Talk about Head Mounted Displays (HMDs), augmented reality, wearable computing, controller hardware, haptic feedback, motion tracking, and related topics here!
Retro MRG2.2 with webcam and head-tracker attached used as AR HMD:
For experimentation purpose it's resolution is quite adequate, big FOV is more important!
Likay wrote:Are you using anything of the original microsoft algorithm or did you entirely make a new one?
To obtain head/hands positions I'm using FAAST software (based on OpenNI framework): http://projects.ict.usc.edu/mxr/faast/
Which stream user joint's data via VRPN.
Still waiting for Microsoft to release official SDK.
Oculus Rift, Vuzix Wrap 920 AR!, Vuzix VR920, Liquid Image MRG 2.2, Razer Hydra, P5 Glove, Microsoft Kinect, TrackIR5, 2 x Hillcrest Labs Freespace tracker, Fujifilm finepix real 3d w3, GeForce 9800GT 1Gb, GeForce GT 430 1Gb, DELL XPS 17 l702x with GeForce 555 GT 3Gb, and good-old VFX1 setup
PalmerTech wrote:Very cool! Now what would be really fun, is throwing those energy blobs.
I will add this
Actually what demonstrated on video is just platform possibility, I want to make few art projects based on this.
Just need to solve a camera cable problem, it's too short and simple USB cables don't work to effectively make it longer.
MRG2.2 cable is about 7 meters long, so when I will make such cable for camera I will be able to freely move around.
cybereality wrote:@Johnny-Mnemonic: Did you get the idea for the flames from Burning Chrome?
Particularly here - no
But, Burning Chrome, Neuromancer and other Gibson's works had big influence on me, I even made few illustrations for them, I think it's good to post them here:
Thats great, but, how will it cope with a head hidden in a hmd?
"If you have a diabolical mind, the first thing that probably came to mind is that it will make an excellent trap: how do you get off a functional omni-directional treadmill?"