Have you come up with any new words/acronyms that you use to talk about s3d issues. Share them with the community. What words do you think need inventing/defining. Here's a good page about file-naming conventions for 3d file formats:
http://www.tridef.com/media/player/guid ... tions.html" onclick="window.open(this.href);return false;
I think they're good and clever. This thread could be the start of a kind of glossary of terms. Please contribute. It doesn't matter how dumb they seem.
![Smile :)](./images/smilies/icon_e_smile.gif)
These three are good for filenames if you have multiple formats in the same folder (file-dint.png)
Hintierlaced - horizontally interlaced
Vinterlaced - vertically interlaced
Dinterlaced - diagonally interlaced (actually I'd rather say checkerboarded or checkerboard-3d)
hic-los - high-convergence / low-separation 3d settings for using a 2d in-game crosshair in 3d by making the world pop out of the screen so the 2d crosshair is usable. Used by me in many games but I rarely use this term anymore. Now I just say "use alot of popout".
crosshair-centric - regarding 3d setting like above as in the phrase "make your settings crosshair-centric".
"thing"-centric (guy-centric, ground-, Hud-, sky-) - like above, base your settings on the thing so it's near screen-depth or, in the case of HUD, so you're comfortable using/viewing it.
squashed - vertical image compression
squeezed - horizontal image compression
LO/UR - over/under (or above/below) 3d image format with left-eye-view on top.
RO/UL - right-eye-view on top
R/L - side-by-side right-view/left-view, opposite of L/R. (ok, that's obvious)
I think that's it for now.
--- iondrive ---