DirectX 12 Work in progress (3D Vision)

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Flugaren
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DirectX 12 Work in progress (3D Vision)

Post by Flugaren »

I have a basic DX12 proxy dll capable of dumping shaders.

The dll crashes in some games for reasons unknown to me.
There are 100+ DX12 games
Only a few is DX12 only but raytracing games don't support raytracing in DX11

I have an old GTX 980 machine which can run DX12 games with 452.06 without any driver hack.
Problem is that the specs of that 14 year old machine can't support the latest games.

I've done testing with my current 3D Vision rig (i7 + 2080) with 425.31 which does not require driver hack.
Of the games I have some work while others fail to run with such an old driver.

We don't have a driver hack for DX12 right now and it is currently what needs to be solved next to allow modern 3D Vision rigs to use the golden driver.

I need to get the proxy dll to work in more games as it tends to crash in dx12 exclusive titles.

While I've been working on DX12 for years progress is only in it's early stages.

Testing is another timeconsuming thing, I have 64 DX12 games two 3D vision computers and 2 major drivers along with no working driver hack.

I gladly accept help from the community but I kind of expect to do the driver hack myself unless I find a capable soul.

The progress as you might guess is not smooth.
3DNovice
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Re: DirectX 12 Work in progress (3D Vision)

Post by 3DNovice »

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Flugaren
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Re: DirectX 12 Work in progress (3D Vision)

Post by Flugaren »

I can't say it's true for all but DX12 games crash with or without schwing's global driver hack.

It was never targeted at making DX12 games to run flawlessly.

9xx <- doesn't need driver hack
10xx <- might need driver hack for DX12 (can't test)
20xx <- does need driver hack for DX12
30xx <- can't even get stereoscopic test to work.

I'm in no position to test a lot without hack as my rig is 14 years old.
I'm hoping to narrow down the crash bug using memory dumps
using IDA Free, Windbg and most likely HIEW to modify the driver.
3DNovice
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Re: DirectX 12 Work in progress (3D Vision)

Post by 3DNovice »

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john105
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Re: DirectX 12 Work in progress (3D Vision)

Post by john105 »

Flugaren wrote: Sat Jul 17, 2021 7:20 pm I can't say it's true for all but DX12 games crash with or without schwing's global driver hack.

It was never targeted at making DX12 games to run flawlessly.

9xx <- doesn't need driver hack
10xx <- might need driver hack for DX12 (can't test)
20xx <- does need driver hack for DX12
30xx <- can't even get stereoscopic test to work.
Another way to avoid dealing with the driver hack for now is to use Windows 10 build 1809. It doesn't need the driver hack for any video cards, including 20xx. It's a pretty old build, but it can give you an idea if crashes are related to the driver hack or the proxy dll.
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Re: DirectX 12 Work in progress (3D Vision)

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Re: DirectX 12 Work in progress (3D Vision)

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Re: DirectX 12 Work in progress (3D Vision)

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Re: DirectX 12 Work in progress (3D Vision)

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Re: DirectX 12 Work in progress (3D Vision)

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DugomFirst
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Re: DirectX 12 Work in progress (3D Vision)

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3DNovice
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Re: DirectX 12 Work in progress (3D Vision)

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Chtiblue
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Re: DirectX 12 Work in progress (3D Vision)

Post by Chtiblue »

DugomFirst wrote: Thu Feb 01, 2024 3:01 pm Image

Here is the action:
https://discord.com/channels/1086077872 ... 4472821790
Yeah we need shaderhackers
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