mostly working, good performance, I placed (and will be uploading some more) a couple shots in the "RPG-Other" section of the Gallery.
like (internal) to that section, hope that's ok:
http://www.mtbs3d.com/gallery/thumbnails.php?album=4
Hellgate:London and iZ3D 1.07 driver
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Re: Hellgate:London and iZ3D 1.07 driver
Hi Dgephri,Dgephri wrote:mostly working, good performance, I placed (and will be uploading some more) a couple shots in the "RPG-Other" section of the Gallery.
like (internal) to that section, hope that's ok:
http://www.mtbs3d.com/gallery/thumbnails.php?album=4
What stereoscopic hardware are you using? If iZ3D, I'm curious what convergence and separation values you're using. Seems your images show much greater depth that I'm able to get on my iZ3D without making my eyes and brain hurt.
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Iz3D 1.07 via Nvidia 8800Ultra
pretty low actually so I undestand the eyes and brain.
For me in Hellgate, the foreground is distracting at anything over 8% separation, and .4 or something convergence.
I simply stood with a 3D object at the distance I wanted my gun to focus on, and got sharp depth there.
pretty low actually so I undestand the eyes and brain.
For me in Hellgate, the foreground is distracting at anything over 8% separation, and .4 or something convergence.
I simply stood with a 3D object at the distance I wanted my gun to focus on, and got sharp depth there.
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http://www.mtbs3d.com/gallery/displayim ... fullsize=1
one my better adjustments in the safe area around Stonehenge...I think I got the near foreground setting just right.
one my better adjustments in the safe area around Stonehenge...I think I got the near foreground setting just right.
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just uploaded some more, parts of the subscriber expansion, some boss shots, and some terrain tests.
http://www.mtbs3d.com/gallery/thumbnails.php?album=4
http://www.mtbs3d.com/gallery/thumbnails.php?album=4