![Razz :P](./images/smilies/icon_razz.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
So I started digging around for some of my old(GF2 compatable) games, and thought Q3 might be good for a blast, as Ive heard a lot of positive reviews of its S-3D compatability. However, the game wont render in stereo at all. THe only thing that is rendered in stereo are the Laser sight crosshairs, but becasue the rest of the image is 2-D, my brain resolves the laser sight as two dots, so really nothing is 3D
![Laughing :lol:](./images/smilies/icon_lol.gif)
Unreal Tournament works, its by default a D3D game(Q3 is OGL), Ill try it in OpenGL later and see if the problem is with the renderer or not. In the meantime, are there any 'extra' things I have to do in order to make Quake3 work in stereo?