Create immersive games using the power of DirectX
The new Windows 8 graphics stack is better integrated, making Direct2D, Direct3D, and DirectCompute components easier to use together and requiring fewer duplicated resources than before. Capabilities previously available only in XNA, such as DirectXMath, XAudio2, and XInput, are now available. For the ultimate experience in gaming and video, use DirectX 11.1 to bring stereoscopic 3D to your apps.
Share your thoughts - what does it mean, exactly?
1) Updates to the API and DDI (display driver interface) to natively support stereoscopic rendering,
2) an update to the SDK framework and documentation which makes it easier to implement a stereoscopic rendering engine, or
3) just the acknowledgement that stereo 3D has become a significant part of PC game development, with no real changes to the API or the SDK?
More details on DirectX 11.1 and Direct3D 11.1 should be available in the coming days; check the list of sessions from the Windows BUILD conference.
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