Anything in particular you guys want pics/reviews of?
![Smile :)](./images/smilies/icon_e_smile.gif)
The trouble with Unity is that it's closed source and the free version has limitations. If you buy a Unity Pro license to access the additional APIs, anyone else who is going to hack on your code needs a Pro license as well. If you're not planning on releasing your code to anyone or you don't need anything covered by the Pro license, Unity is probably fine, but I prefer starting with something that has no such limitations.cybereality wrote:What I would be interested in is what you think of Unity as a platform for VR. I just started evaluating it recently, and it looks promising. At least for prototyping, I think its the best thing out there (that is affordable for hobbyists). But I kind of wonder about some of the lower level stuff. For example, I'm not sure it will be able to directly support native 3D using Nvidia 3D Vision or AMD HD3D. I am also looking at Ogre (which I have been using off-and-on for a bit) or even rolling my own engine from scratch w/ DirectX. The DIY solution interests me more from an educational standpoint, but I am not sure how productive that will be. So currently I am going to work with Unity until I find any roadblocks. Should be more than enough to at least produce a proof of concept.