It is currently Tue Jun 18, 2013 5:26 pm



Reply to topic  [ 222 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
 The iZ3D Driver + Shutter Glasses Thread 
Author Message
One Eyed Hopeful

Joined: Wed May 23, 2007 7:43 am
Posts: 25
Post 
I was thinking:

Rewire the ED Glasses so that they connect to the serial port.

Capture the output from the "Marked Shutter Output" with software.

software sends signal though serial port to glasses bassed on the marker.

By doing this you are synced with L\R output.

Is this possible?


Wed Oct 29, 2008 5:35 am
Profile
Sharp Eyed Eagle!

Joined: Sun Jun 17, 2007 4:21 pm
Posts: 390
Post 
I hope ATI may help, but not sure about tomorrow

sync in our case mean that the moment when frame is ready it has to be taken by 3D device - to do this we need to interrupt rendering process for next frame and send Present() signal to GPU - we don't know the way how to do it yet


Wed Oct 29, 2008 8:58 am
Profile
Golden Eyed Wiseman! (or woman!)
User avatar

Joined: Wed May 16, 2007 11:30 am
Posts: 1378
Location: Europe
Post 
BlackQ wrote:
I hope ATI may help, but not sure about tomorrow

sync in our case mean that the moment when frame is ready it has to be taken by 3D device - to do this we need to interrupt rendering process for next frame and send Present() signal to GPU - we don't know the way how to do it yet


So it will need it's time since ATI provieds stuff and you can program it correctly. Do you have an Idea with what time to calculate?
- Wait a month
- Wait till x-mas
- wait for Nvidia to release Shutters and buy their glasses :evil:

- wait until the day after tomorrow (joking)

May you find the answers quick...

_________________
Play Nations at WAR with this code to get 5.000$ as a Starterbonus:
ayqz1u0s
http://mtbs3d.com/naw/

AMD x2 4200+ 2gb Dualchannel
GF 7900gs for old CRT with Elsa Revelator SG's
currently 94.24 Forceware and 94.24 Stereo with XP sp2!


Wed Oct 29, 2008 12:52 pm
Profile WWW
Sharp Eyed Eagle!

Joined: Sun Jun 17, 2007 4:21 pm
Posts: 390
Post 
I'd be happy to have an idea, but technological relationship development is slower than marketing. Even more, existing thread structure may prevent to do this without access to driver source code ....


Wed Oct 29, 2008 5:37 pm
Profile
One Eyed Hopeful

Joined: Tue Oct 28, 2008 4:20 pm
Posts: 10
Post 
Hi, I just tried the 1.09 driver, but it doesn't ork, all DX9/DX8 games don't start anymore.

I have a 8800GTX ith the 178.13 Driver. hat can i do to make ot ork?


Thu Oct 30, 2008 10:43 am
Profile
Sharp Eyed Eagle!

Joined: Sun Jun 17, 2007 4:21 pm
Posts: 390
Post 
Hi, Somian!

Do you have dynamic test work now? What is your system specs?


Sat Nov 01, 2008 11:36 am
Profile
One Eyed Hopeful

Joined: Tue Oct 28, 2008 4:20 pm
Posts: 10
Post 
whats the dynamic test?

and my system: C2DuoE6600, GF8800GTX, 2GB RAM, Windows XP 32


Sun Nov 02, 2008 8:26 am
Profile
Sharp Eyed Eagle!

Joined: Sun Jun 17, 2007 4:21 pm
Posts: 390
Post 
go to Help section in Control Center of iZ3D driver - you will see iZ3D logo there - click on it - rotating iZ3D logo has to appear


Mon Nov 03, 2008 8:12 am
Profile
Binocular Vision CONFIRMED!

Joined: Fri May 23, 2008 7:00 am
Posts: 206
Location: france
hi all, I have been trying to read all this but I must say I don't understand much of it.
I don't know anything about those technical issues and as you can read I don't know much more about speaking or writing in english :P
still I would like to discribe how it works for me (well it doesn't but almust :mrgreen: )
like many users, I use (or at list I try) edim glasses on nvidia gpu, a 8800gts 512, with IZ3D 1.9 but instead of using the edim controller, I use the R3DCTL from razor:
http://lib.store.yahoo.net/lib/razor3d/R3DCTL.exe
I tryed both, this 1 that I used for a long time with stereoscopic player and the edim controller and I must say that it works about the same but the razor3D seem much more stable on my system, even if it have the same probleme loosing the RL-RL sequence (less frequently I think but it's hard to say), the R3D seems to be lighter and run smoothly.

also I was wondering about the "software pageflipping" from stereoscopic player, as I said before I have been using it for a long time with R3DCTL to watch videos and it seems to work perfectly so maybe the creator of stereoscopic player have found some solutions to make it work that could be of interest for the IZ3D devs?
again I want to say I know nothing about all this but I tought it was worth mentioning it ...

_________________
http://tls3d.fr le site de Toute La Stéréo 3D


Sun Dec 28, 2008 3:02 pm
Profile WWW
One Eyed Hopeful

Joined: Thu Mar 20, 2008 5:41 pm
Posts: 4
I have managed to make my shutter glasses work with the dynamic test and not-so-demanding games using activators and the basic ShutterGlasses mode of the IZ3D 1.09 driver. It seems the activator makes the dongle use the sync signal to flip eyes. The frames-per-second needs to be stable and half that of the monitor refresh rate. Doing this, I managed to play a bit of Call of Duty 4 and Devil May Cry 4 in stereo 3D. Devil May Cry is excellent since its frame speed is very stable even at high quality. My glasses often lost sync in certain scenes of Call of Duty 4. Since the activator hot-keys don't work in games, resync was sometimes impossible.
The stereo 3D effect was awesome, but I need to use an old CRT monitor. The CRT hurts my eyes and takes too much space. I tried the glasses with LCD monitors and TVs, but the ghosting was horrible and some LCDs were polarized the opposite of the glasses, making their screen black.

I'm currently trying to make an adapter for my glasses, with a small driver that catches the blue-line signal. I've found a way to catch the signal, but I still don't know if it's fast enough to keep sync with a game. Since I'm using Visual C++, and my computer has no parallel port, I still have no idea what physical interface I will use.

IZ3D, would it be possible to have an overlay displaying "L" and "R" in a corner of the screen, for easy sync?

I think the best way to use shutter glasses is with marked frames. If someone were to make an USB adapter for popular glasses, that worked with the IZ3D driver, I would certainly buy one.


Tue Dec 30, 2008 6:32 pm
Profile
Binocular Vision CONFIRMED!

Joined: Fri May 23, 2008 7:00 am
Posts: 206
Location: france
darn, just went on the edim site and understand my mistake in previous post, didn't know they had that controller (the same as the r3dCTL) too so I tought you guys when mentioning the edim controller were refering to the 1 on the cd. :oops:
anyway, I did try the drivers in interlaced mode in the drivers configuration/interleaved mode in the controller with my shutters and it seems to work well with recent games.
succesfully tested so far:
left 4 dead
kane & lynch
space siege
trackmania
Mass Effect
tomb raider Underworld (works but lots of bugs)
just 1 question, I get great dept in those games, really beautyfull actually but can't get any pop-up effects, am I doing something wrong (again) :roll:

_________________
http://tls3d.fr le site de Toute La Stéréo 3D


Sat Jan 03, 2009 11:28 am
Profile WWW
Petrif-Eyed
User avatar

Joined: Sat Apr 07, 2007 4:34 pm
Posts: 2730
Location: Sweden
I've run underworld and if you use separation 420 and convergence -0.01 you should have popout (things coming out of your screen sometimes (try diving through the seagrass in the medsea). How much popout you have depends on your stereosettings and some games aren't really suitable for popout. Mostly it looks good if things are rendered behind screen depth though. 3'rd person games suits best if the main character is on screen depth and everything else in front of behind.

_________________
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Image


Sat Jan 03, 2009 2:02 pm
Profile
Binocular Vision CONFIRMED!

Joined: Fri May 23, 2008 7:00 am
Posts: 206
Location: france
thanks for the answers Likay, I will try that later on tonight, also I started to read this viewtopic.php?f=43&t=1111 but it seems incomplete and I'm not sure it's right about the separation settings and depth so I will read further on and try it out too.

_________________
http://tls3d.fr le site de Toute La Stéréo 3D


Sat Jan 03, 2009 4:03 pm
Profile WWW
Petrif-Eyed
User avatar

Joined: Sat Apr 07, 2007 4:34 pm
Posts: 2730
Location: Sweden
The best is trying to tinker with separation and convergence and see what happens. If you have an "unmatching" combo then the eyes get's tired quickly (eyestrain). In that case try to adjust the convergence to a comfortable level. If you can't then reduce separation a bit. When you're used to adjusting stereosettings it only takes a few seconds to find your desired setting even if you start from scratch. :D

_________________
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Image


Sat Jan 03, 2009 6:06 pm
Profile
Binocular Vision CONFIRMED!

Joined: Fri May 23, 2008 7:00 am
Posts: 206
Location: france
well I have tryed those setting you recommand in TR underworld, great, it's even better 3D and less eyestrain than what I had before, I'm impressed thanks :D

_________________
http://tls3d.fr le site de Toute La Stéréo 3D


Sun Jan 04, 2009 9:02 am
Profile WWW
Petrif-Eyed
User avatar

Joined: Sat Apr 07, 2007 4:34 pm
Posts: 2730
Location: Sweden
Glad to help! :D

By the way! Anotherfrench: You say trackmania works! Is it the free "trackmania nations forever" you're playing? Are you able to play trackmania online (not only connecting to network) by joining a server for play? I always get instant crashes to desktop using other modes than anaglyph and iz3d modes. Makes me wonder if this might be an error specific to my system. I'm running WinXPSP2 with an 8800GTX. I've tried different forcewares without success.

_________________
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Image


Sun Jan 04, 2009 9:32 am
Profile
Binocular Vision CONFIRMED!

Joined: Fri May 23, 2008 7:00 am
Posts: 206
Location: france
yes it's "trackmania nations forever ver 2.11.11" but I just tryed it on a few "solo tracks" I'll try an online game to see how it works but I've heard that some game you can't play in 3d online as it is wrongly seen as cheating by some filters, maybe that's a issue with this game?

[edit] ok, just tryed to play online and it doesn't work, it returns to desktop :? [edit]

ps: OUCH, actually I get that "back to desktop" even when I try to launch online game in 2d :shock:, I guess I have an issue with this game

_________________
http://tls3d.fr le site de Toute La Stéréo 3D


Sun Jan 04, 2009 10:30 am
Profile WWW
Petrif-Eyed
User avatar

Joined: Sat Apr 07, 2007 4:34 pm
Posts: 2730
Location: Sweden
Deactivate the iz3d driver (works for me) and try again. Or: Try setting the output mode in the iz3d driver to anaglyph (anaglyph and iz3d mode works for me online) and try again. Just curious but it seems like we have the same issue.

_________________
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Image


Sun Jan 04, 2009 12:55 pm
Profile
Binocular Vision CONFIRMED!

Joined: Fri May 23, 2008 7:00 am
Posts: 206
Location: france
I reinstalled the game with update to v 2.11.19 but it still doesn't work, now it simply won't connect at all and I get a msg "could not connect, already connected" when I start the game so I tryed to create a new account and it works like before, 3d ok in solo game but back to desktop when trying to play online.
I posted the question on the french forum of trackmania, maybe they'll find an answer.

I will try anaglyph mode in iz3D drivers and also to deactivate them...

....ok, I tryed to deactivate de 3D and it works, so I connected to some online game, press the (windows button on my keyboard between left ctrl and alt), reactivate the 3d in iz3D panel, back to the game. it works but still not in 3d nothing happens when I hit the maj+ or maj- keys :|

I guess they must have some kind of filter against cheats that blocks those kind of functionalities :cry:

.... anaglyph mode from iz3d gives a very slow result on my machine, something like 2fph (frames per hour)

_________________
http://tls3d.fr le site de Toute La Stéréo 3D


Sun Jan 04, 2009 1:14 pm
Profile WWW
Binocular Vision CONFIRMED!

Joined: Fri May 23, 2008 7:00 am
Posts: 206
Location: france
about the troubles with trackmania, I tryed another online game "fly for fun" and get a somewhat similar problem, no crash to desktop this time but the server detect me as cheater as soon as I connect with IZ3D on.
not sure it's the same probleme but the fact that I can play trackmania in solo mode make me think it could be.

_________________
http://tls3d.fr le site de Toute La Stéréo 3D


Fri Jan 16, 2009 3:00 pm
Profile WWW
Binocular Vision CONFIRMED!

Joined: Fri May 23, 2008 7:00 am
Posts: 206
Location: france
yeah!! trackmania is working :)
just set the iz3D drivers to "disable stereo", and the ED controller to interleaved.
start trackmania but before playing, go to the configuration/ advanced/ compatibility and select "advanced stereosopy", save the new config and start the game.
when in the game, start a race, hit the escape key, then in the 3d glasses settings, look on the right of the screen, you should see the mode selection set to anaglyph, set it to lineEven/odd, then click on "enable"
this is working online :)
have fun :wink:

_________________
http://tls3d.fr le site de Toute La Stéréo 3D


Sat Jan 24, 2009 8:56 pm
Profile WWW
Petrif-Eyed
User avatar

Joined: Sat Apr 07, 2007 4:34 pm
Posts: 2730
Location: Sweden
I'm also running trackmania without the iz3d drivers but i'm using another way: Since i have two projectors i set my desktop to horisontal stretched in the nvidiadriver and advanced stereoscopy in trackmania, left/right option. But since all the hud elemenets seems to be rendered in mono (which means it's splitted up between the two projectors) it gives me great problems to see my and other stats. It's fully playable though.
Time to start up the mtbs3d trackmania server again? :P
Otherwise, add Likay as friend and we'll play online when time gives. :D

_________________
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Image


Sun Jan 25, 2009 5:41 pm
Profile
Binocular Vision CONFIRMED!

Joined: Fri May 23, 2008 7:00 am
Posts: 206
Location: france
I'll had you soon, I can't say that I still play very often, latelly I'm more busy to try all my old games with IZ3D drivers but trackmania is still 1 of my fav so I'll be back soon.
vanmanu

_________________
http://tls3d.fr le site de Toute La Stéréo 3D


Wed Jan 28, 2009 9:45 pm
Profile WWW
Petrif-Eyed
User avatar

Joined: Sat Apr 07, 2007 4:34 pm
Posts: 2730
Location: Sweden
I'm running through Assassins creed for the moment. Love the game to very last part of it. Also an occasional tm-fan but as you i get back to it every now and then. Cya! :D


Thu Jan 29, 2009 8:50 am
Profile
One Eyed Hopeful

Joined: Sat May 30, 2009 1:53 am
Posts: 6
Location: Ukraine, Kharkiv
Any progress now with simple page-flip on framerates lower than refresh rate?


Wed Jun 03, 2009 4:00 pm
Profile ICQ
One Eyed Hopeful

Joined: Sat Dec 22, 2007 3:38 am
Posts: 12
Any chance i could get my old Elsa Revelators working on a ATi card with this, or is it still no go at the moment ?.


Thu Jun 11, 2009 11:14 am
Profile
One Eyed Hopeful

Joined: Sat Dec 22, 2007 3:38 am
Posts: 12
I know in the past on stereo3d website they had plans for a dongle to drive the elsa revelators, so as long as you got the game going in page flip it would work correctly.
http://www.stereo3d.com/3dhome.htm
Problem is now the plans are long gone it seems, anyone got any ideas on how to make such a thing as i would really like to get my old revelators working again.

Also anyone have the old plans ?

Thanks


Fri Jun 12, 2009 7:18 pm
Profile
Two Eyed Hopeful

Joined: Thu Dec 25, 2008 1:31 am
Posts: 56
it probably worked similarly to the stereoenabler that the crystaleye people make.

its a dongle that reads the blue line code i think, probably a few other methods of sync as well.


Sat Jun 13, 2009 2:14 pm
Profile
Two Eyed Hopeful

Joined: Thu Dec 25, 2008 1:31 am
Posts: 56
ps anyone get cod 4 running with this setup?

i got the anothereyes glasses and the iz3d installed correctly, it works great in interlaced mode in left 4 dead for instance, but i cant manage to make it work with cod.

i get the message "cant load output dll"

it works fine in anagylph btw


Sat Jun 13, 2009 3:09 pm
Profile
Sharp Eyed Eagle!

Joined: Thu Mar 26, 2009 6:51 am
Posts: 363
Somethings wrong with your install, did you do a full iz3D install the last time you updated it? If not maybe its trying to load a old version of one of the files.

iz3D at present requires 120hz for those shutter glasses that do work (Interleaved?), and when I tested the latest Beta drivers, Page Flipping didn't work. (If it did I'd write my own wrapper over the iz3d wrapper....)

GTA IV did however work, but was unplayable due to low framerates. I mention this because nVidia's Driver is almost exactly the same frame rate asd non S3D. Conclude what you will from that.

To send the signal to the glasses in Page Flipping the Driver needs to send a signal at the correct time via the Display Data Channel, normally these pins on the VGA/DVI cable are used exclusivly for EDID but all Page Flipping Glasses I'm aware of use this method. At present iz3D do not have a method of sending the signal to the shutter glasses.

As for those who have alternativer Shutter methods, and need 120fps all I have to say is this:
The Shutters are controlled by the iz3D driver, which needs a seperate thread which is event driven by a timer to send signal.... Previous L/R caching required in case next L/R frames not rendered. As long as you have 15fps per eye will work fine...

_________________
Make up your own opinions, don't believe B.S! Especally when its about a human and spread with the intent of ruing that persons life.

3D is the Future of Viewing Tech, you see in 3D naturally so how can it not be something you want on your screens?!

Image


Sat Jun 13, 2009 3:44 pm
Profile
Two Eyed Hopeful

Joined: Thu Dec 25, 2008 1:31 am
Posts: 56
ya its a full install, i installed both call of duty and the iz3d driver within the last couple of days, like i said all other games seem to work fine in interlaced mode, left 4 dead, bioshock, dead space etc.


Sun Jun 14, 2009 5:15 pm
Profile
Sharp Eyed Eagle!
User avatar

Joined: Tue Feb 10, 2009 8:13 pm
Posts: 367
Hi all,

Back on page 7, Stepsbarto and Tril discuss a hardware solution which uses the dual output 3d driver to generate a single shutterglass output. I think this idea was discarded too soon so if you want to discuss it, go to the "Dual out to single shutterglass signal conversion" thread in the "Do It Yourself" section of the "S3D @ Home" section:

viewtopic.php?f=26&t=4159

I guess this could be called a passive to active converter.

You might want to skip the descriptions of versions 1 and 2 if you already understand the concept. If the signals are in sync, then you shouldn't need framebuffers so I think this is a doable project.

--- iondrive ---


Thu Aug 27, 2009 10:01 pm
Profile
One Eyed Hopeful
User avatar

Joined: Sat Dec 22, 2007 3:38 am
Posts: 17
Location: Brittany
Hi,

I am out of the s3d scene for a while now. I plan to change my set up for a :
- Macbookpro
- 9600gt
- windows seven on bootcamp
- my old DLP projector
- my old Edimensional shutter glasses

I don't see so much posts on windows seven and s3d. Do you guys think this setup could work with IZ3D drivers ?

Regards,

_________________
www.domino-studios.com


Sat Nov 14, 2009 10:13 am
Profile WWW
Cross Eyed!
User avatar

Joined: Mon Jul 23, 2007 10:23 am
Posts: 112
Hey I'm confused. Is there any shutter glasses solution that works reliably with the iz3d drivers? Preferably something compatible with 120Hz LCD monitors?


Mon Dec 28, 2009 8:05 am
Profile ICQ WWW
Golden Eyed Wiseman! (or woman!)
User avatar

Joined: Tue Feb 12, 2008 5:22 am
Posts: 1470
http://forum.iz3d.com/viewtopic.php?t=1873

Quote:
There are certain corporate limitation I have to discuss this issue, but what I can say is that news about AI users shutter support will come very soon Wink Sorry about limitation to share more information atm


I gather Iz3d plan to have page flipping support on ATI cards soonish.

_________________
Samsung 3d lcd led UA406000, Sharp XR-10X, 7800gt, HD6870, Samsung 450 series 50" 3d plasma, q6600, XP, Tecra m2 6600go laptop, Toshiba 7600 laptop, Xforce shutters, Argo HMD. VR920. Home brew high FOV 2d HMD. Wiimotiongun glovpepie controller, gryation air mice.


Mon Dec 28, 2009 8:12 am
Profile
One Eyed Hopeful

Joined: Fri Jan 01, 2010 4:49 pm
Posts: 2
I'm using an ATI 3870 graphics card, Windows 7 64-bit and the iz3d driver with a 19 inch crt and having a miserable time making it work. I don't seem to be alone with this problem.

I'm using E-dmensional shutter glasses that I originally purchased for use with an Nvidia 7800. They haven't been used since I 'upgraded' to an ati card, and now I've dug them out of the cupboard to try them with Avatar/iz3d.

The 'test' image on the drivers appears as it would in stereo, but the glasses won't sync (they sometimes try for about 1/2 second at a time and I briefly saw the 3d effect). I'm sure the glasses are working properly, and this is a problem with the sync over a vga connection as I've seen other examples of similar problems on this forum.

Is there any thread/website where you can register interest for when this issue is fixed?

Cheers;

Graeme


Fri Jan 01, 2010 5:06 pm
Profile
Golden Eyed Wiseman! (or woman!)
User avatar

Joined: Tue Feb 12, 2008 5:22 am
Posts: 1470
Rakku wrote:
I'm using an ATI 3870 graphics card, Windows 7 64-bit and the iz3d driver with a 19 inch crt and having a miserable time making it work. I don't seem to be alone with this problem.

I'm using E-dmensional shutter glasses that I originally purchased for use with an Nvidia 7800. They haven't been used since I 'upgraded' to an ati card, and now I've dug them out of the cupboard to try them with Avatar/iz3d.

The 'test' image on the drivers appears as it would in stereo, but the glasses won't sync (they sometimes try for about 1/2 second at a time and I briefly saw the 3d effect). I'm sure the glasses are working properly, and this is a problem with the sync over a vga connection as I've seen other examples of similar problems on this forum.

Is there any thread/website where you can register interest for when this issue is fixed?

Cheers;

Graeme


The iz3d beta driver generally works and keeps synch as long as you fps stays baove 60.

_________________
Samsung 3d lcd led UA406000, Sharp XR-10X, 7800gt, HD6870, Samsung 450 series 50" 3d plasma, q6600, XP, Tecra m2 6600go laptop, Toshiba 7600 laptop, Xforce shutters, Argo HMD. VR920. Home brew high FOV 2d HMD. Wiimotiongun glovpepie controller, gryation air mice.


Fri Jan 01, 2010 6:25 pm
Profile
Certif-Eyed!

Joined: Sat Sep 22, 2007 3:11 am
Posts: 635
Location: Spain
You are not alone. There is a lot of people waiting for the shutters output in the iz3d. If they ever do it mtbs will be one of the first webs in telling the new for sure.

_________________
Zalman Trimon ZM-M220W / Acer H5360 with Another Eye2000 shutters / nVIDIA GTX285


Sat Jan 02, 2010 9:22 am
Profile
One Eyed Hopeful

Joined: Fri Jan 01, 2010 4:49 pm
Posts: 2
crim3 wrote:
You are not alone. There is a lot of people waiting for the shutters output in the iz3d. If they ever do it mtbs will be one of the first webs in telling the new for sure.


I really hope they manage it as edimensional seem to have stalled with their drivers. My pc can't manage 60 fps in stereo on newer games. I'll try the test screen in 120 hz, 60 in stereo, to see if it'll sync. My crt will only do that in 800 x 600, which seems barbaric in this day and age lol...

Thanks for the replies. :)

Graeme


Sun Jan 03, 2010 4:55 pm
Profile
One Eyed Hopeful

Joined: Fri Dec 04, 2009 9:54 am
Posts: 1
1.10 has great shutter glasses support I use ATI DLP mode with Samsung SSG1000 glasses on Samsung PS50B450 result very superior to my nvidia 3d vision kit> cleare, brighter, far less convergance issues and in DLP mode supports crossfirex and SLI :shutter


Thu Feb 11, 2010 1:41 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 222 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by STSoftware.