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 Did anyone ever try GLDirect for stereo 3D OpenGL games? 
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Two Eyed Hopeful

Joined: Sat Dec 22, 2007 3:38 am
Posts: 65
So, the nVidia 3D Vision package does not support OpenGL at all, while the "OpenGL license" of the iz3D driver only applies to quad-buffer cards and applications explicitly designed for those cards.
I recently found GLDirect, an OpenGL to Direct3D wrapper:
http://sourceforge.net/projects/gldirect/
http://majorgeeks.com/GLDirect_d381.html
If I could try it myself I would, but I don't have an iz3D monitor nor can I use the nVidia 3D Vision (I have XP and a Z800 visor, so I'm sticking to the legacy nVidia stereo drivers for XP for the moment), so: did anyone with one of those two systems ever try that wrapper? How did it perform?


Thu Oct 01, 2009 3:52 pm
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Two Eyed Hopeful

Joined: Sat Dec 22, 2007 3:38 am
Posts: 65
I'm upping this topic because I tried GLDirect anyway, despite not having Vista nor the iz3D drivers. So far, this is what I tried:

- Quake (Telejano port)
- Quake2 (Quake2Max port)
- Quake3 (Zahntorg port)
- Descent (D1X Rebirth port)
These work perfectly.

- Duke Nukem 3D (eDuke32 port)
- Doom 3 (official version)
- Prey (official version)
These crash with an "unsupported function" error.

- MDDClone
This is slowed down and the response to the keypresses becomes increasingly delayed the longer stereoscopy is kept active

Will anyone else (with Vista or Windows 7, and the iz3D drivers) please try to run any of these programs in stereoscopy with the use of the GLDirect wrapper, and reply to this post to let me know if they run in the same way on their systems as they do on mine?


Wed Oct 28, 2009 4:08 pm
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3D Angel Eyes (Moderator)

Joined: Fri Aug 21, 2009 9:06 pm
Posts: 1611
I will try it this weekend when I have some spare time. I hope it works, I really need it.


Wed Oct 28, 2009 8:58 pm
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Two Eyed Hopeful

Joined: Sat Dec 22, 2007 3:38 am
Posts: 65
I'm bumping this topic again because I'd still like someone to try this wrapper with the iz3D, DDD and/or nVidia (for Vista and 7) drivers, and perform tests with Cube and Cube 2.

P.S.
Please, with Quake 3 too.


Last edited by DevilMaster on Sun May 01, 2011 10:52 am, edited 1 time in total.



Sat Apr 30, 2011 9:00 am
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3D Angel Eyes (Moderator)
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Joined: Sat Apr 12, 2008 8:18 pm
Posts: 10026
I can try this, but I'm messing with my computer today so maybe tomorrow.

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Sat Apr 30, 2011 1:01 pm
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One Eyed Hopeful

Joined: Thu Dec 01, 2011 2:54 am
Posts: 17
Would this speed up Bino at all? As the requirement for hardware accelaratoin is:

Hardware accelerated OpenGL 2.1 with framebuffer objects is required.

and I have an ATI card which it seems to wholeheartedly ignore....


Mon Dec 12, 2011 5:17 am
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