first:
thanks for answering my questions if You do.
second:
Combining Irrational ideas (which has no logic), Gravity (which no ones knows what is?) and Quantum physics (which no ones understand?) seems like the logical thing to do
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
1. Why do people like 3D more than 2D? All people, or some people? Why? What makes them different?
I like 3D because I like to imaging being there in the game. I play best when I'm sitting in the car, not viewing it from behind. 3D adds to that.
Not all people are like that though. Some are good at both. And we prefer to do what we are good at, I think. The thrill we get from stimulating Our senses is very individual. Some people like rollercoasters, some people absolutely don't.
2. In your opinion, what are the best ways to educate people on how to generate S-3D content correctly? What motivates their interest to want to be educated?
To me a little 3D is much better than no 3D. And the 3D is always off when I start a game. So games should start with 6% separation and 0% convergence as a start. A tutorial that autoadjusts a 3D world could be illustrative. If You illustrates to people what separation and convergence is, they will want to use it as best they can.
3. How can convergence and separation in 3D games be automatically/manually managed so results are always comfortable, and don't cause headaches or sickness.
6% separation and 0% convergence as a start. There's no need for wrong/massive 3D as default. It would be a bit annoying if the colors were wrong too and I had to adjust them every time.
It took a long time and RAGEdemon's explanation in a thread before I understood what separation and convergence is/does.
I have a few questions:
1. How do 3D objects size contribute to the 3D experience? The brain knows if it is a big object far away or a smaller object closer up but how? I can't imaging it's by input from the muscles holding the eyes in an angle inward or the focus length/strecth of Our pupils as this is physical things.
2. If You were to render 3D game objects in correct size does it matter if it is a projector screen or a monitor (with same FOV)?
3. What is gravity - have they found out? (off topic I know
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Thx.
/Freke1