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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3882
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Not quite a game review, and more of a commentary. http://www.mtbs3d.com/cgi-bin/game_revi ... news_id=65Share your thoughts. Regards, Neil
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| Tue Nov 17, 2009 1:12 am |
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Okta
Golden Eyed Wiseman! (or woman!)
Joined: Tue Feb 12, 2008 5:22 am Posts: 1416
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No shutter method, not good enough. At least Nvidia will be shown up for the partisans they are.
_________________ Samsung 3d lcd led UA406000, Sharp XR-10X, 7800gt, HD6870, Samsung 450 series 50" 3d plasma, q6600, XP, Tecra m2 6600go laptop, Toshiba 7600 laptop, Xforce shutters, Argo HMD. VR920. Home brew high FOV 2d HMD. Wiimotiongun glovpepie controller, gryation air mice.
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| Tue Nov 17, 2009 5:43 am |
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OllyLuck
Two Eyed Hopeful
Joined: Thu Nov 06, 2008 4:44 pm Posts: 79
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Very good read there , i am impressed with the game i wasn't expecting much,i thought it would just be a silly little game based on the film but , the graphics are nice and the game play is good. You get a nice array of vehicles in the demo to mess with,the stereo 3d works well in game i could not find any problems with it (playing in anaglyph)  and got good performance just for a demo , i think you will be wright in saying the the full game will be even better since this is just a snippet of the game looking foward to see the out come.
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| Tue Nov 17, 2009 5:58 am |
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koshien
Binocular Vision CONFIRMED!
Joined: Fri Jun 13, 2008 12:39 pm Posts: 297 Location: Italy
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I have tried interlaced and reald outputs with my zalman monitor (obviously without 3D drivers), but it didn't work... I also specified the distance from monitor and the inches of the monitor (22).
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| Tue Nov 17, 2009 6:46 am |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3882
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Koshien,
What solution are you running?
Thank you all for your feedback.
Regards, Neil
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| Tue Nov 17, 2009 10:28 am |
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koshien
Binocular Vision CONFIRMED!
Joined: Fri Jun 13, 2008 12:39 pm Posts: 297 Location: Italy
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Neil wrote: Koshien,
What solution are you running?
Macbook pro with windows 7 Home premium 64 bit via bootcamp and 22" Zalman Trimon monitor. I had some problems with iz3d drivers some days ago, remember? In the past 14 days I have been using ddd drivers (trial period) and it all worked great! Trial period has expired by now and I have no way to play the demo in s-3D other than the stereo-3d settings found in the demo's options (I am going to buy a desktop pc as soon as Fermi vgas come out, so there is no reason for me to buy the license right now). I am going give it some more tries later tonight 
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| Tue Nov 17, 2009 1:00 pm |
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ChibiChaingun
One Eyed Hopeful
Joined: Tue Nov 17, 2009 9:34 am Posts: 22
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A minor work-around for the 3D for nVidia Vision set up is to NOT enable 3D mode (if you have, you need to put it back to the default 3D mode which I think is Checkerboard apply settings, then disable 3D). When in-game, toggle the nVidia 3D Vision by the hotkey or the button on the IR transmitter. You will have much better control over convergence (like normal games) but will lose all the in-game settings which are actually very nice.. But the S3D runs a lot smoother and has much less visual issues.
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| Tue Nov 17, 2009 2:59 pm |
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Hornet
Two Eyed Hopeful
Joined: Sun May 25, 2008 1:42 pm Posts: 78
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It works on 7600 GT with 162,5 drivers too problemless. Too 2048x768, 85 Hz.
P
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| Tue Nov 17, 2009 3:27 pm |
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ChibiChaingun
One Eyed Hopeful
Joined: Tue Nov 17, 2009 9:34 am Posts: 22
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Here are some screens w/ my above method. Filename: AvatarDemo10_50.jps is a cool one.
You do not have the required permissions to view the files attached to this post.
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| Tue Nov 17, 2009 3:46 pm |
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ChibiChaingun
One Eyed Hopeful
Joined: Tue Nov 17, 2009 9:34 am Posts: 22
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Gabe, of Ubisoft forum, has taken the initiative to inform the team about the 3D Vision issues. Hopefully they remedy it.
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| Tue Nov 17, 2009 4:12 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3882
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Someone from Ubisoft posted, or a member posted?
Regards, Neil
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| Tue Nov 17, 2009 4:18 pm |
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Kamus
One Eyed Hopeful
Joined: Thu Mar 05, 2009 9:14 pm Posts: 46
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Played the demo, the 3d works perfectly with out the need of a third party driver on my dual projector setup. The 3d looks artifact free as expected, and the separation can be fine tuned in the options, along with screen size and distance from the screen, which is great.
As far as the 3d goes. It's ok, but i've yet to see a game that can beat DMC4 when it comes to using 3d stereo to it's best. As good as the 3d stereo is in this game, it's just not as immersive as in a game like DMC4, the demo itself was just "OK" gameplay didn't impress me, but at least it looks like something i'd play, there's more than quite a few things that seem very incomplete. like the smurfs themselves, sometimes when i ran over them with a vehicle, the models lacked animation and it looked pretty lame.
But over all, the game is "OK", i'll probably play the full version even though i wasn't impressed by the game. i do wish this was a trend among game developers though, it doesn't look like a hard thing to implement at all.
If there's one game i would like to play on 3d stereo more than any other game... is Bayonetta, i saw the Xbox 360 and PS3 demos of that game, and it has very similar perspectives to the ones in the DMC series (it is after all, made by the creator of DMC) it's too bad there's no PC version of that game, it looks like it would be the most amazing 3d stereo experience ever. (really, you owe it to yourselves to check this one out, you'll see where i'm coming from)
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| Tue Nov 17, 2009 4:51 pm |
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BlackShark
Certif-Eyable!
Joined: Sat Dec 22, 2007 3:38 am Posts: 1147 Location: Montpellier, France
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Kamus wrote: As far as the 3d goes. It's ok, but i've yet to see a game that can beat DMC4 when it comes to using 3d stereo to it's best. As good as the 3d stereo is in this game, it's just not as immersive as in a game like DMC4, the demo itself was just "OK" gameplay didn't impress me
[...]
If there's one game i would like to play on 3d stereo more than any other game... is Bayonetta, i saw the Xbox 360 and PS3 demos of that game, and it has very similar perspectives to the ones in the DMC series (it is after all, made by the creator of DMC) it's too bad there's no PC version of that game, it looks like it would be the most amazing 3d stereo experience ever. (really, you owe it to yourselves to check this one out, you'll see where i'm coming from) Agree +10000% I believe AVATAR would gain a lot in immersion if the field of view could be increased to PC gaming standards. The current game feels like if i was constrained into a small box : an effect i often see in console ports. (Halo1,2, Resident Evil 5) EDIt : Neil, you can take full res screenshots by using the dual-head output (you need to restart the game). then take screenshots using fraps or the windows screenshot feature (the ingame screenshot freature still catches mono images)
_________________Desktop : Intel Core i5-750, 4GB RAM, ATi HD5870, Windows 7 64bit Laptop : Intel C2D-P8600, 4GB RAM, nvidia 9700M-GT, Windows Vista 64bit Displaying Zalman Trimon 22" and 106" Passive polarised dual projector setup. Watch my Stereo3D gaming video footage viewtopic.php?f=3&t=2020
Last edited by BlackShark on Tue Nov 17, 2009 5:05 pm, edited 1 time in total.
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| Tue Nov 17, 2009 4:57 pm |
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ChibiChaingun
One Eyed Hopeful
Joined: Tue Nov 17, 2009 9:34 am Posts: 22
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Neil wrote: Someone from Ubisoft posted, or a member posted?
Regards, Neil Gabe, the "ComDev" Ubisoft representative on the forum. He does all the online announcements I think.
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| Tue Nov 17, 2009 5:05 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3882
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Will FRAPS capture dual head results? I didn't know it could do that.
Regards, Neil
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| Tue Nov 17, 2009 5:07 pm |
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yuriythebest
Petrif-Eyed
Joined: Mon Feb 04, 2008 12:35 pm Posts: 2399 Location: Kiev, ukraine
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video review complete with footage from the game http://www.youtube.com/watch?v=OR9Og_r2dGoQuote: It works on 7600 GT with 162,5 drivers too problemless. Too 2048x768, 85 Hz.
wow...
_________________ Oculus Rift / 3d Sucks - 2D FTW!!!
Last edited by yuriythebest on Tue Nov 17, 2009 5:50 pm, edited 1 time in total.
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| Tue Nov 17, 2009 5:46 pm |
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BlackShark
Certif-Eyable!
Joined: Sat Dec 22, 2007 3:38 am Posts: 1147 Location: Montpellier, France
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I don't know about fraps, but windows XP sure does (print-screen -> MS_Paint -> paste image) Here's an example with iZ3D output in Avatar 
_________________Desktop : Intel Core i5-750, 4GB RAM, ATi HD5870, Windows 7 64bit Laptop : Intel C2D-P8600, 4GB RAM, nvidia 9700M-GT, Windows Vista 64bit Displaying Zalman Trimon 22" and 106" Passive polarised dual projector setup. Watch my Stereo3D gaming video footage viewtopic.php?f=3&t=2020
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| Tue Nov 17, 2009 5:49 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3882
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Interesting. I can try!
Regards, Neil
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| Tue Nov 17, 2009 5:56 pm |
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yuriythebest
Petrif-Eyed
Joined: Mon Feb 04, 2008 12:35 pm Posts: 2399 Location: Kiev, ukraine
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ChibiChaingun wrote: Here are some screens w/ my above method. Filename: AvatarDemo10_50.jps is a cool one. yeah it works but the crosshair is at screen depth while in the native support it would "stick" to the closest object in front of it
_________________ Oculus Rift / 3d Sucks - 2D FTW!!!
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| Tue Nov 17, 2009 6:02 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3882
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| Wed Nov 18, 2009 1:29 am |
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crim3
Certif-Eyed!
Joined: Sat Sep 22, 2007 3:11 am Posts: 635 Location: Spain
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Stereo-3D SDK, that sounds like music to me 
_________________ Zalman Trimon ZM-M220W / Acer H5360 with Another Eye2000 shutters / nVIDIA GTX285
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| Wed Nov 18, 2009 1:52 am |
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Nobsi
Cross Eyed!
Joined: Sat Apr 14, 2007 4:34 pm Posts: 108
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Did someone find a way to adjust the convergence setting for the in-game 3D? I use to play with strong separation to have maximum depth, but with the current convergence setting the player character shows up in front of the screen and is clipping with the screen edges all the time so destroying the 3D illusion.
The external nVidia 3D driver on the other hand allows to set the convergence to a convient value, but there are some anomalies (mainly with the water) and the cross hair stucks at screen depth.
There is rumor about a new nVidia 3D driver version, but will this fix the above issues so that in can be used as an adjustable alternative to the in-game stereo or will it disable external stereo for this game completely?
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| Mon Nov 23, 2009 5:28 pm |
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Likay
Petrif-Eyed
Joined: Sat Apr 07, 2007 4:34 pm Posts: 2701 Location: Sweden
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Avatar works splendid on the projectorrig and everything is almost as perfect as it can get (visually). I have some trouble aiming though.. It looks great on the iz3d as well but as for other users i'd like to have ingame adjustable stereocontrols. Regradless: I can't deny ubi made a great little gem so far!
_________________Mb: Asus P5W DH Deluxe Cpu: C2D E6600 Gb: Nvidia 7900GT + 8800GTX 3D:100" passive projector polarized setup + 22" IZ3D 
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| Tue Nov 24, 2009 10:45 am |
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ChibiChaingun
One Eyed Hopeful
Joined: Tue Nov 17, 2009 9:34 am Posts: 22
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nVidia still hasn't done good on their driver. 1.16 and 1.17 won't detect CRTs and DLPs and these are the versions that have a profile for Avatar. Nice work nVidia...sheesh. 
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| Tue Dec 01, 2009 9:16 pm |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10026
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How do you beat the hammerhead? That thing is impossible.
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| Tue Dec 01, 2009 9:40 pm |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3882
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I can only speak for the demo. Just climb on a branch, and shoot away!
Regards, Neil
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| Tue Dec 01, 2009 9:42 pm |
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ChibiChaingun
One Eyed Hopeful
Joined: Tue Nov 17, 2009 9:34 am Posts: 22
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Shoot it in the ass. Super easy, really. ...Not that I can play that part yet in the full game due to nVidia FAIL. But, from the demo that's what I did.
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| Tue Dec 01, 2009 10:01 pm |
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