[WIP] Universal Fix for Unity 5.5 through 2019

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Re: [WIP] Universal Fix for Unity 5.5 through 2019

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whyme466
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by whyme466 »

I tried using May 17 update with Tormented Souls (I believe it is Unity game). Unfortunately, I seem to be getting lots of screen depth reflections, but setting StereoFlagsDX10=0x0005008 in d3dx.ini did not resolve the problem. In fact, I received a warning message stating StereoFlagsDX10 setting was an unrecognized entry. Do I need to place this command at any specific location within the d3dx.ini?
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by maurizioclaudio21 »

whyme466 wrote: Sat Sep 04, 2021 8:17 am I tried using May 17 update with Tormented Souls (I believe it is Unity game). Unfortunately, I seem to be getting lots of screen depth reflections, but setting StereoFlagsDX10=0x0005008 in d3dx.ini did not resolve the problem. In fact, I received a warning message stating StereoFlagsDX10 setting was an unrecognized entry. Do I need to place this command at any specific location within the d3dx.ini?
try my wipfix you can find it in #Lostiroom in discord 3Dvision
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by whyme466 »

Thanks for the suggestion, maurizioclaudio21. I tried your Wip_3D version but, as Chtiblue indicated in the Discord forum, all is blue and dark (too dark) with your fix. Does removing nvidia profile for this game, then installing Unity 2019 fix work?
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

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maurizioclaudio21
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by maurizioclaudio21 »

whyme466 wrote: Sat Sep 04, 2021 2:57 pm Thanks for the suggestion, maurizioclaudio21. I tried your Wip_3D version but, as Chtiblue indicated in the Discord forum, all is blue and dark (too dark) with your fix. Does removing nvidia profile for this game, then installing Unity 2019 fix work?
do not remove anything install the fix create profile.
there are black halos only in the 2 very short films that do not affect anything
in case it disables 3D for 5 seconds
and the reflection in two mirrors that you have to pass that you can disable with F2
see the attached images the 3d is perfect
It costs nothing to try wipfix
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by Losti »

maurizioclaudio21 wrote: Sat Sep 04, 2021 11:23 am
try my wipfix you can find it in #Lostiroom in discord 3Dvision
You an post yourfixes here, no nott to locki t in the room.
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

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When I create profile for game, what game(s) do I associate profile with?
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by maurizioclaudio21 »

whyme466 wrote: Sun Sep 05, 2021 7:58 am When I create profile for game, what game(s) do I associate profile with?
@ Losti. I forgot that #lostiroom was closed
but it is so convenient to send images and files,
I open a new topic
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by Lysander »

Why not post the fix on the 3d-fixes channel? I suppose you dont have access, but one of the shaderhackers would post on your behalf.
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

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Re: [WIP] Universal Fix for Unity 5.5 through 2019

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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by cicicleta »

Try this:
Delete game profile with https://www.pcgamingwiki.com/wiki/Nvidi ... _Inspector
Replace this "create_profile=1" for "create_profile=0" in d3dx.ini
Choose fullscreen in game options
If 3D dont shows, press ALT + Enter or and CTRL + T
Sometimes this works.
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by cicicleta »

I could load Spiritfarer with "[WIP] Universal Fix for Unity 5.5 through 2019" but 3d didnt kick at all. X(
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

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Re: [WIP] Universal Fix for Unity 5.5 through 2019

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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by whyme466 »

Unfortunately, for The Ruined King: A League of Legends Story, the Unity 2019 fix is active (green splash screen when starting), but nothing appears in 3D.
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

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Re: [WIP] Universal Fix for Unity 5.5 through 2019

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Re: [WIP] Universal Fix for Unity 5.5 through 2019

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Discovered WIP Universal Fix works for Ruined King, but the default convergence setting was much too low. In the starting scene area, I found a shader problem with lighting that could not be changed with in-game settings. I used shader hunting feature to identify problematic shader (d19216755a9cc7fe-ps), and save it to ShaderFixes folder. How do I disable this ps shader, as the next step?
Dual boot VR/3D Vision disk partitioning (multiple SSDs). 3D Vision - Windows 10 v1809, 425.31 driver, 32 GB, i9-9900X@4.5 GHz, hybrid-cooled 2080Ti, 4K LG E6 OLED TV with EDID. VR/geo-11 - 3080Ti with Vive Pro 2, also have Aero, wireless lens-modified Vive Pro, Index, Reverb G2, Pimax 8K.
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by Chtiblue »

whyme466 wrote: Wed Sep 21, 2022 1:07 pm Discovered WIP Universal Fix works for Ruined King, but the default convergence setting was much too low. In the starting scene area, I found a shader problem with lighting that could not be changed with in-game settings. I used shader hunting feature to identify problematic shader (d19216755a9cc7fe-ps), and save it to ShaderFixes folder. How do I disable this ps shader, as the next step?
https://discord.com/channels/5157038646 ... 7835742289

[ShaderOverride_Disablelighting]
Hash=d19216755a9cc7fee
handling=skip
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by Necropants »

It seems like this fix really needs an update at this point. It seems like the Unity engine is the next big one after the UE4 universal fix, because so many games seem to use Unity.
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by Feisty_Fernando »

Necropants wrote: Wed Oct 05, 2022 11:47 pm It seems like this fix really needs an update at this point. It seems like the Unity engine is the next big one after the UE4 universal fix, because so many games seem to use Unity.
Agreed.
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by skyrimer »

Yeah, right now Unity games are a lottery, some work well with the UF and even great with some tweaks, but rmost of the time you're going to find issues sooner or later. It's a pity because there're a TON of Unity games out there.
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by harisukro »

Playing now FAR Changing Tides and is almost perfect with the UF.
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by maurizioclaudio21 »

Games playable with Universal Fix for Unity 5.5 through 2019

1 Ghost of a Tale
Image

playable with geo-11+v0.6.90

add in d3dx.ini

[ShaderOverride_Disablebuio]
Hash=004d7f92ebc4a50d
handling=skip

[ShaderOverride_Disableombre]
Hash=d920d9af9722cdcb
handling=skip

2 Miraculous - Rise of the Sphinx
Image


add in d3dx.ini

[ShaderOverride_Disable1]
Hash=ccf207f3b20feab6
handling=skip

[ShaderOverride_Disable2fumocamini]
Hash=a4fd3476af818506
ps-t0 = null

3 InNightmare
Image
almost perfect
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by Skawen »

Did someone tried "Lost Eidolons" with this amazing universal fix, because when I try to play it shows tree in one eye only & when I change setting to this StereoFlagsDX10=0x00004000, it's not showing in both eyes, maybe someone played & have some guidelines how to play this game in magnificent 3d :)
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by 3DNovice »

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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by CrommCruac »

I'm trying to run the fix with Far: Lone Sails demo. Without the fix the game launches but with it, it crashes with this error
...cut...

EDIT: Scratch that, works with full game
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Re: [WIP] Universal Fix for Unity 5.5 through 2019

Post by FireGate13 »

can anyone help me setup the game "COCOON" with "interlaced" monitor and this fix? thanks
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