willingness to support the TrackIR, which a lot of developers have overlooked.PatimPatam wrote:I agree with Endothermic on this one, I think head/gun/movement should be totally independent by default, or at least have the option to play this way.
Absolutely!benz145 wrote:Someone should really start working on getting Dear Esther ready for the Oculus Rift, it seems like it would be an ideal game to show off head-tracking and immersiveness of a high FoV HMD like the Oculus Rift. It's also a Source game so I imagine it's easy to mod, and it's indie so it's cheap ($10)!
A mouse emulator would work, but not as well as direct camera manipulation and you wouldn't have roll control. But as a first approximation it would still be pretty good.spyro wrote:A simple head tracker to mouse emulation will not work here. I don't know If it's possible to manipulate the camera via the Source SDK directly via commands from "outside" it should be possible to write a wrapper or something.
Valve released instructions how to implement a 6DOF tracker directly in a Source game a while ago:
https://developer.valvesoftware.com/wiki/Head_Tracking
Is this possible without support from the original developers?
That would be my bet too. They want people to continue using Windows over OSX and Linux so after the terror of what is the Metro interface think Windows 10 with a fully immersive HMD, Kinect controller interface would work really well just as long as they did it right. And if the Rift really kicks things off I can easily see them bringing out something like it for the new Xbox since they'd make a bazillion $ from it seeing everyone with an Xbox that plays COD and that crap would get one which would be about 99.72% of the Xbox populationrmcclelland wrote:My bet is that it was Microsoft.
I wouldn't call the iPod a great product since they sounded just as crap back then as they do today it was just great mass marketing not to mention Apple already had a large flock of sheep ready to instantly buy and popularise the product so it appears to be a great productrmcclelland wrote: Looking at what Apple did with MP3 players and smartphones, which was not to have the first product, but the first great product,
I have L4D almost working with my 3D driver, I'm hoping other Source games will be easy to add support for. This is going to allow 3DOF headtracking, meaning the pitch and yaw will be mouse emulated and the roll will be injected straight into DirectX. Hoping to have a version ready for the Rift launch, supporting at least L4D and maybe a couple other games.benz145 wrote:Someone should really start working on getting Dear Esther ready for the Oculus Rift, it seems like it would be an ideal game to show off head-tracking and immersiveness of a high FoV HMD like the Oculus Rift. It's also a Source game so I imagine it's easy to mod, and it's indie so it's cheap ($10)!
See the trailer here: http://www.youtube.com/watch?v=D7VJ4lP-05A
After using the Metro interface myself I strongly believe it's a vast improvement over "file explorer" as they're calling it now. It's typical "change is evil and scary" that paints a bad picture for Metro, as it's the step in the right direction imo. The fear is unwarranted as the key functionality of the start menu hasn't change at all, hit windows key and start typing what you want then hit enter, both work identical on 7 and 8. While for keyboard/mouse users the design may fool you into thinking it's primarily mouse/touch driven, they cleverly snuck in a very keyboard-centric design to give it the best of both worlds for tablets and desktops. In fact it's faster when using a keyboard compared to good old windows 7, and even with a mouse you'll achieve the same results as 7 with at least 1-2 fewer mouse clicks.Endothermic wrote:That would be my bet too. They want people to continue using Windows over OSX and Linux so after the terror of what is the Metro interface think Windows 10 with a fully immersive HMD, Kinect controller interface would work really well just as long as they did it right...
It's hard to believe but Apple wasn't always at the top. In fact it was the iMac and iPod that saved the company, only a die hard "flock of sheep" to be found at that time.Endothermic wrote:I wouldn't call the iPod a great product since they sounded just as crap back then as they do today it was just great mass marketing not to mention Apple already had a large flock of sheep ready to instantly buy and popularise the product so it appears to be a great product
Nice point that extends to other gadgets today. Take the TV for example, you can no longer buy a brand new TV today. Instead you can buy a computer than emulates a TV. The future is computers all the way down!Endothermic wrote:Similar thing with the iPhone though that isn't too bad a product, look at it more as a small tablet with phone capabilities though since as an actual "phone" iPhones arn't that great but they sure are great gadgets.
No reason to need to be standing I know i'll prefer sitting and turning body with the keyboard instead of a hip sensor most of the timebobv5 wrote:when they could sit on a sofa instead, so would not like having to stand.
I dunno problem if Nintendo di it would be the history with the Virtual Boy could tarnish it no matter how good it is. After all just look at how everyones saying how stupid the Wii-U is and just a gimick and useless and crap and bla bla when they havn't even seen one so if they brought out a product which has had a similar and pretty bad failure then I don't see why they wouldn't be saying the same crap about it regardless of how good it actually is.bobv5 wrote:I think Nintendo might be on to something, as all the wii u needs is a head mount and and a lens and it will be a proper VR system.
Only if they also said if it was Half-life 3 or Halfe-life 2 Episode 3 or or or if it turns out to be Half-life Oblivion where you play the aliens!!!bobv5 wrote:"we are making it, it will be out in the next ten years, and maybe it will have HMD support" would make a lot of people
I'd expect if MS did bring one out for the new Xbox then it would be atleast 1080P. Anyway starting to diverge off topic from the RiftWiredEarp wrote:I dont think COD gamers are going to want to drop down from 1920x1080 (or even 720P) to 640x800
There are lots of other discussion threads in the forum that talk gaming in general, consoles, head trackers, etc.. That's where a lot of this discussion could branch out and leave this thread dedicated to Rift KickStarter talk.AntonieB wrote:Yeah, this thread is already derailed lots of pages backPalmer should post something / anything about the progress!! so we are back on topic
No chance they are nothing alike.GL1zdA wrote:I hope Rift's wide FOV won't collide with Apple's new "peripheral vision" patent: http://www.theregister.co.uk/2012/07/04/apple_iglass/ .
I sent a PM to John C and asked if he could supply me with a SDK for Doom 3 BFG so we could have 3 axis native support in FreePIE for Doom 3 (As a separate plugin) but he never got back to me :/brantlew wrote:@NickK: Just mouse emulation - so not as good as the custom 3-axis support that Doom will have but at least generic enough that any FPS could be used with it.
They will happily ship them to Europe (and thus probably elsewhere), but both times we ordered some they insisted on sending by courier, which added $100 to the price (though we did get them in 48 hours!).CyberVillain wrote:[
If we had that any tracker could be used not just the Hillcrest (Which is not sold outside the US as far as I can tell)
I suspect it would not be impossible to emulate Hillcrest's devices. They publish the HID descriptors they use.CyberVillain wrote:I sent a PM to John C and asked if he could supply me with a SDK for Doom 3 BFG so we could have 3 axis native support in FreePIE for Doom 3 (As a separate plugin) but he never got back to me :/brantlew wrote:@NickK: Just mouse emulation - so not as good as the custom 3-axis support that Doom will have but at least generic enough that any FPS could be used with it.
If we had that any tracker could be used not just the Hillcrest (Which is not sold outside the US as far as I can tell)