Hi Anthony1, I noticed this effect on the Sony TV's with the Disney Demo disc. Live action has never looked quite right to me in 3D. The soccer action with the strange "halo" effect I have seen. I believe this was either the camera used to shoot the footage causing this effect. Or the soccer footage I saw was actually 2D that has been poorly converted to 3D. But without question in the instances I've seen. It's the source material. Now your PS3 and motostorm question I can repeat on my set. Any chance you can take a snapshot and circle the area you think looks strange? That way I'll be able to study closer this strange effect. I did see a Sony that had this stange pixelation to it that was running the single track demo in 3D. It looked poor to me. Someone didn't know how to configure that particular set. The PS3 gaming 3D will leave your jaw on the ground. If it doesn't. I tend to think its maybe a setting that is down or upscaling something to much. Possibly in the PS3 settings or the TV itself or a combo.
Don't get it wrong, the 3D on the PS3 is awesome, at least for me it is. I thoroughly enjoy playing Wipeout HD, Super Stardust HD and Motorstorm: Pacific Rift 3D. All are amazing to me.
As for the "halo effect", or the "fuzziness" or "magnifying glass syndrome", I can notice brief instances of it on all the 3D PS3 games. It's much, much more obvious on Motorstorm than the other ones. It's probably least obvious on Wipeout HD. On Super Stardust, you can see it when that one ship that holds the bombs goes by. Get close to that ship, and just watch it. You'll notice that it seems to be more "pixely" or more "fuzzy". Hard to put into words actually.
If you were here in person, I could show you in about 5 seconds what I'm talking about, and you would instantly know what I'm talking about, but it's kinda hard to explain. I don't think I can take a picture of it, because I don't think it would show up on a picture. I'll try to play some more Motorstorm Pacific Rift today, and see if there is a certain part of a certain track where it's super obvious or something like that, and then I'll tell you to look for it there.
I've seen it on other stuff besides video games. It's not just relegated to video games only. I've downloaded a number of free sample 3D clips off the web. Side-by-side video clips. Movie trailers, etc, etc. Sometimes you can really see the "fuzziness" on those clips. Also, I definitely saw it when watching the World Cup. It's not something that is going to completely ruin the experience or anything like that, but I'm just trying to understand what it is exactly, whether or not there is a specific term for it, and what causes it.
Right now, I think all 3DTV's suffer from it, so I don't think it's a limitation of any particular 3D display. It might be 100 percent source related. It might be limited to only lower resolution 3D stuff. I don't currently have a 3D Blu Ray player or any 3D Blu Ray's, so I haven't tried any high-resolution sources in 3D at home yet. I've seen demos of them at the store, and can't remember if I noticed any of that same fuzziness or not.