By Neil SchneiderElder Scrolls IV: Oblivion earned its name because it offered a truly imaginative open sandbox game that performed very well in stereoscopic 3D. For me, it marked the first time I could game in 3D without having to turn down special effects while running a stereoscopic 3D driver (in this case iZ3D), and quickly (or it seemed quick, at least) ate up 200 plus hours of my life with plenty of game to spare. It's hard to believe that this title was released in March, 2006 because its graphics and complexity still hold up today!

Elder Scrolls V: Skyrim is the much anticipated sequel, and today we learn if the franchise manages to continue its tradition of innovation, imagination, and artistic prowess in stereoscopic 3D.
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