iZ3D 1.10 Beta 2 Drivers Released
- Neil
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iZ3D 1.10 Beta 2 Drivers Released
Download the 1.10 Beta 2 iZ3D drivers and share your results here!
Lots of bug fixes, a new S-3D testing screen, and much more.
Regards,
Neil
Lots of bug fixes, a new S-3D testing screen, and much more.
Regards,
Neil
- ceashure
- Two Eyed Hopeful
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Re: iZ3D 1.10 Beta 2 Drivers Released
Exiting the new 64-bit test application on Vista 64-bit results in a Blue Screen/Crash with a message saying something about executing memory incorrectly.
₪ 3D Solution⁞ LG OLED 65" E6P, PSVR, HTC Vive Pro
- ceashure
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Re: iZ3D 1.10 Beta 2 Drivers Released
Need For Speed Undercover + 1.10 Beta 2 + Beta Glasses = Incredible 3D!!!
0 Ghosting...Its amazing, not sure how you guys managed to do that!
0 Ghosting...Its amazing, not sure how you guys managed to do that!
₪ 3D Solution⁞ LG OLED 65" E6P, PSVR, HTC Vive Pro
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- Cross Eyed!
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Re: iZ3D 1.10 Beta 2 Drivers Released
Does it renew the temp license from Beta 1?
- angelsinraver
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Re: iZ3D 1.10 Beta 2 Drivers Released
huzza my monitor is finally detected. ^_^
Ignorance is the night of the mind, a night without moon or stars.
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- Two Eyed Hopeful
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Re: iZ3D 1.10 Beta 2 Drivers Released
Hello all , great news new beta drivers are out just downloaded them to test them in anaglyph mode with gta4 , and well i still get very bad lag it go's from around 35-40 fps to 3 , no matter if i turn gta4 right down to 800x6000 rez and all on low ,also i noticed there are none of the new profiles to select, they seem to be in the file at C:\Users\Boris\AppData\Roaming\iZ3D Driver user profile but they don't seem to be selectable in the drivers main profiles screen , i have selected a full installation with the drivers as well.
my comp specs;
9800gx2 (stock)
8gb drr2 667mhz ram (stock)
q6700 (stock)
p5w dh deluxe asua motherboard
1000w ocz psu
2x 1tb sata 2 hard drives.
64bit vista home pre.
EDIT: the profiles loaded up from a restart of my computer, but still bad performance in anaglyph mode with gta4 , i really must find a better stereo 3d solution other then anaglyph mode ..
my comp specs;
9800gx2 (stock)
8gb drr2 667mhz ram (stock)
q6700 (stock)
p5w dh deluxe asua motherboard
1000w ocz psu
2x 1tb sata 2 hard drives.
64bit vista home pre.
EDIT: the profiles loaded up from a restart of my computer, but still bad performance in anaglyph mode with gta4 , i really must find a better stereo 3d solution other then anaglyph mode ..
Last edited by OllyLuck on Wed Feb 04, 2009 4:30 am, edited 1 time in total.
- BlackShark
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Re: iZ3D 1.10 Beta 2 Drivers Released
Tested very very very quickly :
Unreal Engine 3 based games I have (Mirror's Edge, Unreal tournament 3) still refuse to launch in shutter, interlaced or side by side mode. but they launch in anaglyph.
mirror's edge main menu depth corrected
Reflections on water in main menu not corrected. (will add screenshot later)
the shiny flares in the underground levels are still eye inverted (screenshot from 1.10b1 but looks the same in 1.10b2)
didn't have time to check shadows
didn't have time to check devil may cry 4
(going to work) will check tonight
Unreal Engine 3 based games I have (Mirror's Edge, Unreal tournament 3) still refuse to launch in shutter, interlaced or side by side mode. but they launch in anaglyph.
mirror's edge main menu depth corrected
Reflections on water in main menu not corrected. (will add screenshot later)
the shiny flares in the underground levels are still eye inverted (screenshot from 1.10b1 but looks the same in 1.10b2)
didn't have time to check shadows
didn't have time to check devil may cry 4
(going to work) will check tonight
Passive 3D forever !
DIY polarised dual-projector setup :
2x Epson EH-TW3500 (2D 1080p)
Xtrem Screen Daylight 2.0, for polarized 3D
3D Vision gaming with signal converter : VNS Geobox 501
DIY polarised dual-projector setup :
2x Epson EH-TW3500 (2D 1080p)
Xtrem Screen Daylight 2.0, for polarized 3D
3D Vision gaming with signal converter : VNS Geobox 501
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- Two Eyed Hopeful
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Re: iZ3D 1.10 Beta 2 Drivers Released
i cannot disable this 3d wizard! when i play games it always remain on top, it's stucked and semm not to work at all!
- yuriythebest
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Re: iZ3D 1.10 Beta 2 Drivers Released
very good news! Will install them after finishing RA3 since atm it's awesome even with the current drivers. Btw It's good they made a new dynamic test but I think the screenshot posted on MTBS is completely flat -tried it in crosseyed and using the iz3d and zero 3d- but that's just because of the settings I'm sure in 3d looks awesome!
Oculus Rift / 3d Sucks - 2D FTW!!!
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- Two Eyed Hopeful
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Re: iZ3D 1.10 Beta 2 Drivers Released
the 3d wizard problem happens only with fay cry i noticed anyway...
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- Two Eyed Hopeful
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Re: iZ3D 1.10 Beta 2 Drivers Released
hey how do i disable the 3d wizaed thing at all??
- ceashure
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Re: iZ3D 1.10 Beta 2 Drivers Released
c disables it...I was confused at first too.
I'm not so sure i like having the wizard on by default. It would be nice to have the option to enable the wizard during the install process of the iZ3D driver.
I'm not so sure i like having the wizard on by default. It would be nice to have the option to enable the wizard during the install process of the iZ3D driver.
₪ 3D Solution⁞ LG OLED 65" E6P, PSVR, HTC Vive Pro
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- Two Eyed Hopeful
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Re: iZ3D 1.10 Beta 2 Drivers Released
c doesn't disable it in far cry, nor shift+num*.
- Neil
- 3D Angel Eyes (Moderator)
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Re: iZ3D 1.10 Beta 2 Drivers Released
My leading artifacts so far include:
Crysis Warhead: The post processing isn't duplicating properly between the eyes. It is easily noticeable in the first level at night because of the glow effects.
Call of Duty 5: Visually, it looks good. However, whenever there is fire in the scene, the FPS drops unusually low. Changing resolution does not benefit this performance.
Regards,
Neil
Crysis Warhead: The post processing isn't duplicating properly between the eyes. It is easily noticeable in the first level at night because of the glow effects.
Call of Duty 5: Visually, it looks good. However, whenever there is fire in the scene, the FPS drops unusually low. Changing resolution does not benefit this performance.
Regards,
Neil
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- Cross Eyed!
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Re: iZ3D 1.10 Beta 2 Drivers Released
I was looking forward to the new beta drivers. Did a quick test with GTA4 and Checkerboard.
Performance is non existant Drops from Mono (deactivaded drivers) @40fps to 10 seconds/frame! it´s unplayable.
Sure I will do some tests later.
Edit: Performance with all set to low is @18fps in S3D with S3d active but toggled to mono its 22 fps.
But if you deactivate the whole driver before starting a game its @50fps on my pc!
Thats the same with previous driver(s). I wonder if its a bug in the injection code of the wrapper
If mono-mode is toggled on there shouldn´t be any performance loss because the wrapper should´t have to process anything.
Edit2: Mirrors Edge didn´t change for me. If convergence is set to 0 everything is at screen depth. But then i still have to put seperation up to 300. Depth is great but very narrow objects are seperated too much. That´s a problem with all games i tested so far.
BTW: high seperation > 300 is no problem, because there is no ghosting with Sammy DLP @reduced blanking mode.
The driver would be perfect if it will perform better and have a solution to set games to very low convergence and very high seperation without things very near get too much seperated. Maybe something like z-axis correction hotkeys?
Edit3: Mirrors Edge performance test. Level2 Standing on the roof looking to town
- disabled Iz3d driver: 54 FPS
- enabled driver mono: 45 FPS
- enabled driver DLP:24 FPS
Edit4: GTA4 performance test. After intro looking on car in harbour. Everything at minimum resolution 1280x1024. Thats because of high memory usage of the game. Don´t know if iz3d driver need videm mem for its functions. now its 250/1024 mb
- disabled Iz3d driver: 60 FPS (vsync cap) (without vsync 71 FPS)
- enabled driver mono: 25 FPS ??? WHY?
- enabled driver DLP:22 FPS
Performance is non existant Drops from Mono (deactivaded drivers) @40fps to 10 seconds/frame! it´s unplayable.
Sure I will do some tests later.
Edit: Performance with all set to low is @18fps in S3D with S3d active but toggled to mono its 22 fps.
But if you deactivate the whole driver before starting a game its @50fps on my pc!
Thats the same with previous driver(s). I wonder if its a bug in the injection code of the wrapper
If mono-mode is toggled on there shouldn´t be any performance loss because the wrapper should´t have to process anything.
Edit2: Mirrors Edge didn´t change for me. If convergence is set to 0 everything is at screen depth. But then i still have to put seperation up to 300. Depth is great but very narrow objects are seperated too much. That´s a problem with all games i tested so far.
BTW: high seperation > 300 is no problem, because there is no ghosting with Sammy DLP @reduced blanking mode.
The driver would be perfect if it will perform better and have a solution to set games to very low convergence and very high seperation without things very near get too much seperated. Maybe something like z-axis correction hotkeys?
Edit3: Mirrors Edge performance test. Level2 Standing on the roof looking to town
- disabled Iz3d driver: 54 FPS
- enabled driver mono: 45 FPS
- enabled driver DLP:24 FPS
Edit4: GTA4 performance test. After intro looking on car in harbour. Everything at minimum resolution 1280x1024. Thats because of high memory usage of the game. Don´t know if iz3d driver need videm mem for its functions. now its 250/1024 mb
- disabled Iz3d driver: 60 FPS (vsync cap) (without vsync 71 FPS)
- enabled driver mono: 25 FPS ??? WHY?
- enabled driver DLP:22 FPS
Last edited by VadersApp on Wed Feb 04, 2009 1:50 pm, edited 7 times in total.
- BlackShark
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Re: iZ3D 1.10 Beta 2 Drivers Released
Tested left 4 dead :
absolutely no change for me, all bugs identical from 1.10b1 to 1.10b2
including :
-weapons too big
-flashlight not illuminating the same area
-flashlight not illuminating some objects in shifted eye.
absolutely no change for me, all bugs identical from 1.10b1 to 1.10b2
including :
-weapons too big
-flashlight not illuminating the same area
-flashlight not illuminating some objects in shifted eye.
Passive 3D forever !
DIY polarised dual-projector setup :
2x Epson EH-TW3500 (2D 1080p)
Xtrem Screen Daylight 2.0, for polarized 3D
3D Vision gaming with signal converter : VNS Geobox 501
DIY polarised dual-projector setup :
2x Epson EH-TW3500 (2D 1080p)
Xtrem Screen Daylight 2.0, for polarized 3D
3D Vision gaming with signal converter : VNS Geobox 501
- Likay
- Petrif-Eyed
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- Location: Sweden
Re: iZ3D 1.10 Beta 2 Drivers Released
Tested Tomb raider underworld. There are improvements. Hud elements like hints are now displayed. Not in mono though but it doesn't really matter. Lightsources are fixed to a certain degree. With a specific stereosettings in underworld you can have some lightsources aligned rightfully but others are not correct. Before they werent visible at all though. Postprocessing and hdr effects seems to work good though. Lara's pls (personal light source) is now rendered perfectly! This was probably the most annoying thing after the shader3 fix in previous beta.
I guess this game is a very tough one to fix entirely but i tank you for the improvements made!!
I know that the iz3d team are very busy with the 2.0 driver so that makes my gratefulness even bigger!
Thanks!
Edit: Lightsources aren't really good though. The pls only works ok at a certain convergence setting. When distance to the lightsource alters, the light renders at wrong depth.
I guess this game is a very tough one to fix entirely but i tank you for the improvements made!!
I know that the iz3d team are very busy with the 2.0 driver so that makes my gratefulness even bigger!
Thanks!
Edit: Lightsources aren't really good though. The pls only works ok at a certain convergence setting. When distance to the lightsource alters, the light renders at wrong depth.
Last edited by Likay on Sat Feb 07, 2009 4:39 am, edited 1 time in total.
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- Sharp Eyed Eagle!
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Re: iZ3D 1.10 Beta 2 Drivers Released
Hi, guys!
First of all thank you for your tests. Check Change Log to see if your bug is corrected or not.
Sorry, but having in mind that we need to talk with each of you and for each specific bug separately I will ask our guy to open 10b2 comment section on iZ3D forum now. Sorry again for inconvenience and double posting necessary, but this will help us a lot to help you a lot
First of all thank you for your tests. Check Change Log to see if your bug is corrected or not.
Sorry, but having in mind that we need to talk with each of you and for each specific bug separately I will ask our guy to open 10b2 comment section on iZ3D forum now. Sorry again for inconvenience and double posting necessary, but this will help us a lot to help you a lot
- BlackShark
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Re: iZ3D 1.10 Beta 2 Drivers Released
Spent the evening testing Devil May Cry 4 :
all shadows have been corrected and are now bang on
all special FX work
only issue : local motion blur used on characterd in some cinematics (and motion blur causes artifacts like in many other games)
fix : turn off motion blur, you have to dig deep in the documents&settings/user hidden folders to find the .ini
But once you do that... i have nno other words :
OMGWTFBBQ !!!!!1!!111!!!one !
ah yes i found some other words :
"recording new video"
all shadows have been corrected and are now bang on
all special FX work
only issue : local motion blur used on characterd in some cinematics (and motion blur causes artifacts like in many other games)
fix : turn off motion blur, you have to dig deep in the documents&settings/user hidden folders to find the .ini
But once you do that... i have nno other words :
OMGWTFBBQ !!!!!1!!111!!!one !
ah yes i found some other words :
"recording new video"
Passive 3D forever !
DIY polarised dual-projector setup :
2x Epson EH-TW3500 (2D 1080p)
Xtrem Screen Daylight 2.0, for polarized 3D
3D Vision gaming with signal converter : VNS Geobox 501
DIY polarised dual-projector setup :
2x Epson EH-TW3500 (2D 1080p)
Xtrem Screen Daylight 2.0, for polarized 3D
3D Vision gaming with signal converter : VNS Geobox 501
- Neil
- 3D Angel Eyes (Moderator)
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Re: iZ3D 1.10 Beta 2 Drivers Released
Fallout 3 needs some work.
I am hoping it's easy enough to fix:
1. The "PIP-BOY" interface splits badly with high convergence settings. Can you render this in mono?
2. The V.A.T.S. does not render properly at all. Can you rework the camera angles or even render this mode in mono?
I remember there being a Fallout 3 profile in an earlier driver that I didn't get to test. Was that profile temporarily removed in this beta revision before the release?
Thanks in advance,
Neil
I am hoping it's easy enough to fix:
1. The "PIP-BOY" interface splits badly with high convergence settings. Can you render this in mono?
2. The V.A.T.S. does not render properly at all. Can you rework the camera angles or even render this mode in mono?
I remember there being a Fallout 3 profile in an earlier driver that I didn't get to test. Was that profile temporarily removed in this beta revision before the release?
Thanks in advance,
Neil
- cirk2
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Re: iZ3D 1.10 Beta 2 Drivers Released
in the config .ini of fallout 3 you can cange the fov of the pid boy. When you highten this the pid boy will seem to be farer away.
"fPipboy1stPersonFOV" should be the right setting in "D:\Benutzerdaten\Dokumente\My Games\Fallout3\Fallout.ini"
I also add some Errors:
Runes of Magic is crashing on Startup
"Can't load output dll" error in Warhammer online (Interlanced)
(Vista 64bit, GFgtx280)
But X3:TC is working great, even bloom is right. (but you have to choose between great 3D and background-Stars)
"fPipboy1stPersonFOV" should be the right setting in "D:\Benutzerdaten\Dokumente\My Games\Fallout3\Fallout.ini"
I also add some Errors:
Runes of Magic is crashing on Startup
"Can't load output dll" error in Warhammer online (Interlanced)
(Vista 64bit, GFgtx280)
But X3:TC is working great, even bloom is right. (but you have to choose between great 3D and background-Stars)
- Neil
- 3D Angel Eyes (Moderator)
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Re: iZ3D 1.10 Beta 2 Drivers Released
Does the PIP-BOY also reflect the VATS? Do they share the same setting?
Regards,
Neil
Regards,
Neil
- Likay
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Re: iZ3D 1.10 Beta 2 Drivers Released
I use one stereosetting in fallout3 for "in world" playing and another for the pipboy in fallout 3. Thank god for numkeysettings in the iz3d driver!
- cirk2
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Re: iZ3D 1.10 Beta 2 Drivers Released
Nope ther is an similar setting special vor vatsNeil wrote:Does the PIP-BOY also reflect the VATS? Do they share the same setting?
Regards,
Neil
Also a good alternative.I use one stereosetting in fallout3 for "in world" playing and another for the pipboy in fallout 3. Thank god for numkeysettings in the iz3d driver!
- Neil
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Re: iZ3D 1.10 Beta 2 Drivers Released
If I could find that setting, then I would be a happy camper!
Regards,
Neil
Regards,
Neil
- Neil
- 3D Angel Eyes (Moderator)
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Re: iZ3D 1.10 Beta 2 Drivers Released
Sorry to report that the FOV adjustments didn't help me at all. It just distorted things.
Are you able to get a mix of depth and pop-out in this game? Can you share what settings work for you?
Also, the light sources don't work quite right. The glow does not get duplicated to both eyes.
Regards,
Neil
Are you able to get a mix of depth and pop-out in this game? Can you share what settings work for you?
Also, the light sources don't work quite right. The glow does not get duplicated to both eyes.
Regards,
Neil
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- Cross Eyed!
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Re: iZ3D 1.10 Beta 2 Drivers Released
I only tested with games that Nvidia 3D Vision "failed", in this case it's The Witcher Enhanced Edition:
-Iz3D Beta 1 works well for The Witcher in interlaced mode, and Beta 2 doesn't change that.
-Nvidia 3D Vision severely distort the images in a few instances.
Here's the link to the post I put up at Nvidia S3D forum with links of images illustrating the result of the S3D drivers from both Nvidia and IZ3D:
http://forums.nvidia.com/index.php?showtopic=88843" onclick="window.open(this.href);return false;
Bottom line, I think I should re-iterate that if IZ3D eventually provides the pageflip mode I will surely purchase its output and use it with the I-Art Eye3D shutterglasses even though I have 3D Vision already, if it's somehow compatible with 3D Vision glasses, great and more of a reason to do so. But if not, I still like the 3 presets, the exact adjustments allowed with convergence (Nvidia is hit and miss with convergence controls) and the customer support from Iz3D and I will support them with my wallet. ( I take it that the IZ3D driver is fully compatible with the new generation of 120Hz LCD monitors?)
-Iz3D Beta 1 works well for The Witcher in interlaced mode, and Beta 2 doesn't change that.
-Nvidia 3D Vision severely distort the images in a few instances.
Here's the link to the post I put up at Nvidia S3D forum with links of images illustrating the result of the S3D drivers from both Nvidia and IZ3D:
http://forums.nvidia.com/index.php?showtopic=88843" onclick="window.open(this.href);return false;
Bottom line, I think I should re-iterate that if IZ3D eventually provides the pageflip mode I will surely purchase its output and use it with the I-Art Eye3D shutterglasses even though I have 3D Vision already, if it's somehow compatible with 3D Vision glasses, great and more of a reason to do so. But if not, I still like the 3 presets, the exact adjustments allowed with convergence (Nvidia is hit and miss with convergence controls) and the customer support from Iz3D and I will support them with my wallet. ( I take it that the IZ3D driver is fully compatible with the new generation of 120Hz LCD monitors?)
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- One Eyed Hopeful
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Re: iZ3D 1.10 Beta 2 Drivers Released
Hi
I´m using this settings in Fallout 3 : Convergence -0.0012 , Separation 516.80%
Works great in 1st person and also in VATS, and the ingame crosshair is at the right depth.
When interacting with NPC:s ore playing in 3rd person I use this settings:
Convergence -0.0050, Separation 301.41%
Haven´t set any preset for the Pip-Boy, I just turn the S-3D off when I use it.
Note
I also have the IZ3D-sreen further away from me than a usual "working screen" and even a bit higher
so I get the center of the screen at the same hight as my eys.
To distantreader
I got the same distortion in the Witcher when I used the "old" nVidia-drivers, I think it was the 162.15
I used. If I remember right you got the same distotion even when S-3D was turned off.
I´m using this settings in Fallout 3 : Convergence -0.0012 , Separation 516.80%
Works great in 1st person and also in VATS, and the ingame crosshair is at the right depth.
When interacting with NPC:s ore playing in 3rd person I use this settings:
Convergence -0.0050, Separation 301.41%
Haven´t set any preset for the Pip-Boy, I just turn the S-3D off when I use it.
Note
I also have the IZ3D-sreen further away from me than a usual "working screen" and even a bit higher
so I get the center of the screen at the same hight as my eys.
To distantreader
I got the same distortion in the Witcher when I used the "old" nVidia-drivers, I think it was the 162.15
I used. If I remember right you got the same distotion even when S-3D was turned off.
Windows XP 32-bit
Mb: Nfoforce 6800i SLI , 3 GB
CPU: E6850 3.0 Ghz
GPU: Geforce XFX GTX 280 1 gb
IZ3D-monitor with 1.10RC1 drivers
Optional: Geforce 7950GT with E-dimglasses and Acer PD523 Projector
Mb: Nfoforce 6800i SLI , 3 GB
CPU: E6850 3.0 Ghz
GPU: Geforce XFX GTX 280 1 gb
IZ3D-monitor with 1.10RC1 drivers
Optional: Geforce 7950GT with E-dimglasses and Acer PD523 Projector
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- Cross Eyed!
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Re: iZ3D 1.10 Beta 2 Drivers Released
Yeah that glitch was sure funny. In the normal mode her breasts fall down past her navel and in the S3D mode they were pulled straight up to the sky.
My links of the pics for those who prefer not to go to Nvidia forum:
1. Nvidia normal mode distortion:
http://picasaweb.google.com/lh/photo/C7 ... directlink" onclick="window.open(this.href);return false;
2. Nvidia S3D mode distortion:
http://picasaweb.google.com/lh/photo/UU ... directlink" onclick="window.open(this.href);return false;
3. IZ3D perfect rendering in S3D mode:
http://picasaweb.google.com/lh/photo/kX ... directlink" onclick="window.open(this.href);return false;
My links of the pics for those who prefer not to go to Nvidia forum:
1. Nvidia normal mode distortion:
http://picasaweb.google.com/lh/photo/C7 ... directlink" onclick="window.open(this.href);return false;
2. Nvidia S3D mode distortion:
http://picasaweb.google.com/lh/photo/UU ... directlink" onclick="window.open(this.href);return false;
3. IZ3D perfect rendering in S3D mode:
http://picasaweb.google.com/lh/photo/kX ... directlink" onclick="window.open(this.href);return false;
falcon96 wrote:Hi
...some text deleted
...
To distantreader
I got the same distortion in the Witcher when I used the "old" nVidia-drivers, I think it was the 162.15
I used. If I remember right you got the same distotion even when S-3D was turned off.
- Znith
- Cross Eyed!
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Re: iZ3D 1.10 Beta 2 Drivers Released
My settings are close to Falcons and Vats is fine and readable. 451% -.0021
I do have a different setting for NPC interaction. Pip is a pain and usually off when interacting with that. If Pip can be fixed the game would be a lot less cumbersome
I do have a different setting for NPC interaction. Pip is a pain and usually off when interacting with that. If Pip can be fixed the game would be a lot less cumbersome
IZ3D~ My answer to S3D!
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Re: iZ3D 1.10 Beta 2 Drivers Released
I simply cannot contain my indifference
XFX GTX 280 XXX,BFG 7900GTX,Q6600,4gbXMS2,3TB RAID,2xWD Raptors,MountainMods U2-UFO Case,1KW Thermaltake PSU, 3x BenQ MP720p,Full active sim setup inc actuators,shakers,wind,THX sound.CrystalEyes 3,6 wireless ED w/ hipower emitter.