@PalmerTech: A lot of activity on the Rift in the last couple of days, and you're probably having trouble keeping up with everything, so before this topic gets buried under many pages of posts, I wanted to renew the discussion about campaigning DDD to include sbs warping support for the Rift. What are your thoughts on that?
Here is the discussion:
http://www.mtbs3d.com/phpBB/viewtopic.p ... 195#p74029
And here were some of my comments:
In the long range an open source solution is best for everyone but might take at least 6 months to become even partially workable. There are hundreds of details to research, implement, debug, and then customize per game. Tridef already has a solid, tested solution in place and existing support for hundreds of games. They would only need to add the final warping transform to their side-by-side view. As a beta feature my guess is that it would take them a week or less to implement this.
We should at least ask them whether they would consider adding experimental beta support. A campaign on their forum would be a simple way to voice our interest in this feature. A petition and a pre-release unit from Palmer might be all that is required to motivate them. But we are still a very small percentage of their customers which is why I also suggested a kick-starter campaign.
We should get PalmerTech's thoughts and blessings before we initiate this, since he might be called upon to advise Tridef and supply technical support and hardware to them.