What kind of Full screen is necesary

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decoril
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What kind of Full screen is necesary

Post by decoril »

Hi, i havve a friend programming a full game engine, and i convinced him for making it totaly 3D compatible but, even in full screen mode, the nvidia driver does not activate, what kind of full screen he needs to do for stereo to being possible to activate?
Thank you very much
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LukePC1
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Post by LukePC1 »

I'm no expert. I did not know there were many different types of fullscreen.

The windows tastk bar shouldn't be visible. I don't know, how usual games do it, but maybe you can compare your engine to a working one (Quake, Doom3). Or you could compare it to the solution of Stereoscopic player (for movies).

If that doesn't work, try to make an option for Anaglyph and side by side for Projectors (or crosseye) and maybe interlaced/interleaved... whatever^^

Maybe there is someone who realy knows about this?
Maybe you could contact iZ3D?
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decoril
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Post by decoril »

I think it is a very basic thing we are ignoring, anyone with experience at this?
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Neil
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Post by Neil »

The new NVIDIA drivers will be out soon. I'll see what I can find.

Regards,
Neil
sharky
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Post by sharky »

afaik there are 2 kinds of fullscreen.

the first is when a game is maximized and without borders, it looks fullscreen but actually is windowed.

the second is when the game is fullscreen and takes the control. (when the screen goes black and turns back on)


asaik nvidia drivers work only with the secodn one.

bye


igor
decoril
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Post by decoril »

Thank you very much to all :P :wink: .
decoril
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Post by decoril »

Its solved it was a bug in the full screen resizing code.
Thank you
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