Life is Strange 2
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- One Eyed Hopeful
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Life is Strange 2
How much do you want for a fix?
Ive played the Captain Spirit Prolog and the first Episode, in 2D. The last Episode is relased and its time to start the game from the beginning, but not in flat.
Who want to get a donation for a fix?
merry christmas to everyone
Ive played the Captain Spirit Prolog and the first Episode, in 2D. The last Episode is relased and its time to start the game from the beginning, but not in flat.
Who want to get a donation for a fix?
merry christmas to everyone
- Losti
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Re: Life is Strange 2
//see below
Last edited by Losti on Tue Dec 24, 2019 3:33 am, edited 1 time in total.
- Losti
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Re: Life is Strange 2
//see below
- Losti
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Re: Life is Strange 2
I have added AutoConvergence, i have found the problem here, i need to update the universal fix ... but not this year i think ))
OK and for you: Everything is fixed fine with the universal fix 2 and some minor adjustments i have done here.
I have added the missing HUD shaders and made some individual adjustments for this game. AUDODEPTH Hud is enabled by default, if you dont like it, press "-" on numpad to switch to static depth. All the things you can do are displayed in the OSD. Note: There is a writing error, Speed of AutoConvergence is done with ALT+NUM3 not only NUM3.
Auto Convergence is enabled by default for this game. ITS REALLY REALLY nice and a must have in my eyes! THANK YOU DJ_RK again for the universal forumla for UE4!!!
You can find all the keys for adjustments here in this post
http://helixmod.blogspot.com/2019/12/un ... fix-2.html
BUT: It should be fine so you may only adjust the convergence here ^^
Just install this fix:
https://losti.s3.amazonaws.com/LIS2_Fix_Losti_2.0.7z
There where also some fals positive catched Object RegEx32 shaders for glass objects, i have added the files to skip for that what i have seen. Any more glass objects that are not cool: you need to identify the shader and remove the fix by deleting this one (example) in the shader that is fixed by _32 RegEx .... the things between //Shader Fix 1/1 and //Shader Fix 1/1:
If this does not fix glass objects you need to search for a shader having RegEx 41 applied and remove the fix by deleting this (example)
May you should/can delethe the RegEx it selfe from the ShaderRegEx_UE4_UNIVERSAL2_C44.ini for this game, delete this:
But this things are minor issues but now you know to handle.
I step back from fixing games until i play some of it HEHE, so this is the only help i can give you here.
OK and for you: Everything is fixed fine with the universal fix 2 and some minor adjustments i have done here.
I have added the missing HUD shaders and made some individual adjustments for this game. AUDODEPTH Hud is enabled by default, if you dont like it, press "-" on numpad to switch to static depth. All the things you can do are displayed in the OSD. Note: There is a writing error, Speed of AutoConvergence is done with ALT+NUM3 not only NUM3.
Auto Convergence is enabled by default for this game. ITS REALLY REALLY nice and a must have in my eyes! THANK YOU DJ_RK again for the universal forumla for UE4!!!
You can find all the keys for adjustments here in this post
http://helixmod.blogspot.com/2019/12/un ... fix-2.html
BUT: It should be fine so you may only adjust the convergence here ^^
Just install this fix:
https://losti.s3.amazonaws.com/LIS2_Fix_Losti_2.0.7z
There where also some fals positive catched Object RegEx32 shaders for glass objects, i have added the files to skip for that what i have seen. Any more glass objects that are not cool: you need to identify the shader and remove the fix by deleting this one (example) in the shader that is fixed by _32 RegEx .... the things between //Shader Fix 1/1 and //Shader Fix 1/1:
Code: Select all
//Shader Fix 1/1
ld_indexable(texture2d)(float,float,float,float) r11.xyzw, l(0, 0, 0, 0), t125.xyzw
//Translate to clip
mul r12.xyzw, r6.yyyy, cb0[1].xyzw
mad r12.xyzw, r6.xxxx, cb0[0].xyzw, r12.xyzw
mad r12.xyzw, r6.zzzz, cb0[2].xyzw, r12.xyzw
add r12.xyzw, r12.xyzw, cb0[3].xyzw
//Fix
add r13.w, r12.w, -r11.y
mul r13.w, r11.x, r13.w
add r12.x, r12.x, -r13.w
//Translate to world
mul r6.xyzw, r12.yyyy, cb0[33].xyzw
mad r6.xyzw, r12.xxxx, cb0[32].xyzw, r6.xyzw
mad r6.xyzw, r12.zzzz, cb0[34].xyzw, r6.xyzw
mad r6.xyzw, r12.wwww, cb0[35].xyzw, r6.xyzw
//Shader Fix 1/1
Code: Select all
//Shader Fix 1/1
//additional object fix - Losti
ld_indexable(texture2d)(float,float,float,float) r22.xyzw, l(0, 0, 0, 0), t125.xyzw
add r8.x, r8.x, r22.x
//Shader Fix 1/1
Code: Select all
;*****************************************************************41_ObjectsAdditional*****************************************************
[ShaderRegex_41_ObjectsAdditional]
shader_model = ps_4_0 ps_5_0
temps = stereo tmp1
[ShaderRegex_41_ObjectsAdditional.Pattern]
(?P<section1>
\s*mul r\d+\.[xyzw]{4}, (?P<result>v\d+)\.[xyzw]{4}, (?P<cbuffer>cb[01])\[\d\d\]\.[xyzw]{4}\n
\s*mad r\d+\.[xyzw]{4}, (?P=result)\.[xyzw]{4}, (?P=cbuffer)\[\d\d\]\.xyzw, r\d+\.[xyzw]{4}\n
\s*\/\/skip this shader be cougth by another RegEx\n
)
(?P<section2>
\s*mad r\d+\.[xyzw]{4}, [vr]{1}\d+\.[xyzw]{4}, (?P=cbuffer)\[\d\d\]\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
\s*add r\d+\.[xyzw]{4}, r\d+\.[xyzw]{4}, (?P=cbuffer)\[\d\d\]\.[xyzw]{4}\n
\s*div (?P<pos>r\d+)\.[xyzw]{3}, r\d+\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
)
(?s)(?P<rest>.*)\n
(?P<section3>
\s*mul r\d+\.[xyzw]{3}, (?P<FixReg>r\d+)\.[xyzw]{4}, cb\d\[\d+\]\.[xyzw]{4}\n
\s*mad r\d+\.[xyzw]{3}, (?P=FixReg)\.(?P<FixRegSwizz2X>[xyzw])(?P=FixRegSwizz2X)(?P=FixRegSwizz2X)(?P=FixRegSwizz2X), cb\d\[\d+\]\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
)
(?P<section4>
\s*mad r\d+\.[xyzw]{3}, (?P=FixReg)\.(?P<FixRegSwizz1Z>[xyzw])(?P=FixRegSwizz1Z)(?P=FixRegSwizz1Z)(?P=FixRegSwizz1Z), cb\d\[\d+\]\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
\s*add (?P<FixRegNEW>r\d+)\.(?P<FixRegSwizzNEWX>[xyzw])[xyzw](?P<FixRegSwizzNEWZ>[xyzw]), r\d+\.[xyzw]{4}, cb\d\[\d+\]\.[xyzw]{4}\n
)
(?P<section5>
\s*div r\d+\.[xyzw]{2}, r\d+\.[xyzw]{4}, r\d+\.[xyzw]{4}\n
)
[ShaderRegex_41_ObjectsAdditional.Pattern.Replace]
\n
${section1}
${section2}
${rest}\n
${section3}
//skip this shader be cougth by another RegEx\n
${section4}
${section5}
//Shader Fix 1/1\n\n
//additional object fix - Losti\n
ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
add ${FixRegNEW}.${FixRegSwizzNEWX}, ${FixRegNEW}.${FixRegSwizzNEWX}, ${stereo}.x\n
//Shader Fix 1/1\n\n
\n
[ShaderRegex_41_ObjectsAdditional.InsertDeclarations]
dcl_resource_texture2d (float,float,float,float) t125
;*****************************************************************41_ObjectsAdditional*****************************************************
I step back from fixing games until i play some of it HEHE, so this is the only help i can give you here.
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- One Eyed Hopeful
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Re: Life is Strange 2
Hey Losti, thanks for your response.
I will try it out ♥
I will try it out ♥
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- One Eyed Hopeful
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- One Eyed Hopeful
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Re: Life is Strange 2
And, is there a reason for, that the fix isnt in the Gamelist on Helixmod.blogspot?
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- One Eyed Hopeful
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Re: Life is Strange 2
If you told me, you need for example 50 until 100$ to fix a game, I will think about it ^^Losti wrote: I step back from fixing games until i play some of it HEHE, so this is the only help i can give you here.
sorry for the fourtimes post
- Losti
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Re: Life is Strange 2
I dont have posted it to the blog because it was only a quick attemp and no one confirmed that this was working.
Universal fix is real 3D, the CM Unleashed Mod is an compatibility mod that is "fake 3D".
CM Unleashed Mod is very colol if there is no real 3D fix and you dont want to play in 2D and you want more depth for the standard CM.
Universal fix is real 3D, the CM Unleashed Mod is an compatibility mod that is "fake 3D".
CM Unleashed Mod is very colol if there is no real 3D fix and you dont want to play in 2D and you want more depth for the standard CM.
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Re: Life is Strange 2
Thx for your answer !
- Chtiblue
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Re: Life is Strange 2
Whaouu! I didn't play this one yet, it's a pure beauty in 3Dvision, much better than the 1st thx to UE4.
With the auto-convergence, this is a truly amazing and immersive experience top interaction story movie, thanks DJ-RK and Losti!!!
With the auto-convergence, this is a truly amazing and immersive experience top interaction story movie, thanks DJ-RK and Losti!!!
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Re: Life is Strange 2
I have yet to finish the first one, great to hear that lis2 is so good in 3d now
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- Losti
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Re: Life is Strange 2
//ignore this
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- One Eyed Hopeful
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Re: Life is Strange 2
A fix for Tell me why were be nice.
I will donate 50€. )
I will donate 50€. )
- Losti
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Re: Life is Strange 2
As far as i know the game is UE4, if its later than Unreal Engine 4.22 it can suffer from some issues related to reflection and AA. The new Update that is pending and announced for early october should fix this. Would be Nice if peoples will donate because its a bunch of work behind the Universal fix and often people think: one fix for all, ok one donation is ok .... if they want to donate:-)....making one fix working for many games is much harder than for a speciffic one. Many forget about this
You can check the Unreal Engine Version by give me the file Version from the starting exe. If its later than 4.22 you can expect that it will be fixed with the UE4-UF2 3.0.
Masterotaku aus fixed many things here.
- Chtiblue
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Re: Life is Strange 2
I can confirm that " Tell me Why" is perfect in 3D vision with Universal fix, so you are welcome to donate to Losti, Masterotaku, DjRk for the awesome work they made here 8)Losti wrote: ↑Sun Sep 20, 2020 9:12 amAs far as i know the game is UE4, if its later than Unreal Engine 4.22 it can suffer from some issues related to reflection and AA. The new Update that is pending and announced for early october should fix this. Would be Nice if peoples will donate because its a bunch of work behind the Universal fix and often people think: one fix for all, ok one donation is ok .... if they want to donate:-)....making one fix working for many games is much harder than for a speciffic one. Many forget about this
You can check the Unreal Engine Version by give me the file Version from the starting exe. If its later than 4.22 you can expect that it will be fixed with the UE4-UF2 3.0.
Masterotaku aus fixed many things here.
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- One Eyed Hopeful
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- Terrif-eying the Ladies!
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Re: Life is Strange 2
Usually the fixers put paypal or other ways of donation on the game page on Helixmod blog page. Pick a game from this list http://helixmod.blogspot.com/2013/10/ga ... dated.html and at the bottom of the post there's usually information about donations. Or ping them privately on this forum.kagrra wrote: ↑Sun Oct 04, 2020 7:29 am What did you mean, that the game IS perfect in 3D? does the Universal Fix already works with 'Tell me why'?
And, I need an idea, what the best way is to make donations. Because, Iam not poor, but also not rich. Iam normal. And give for exaple Losti 50€, give me a good feeling. But he is not the only who makes this great work.
Did someone think about a, to put the fixes behind a paywal?
Thing is, some of the newer games like Doom:Eternal or Detroit are not on that list so you can also look at page http://3dsurroundgaming.com/
I also remember seeing a pooled donation account for the whole community of fixers but I forgot where.
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- DugomFirst
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Re: Life is Strange 2
In
X:\Users\You\AppData\Local\Dontnod\XXX\LIS2\Saved\Config\WindowsNoEditorsame\Engine.ini
and also
X:\Users\You\AppData\Local\Dontnod\XXX\CaptainSpirit\Saved\Config\WindowsNoEditor\Engine.ini
You can add:
[SystemSettings]
r.MaxAnisotropy=16
r.SceneColorFringeQuality=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
To:
- Force the 16x filter (to see sharper on far)
- Delete chromatique aberation (Red/blue colors fringing)
- Delete blur in mouvement
- Delete blur in none focus areas
Thanks for the 3D fix.
X:\Users\You\AppData\Local\Dontnod\XXX\LIS2\Saved\Config\WindowsNoEditorsame\Engine.ini
and also
X:\Users\You\AppData\Local\Dontnod\XXX\CaptainSpirit\Saved\Config\WindowsNoEditor\Engine.ini
You can add:
[SystemSettings]
r.MaxAnisotropy=16
r.SceneColorFringeQuality=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
To:
- Force the 16x filter (to see sharper on far)
- Delete chromatique aberation (Red/blue colors fringing)
- Delete blur in mouvement
- Delete blur in none focus areas
Thanks for the 3D fix.
The 3D Rabbit test: https://www.youtube.com/watch?v=MqpXQVkiJic
My other videos: https://www.youtube.com/user/DugomYT/videos
Free donations to 3D Fixers:
viewtopic.php?f=181&t=25363
My other videos: https://www.youtube.com/user/DugomYT/videos
Free donations to 3D Fixers:
viewtopic.php?f=181&t=25363
- Chtiblue
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Re: Life is Strange 2
There still is blur in cinematics with those settings, isn't it?DugomFirst wrote: ↑Thu Oct 22, 2020 4:18 am In
X:\Users\You\AppData\Local\Dontnod\XXX\LIS2\Saved\Config\WindowsNoEditorsame\Engine.ini
and also
X:\Users\You\AppData\Local\Dontnod\XXX\CaptainSpirit\Saved\Config\WindowsNoEditor\Engine.ini
You can add:
[SystemSettings]
r.MaxAnisotropy=16
r.SceneColorFringeQuality=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
To:
- Force the 16x filter (to see sharper on far)
- Delete chromatique aberation (Red/blue colors fringing)
- Delete blur in mouvement
- Delete blur in none focus areas
Thanks for the 3D fix.
- RAGEdemon
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Re: Life is Strange 2
thanks for the fix.
The specific problem I'm having which prevents play is that setting the native resolution of the display device in FullScreen mode makes it change to some other resolution. When you select it again within the game, it will not work. It only works if Windowed / borderless mode, not fullscreen, even if I set the resolution in the config file and lock it. If I alt-enter, it reverts to non-full screen mode in that resolution. desktop resolution doesn't matter.
This isn't 3DV related - it's a strange UE4 issue apparently that some pancake gamers are also complaining of. Also affects the later game using the same engine...
Has anyone else come across this strange issue?
The specific problem I'm having which prevents play is that setting the native resolution of the display device in FullScreen mode makes it change to some other resolution. When you select it again within the game, it will not work. It only works if Windowed / borderless mode, not fullscreen, even if I set the resolution in the config file and lock it. If I alt-enter, it reverts to non-full screen mode in that resolution. desktop resolution doesn't matter.
This isn't 3DV related - it's a strange UE4 issue apparently that some pancake gamers are also complaining of. Also affects the later game using the same engine...
Has anyone else come across this strange issue?
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- DugomFirst
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Re: Life is Strange 2
Cinematics use real time game engine so motion and DOF won't happen. Up to you to not paste all the line in the engine.ini .
The 3D Rabbit test: https://www.youtube.com/watch?v=MqpXQVkiJic
My other videos: https://www.youtube.com/user/DugomYT/videos
Free donations to 3D Fixers:
viewtopic.php?f=181&t=25363
My other videos: https://www.youtube.com/user/DugomYT/videos
Free donations to 3D Fixers:
viewtopic.php?f=181&t=25363
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Re: Life is Strange 2
Ok I hope so as I don't like any shitty DOF in cinematics. I'll let you know if it works!DugomFirst wrote: ↑Thu Oct 22, 2020 11:28 amCinematics use real time game engine so motion and DOF won't happen. Up to you to not paste all the line in the engine.ini .
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Re: Life is Strange 2
I don't either, I like to see everything clearly, so no blur, no chromatic and AF x16, mandatory.
Here you can see what DOF and AF16 does: (2013)
https://forum.hardware.fr/hfr/Hardware/ ... m#t8645156
The 3D Rabbit test: https://www.youtube.com/watch?v=MqpXQVkiJic
My other videos: https://www.youtube.com/user/DugomYT/videos
Free donations to 3D Fixers:
viewtopic.php?f=181&t=25363
My other videos: https://www.youtube.com/user/DugomYT/videos
Free donations to 3D Fixers:
viewtopic.php?f=181&t=25363
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Re: Life is Strange 2
For people using Subtitles, and high conv, here what to edit in the engine.ini: (To avoid Windows violation)
[Key_HudDepth]
key = VK_DIVIDE
x20=-0.1, -0.2, -0.3, -0.4, -0.5, -0.6, -0.7, -0.8, -0.9, -1.0, -0.01, 0.0
$Hud_depth = -0.1, -0.2, -0.3, -0.4, -0.5, -0.6, -0.7, -0.8, -0.9, -1.0, -0.01, 0.0
type=cycle
FYI, I'll disable auto conv and auto HUD with Numpad - and Numpad +, then use the Numpad / to move the HUD near me.
[Key_HudDepth]
key = VK_DIVIDE
x20=-0.1, -0.2, -0.3, -0.4, -0.5, -0.6, -0.7, -0.8, -0.9, -1.0, -0.01, 0.0
$Hud_depth = -0.1, -0.2, -0.3, -0.4, -0.5, -0.6, -0.7, -0.8, -0.9, -1.0, -0.01, 0.0
type=cycle
FYI, I'll disable auto conv and auto HUD with Numpad - and Numpad +, then use the Numpad / to move the HUD near me.
The 3D Rabbit test: https://www.youtube.com/watch?v=MqpXQVkiJic
My other videos: https://www.youtube.com/user/DugomYT/videos
Free donations to 3D Fixers:
viewtopic.php?f=181&t=25363
My other videos: https://www.youtube.com/user/DugomYT/videos
Free donations to 3D Fixers:
viewtopic.php?f=181&t=25363
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Re: Life is Strange 2
The Life is Strange series is being remastered
https://store.steampowered.com/app/1265 ... emastered/
It's included in the Ultimate Edition of the new game Life is Strange True Colors which will still be episodic, but released fully completed this September.
https://store.steampowered.com/bundle/1 ... e_Edition/
Both the remaster and new game are being done by Deck Nine and published by Square Enix, not DontNod
DONTNOD Entertainment is now with Xbox Game Studios but it seems that they still have the IP but are working on a new similar undisclosed IP
https://www.eurogamer.net/articles/2020 ... eal-studio
https://store.steampowered.com/app/1265 ... emastered/
It's included in the Ultimate Edition of the new game Life is Strange True Colors which will still be episodic, but released fully completed this September.
https://store.steampowered.com/bundle/1 ... e_Edition/
Both the remaster and new game are being done by Deck Nine and published by Square Enix, not DontNod
DONTNOD Entertainment is now with Xbox Game Studios but it seems that they still have the IP but are working on a new similar undisclosed IP
https://www.eurogamer.net/articles/2020 ... eal-studio
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Re: Life is Strange 2
And I just finished #1....but from what I was reading, the remaster is basically updated animations, using mocap. Ya, it should be a great improvement, because some of the animation is pretty bad but if other shaders and textures are the same then it's no biggie.
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- DugomFirst
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Re: Life is Strange 2
It will be a complete remaster !
New: (Second scene of chloe's room in Ep4)
Old: (First scene of chloe's room in Ep4)
Look at the drawer handle and weared clothes.
Second scene video: (but not the same angle as the Remaster)
https://youtu.be/D4P_gg1vcDU?t=5491
.
New: (Second scene of chloe's room in Ep4)
Old: (First scene of chloe's room in Ep4)
Look at the drawer handle and weared clothes.
Second scene video: (but not the same angle as the Remaster)
https://youtu.be/D4P_gg1vcDU?t=5491
.
The 3D Rabbit test: https://www.youtube.com/watch?v=MqpXQVkiJic
My other videos: https://www.youtube.com/user/DugomYT/videos
Free donations to 3D Fixers:
viewtopic.php?f=181&t=25363
My other videos: https://www.youtube.com/user/DugomYT/videos
Free donations to 3D Fixers:
viewtopic.php?f=181&t=25363
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Re: Life is Strange 2
...
Last edited by 3DNovice on Sat Apr 06, 2024 7:21 pm, edited 1 time in total.
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Re: Life is Strange 2
This game was one of the highlights I've played in 3d with the Geo 11 fix. Some of the scenes in the outdoor in Arizona are breathtaking.
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Re: Life is Strange 2
Weird cannot launch Life is Strange 2 in Geo11-DX11 mode, only normal 3Dmigoto through UF 9.12, older version 9.06 work but after intro video just go on black screen (Win 1809).
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- Terrif-eying the Ladies!
- Posts: 941
- Joined: Fri May 29, 2020 3:28 pm
Re: Life is Strange 2
It works for sure, I tested a few days ago. But there are problems with mirrors. UF7.2 seems to fix that issue (I only checked the beginning of the game).
Ryzen 5 5600X, RTX2080Ti, 16GB ram, Windows 20H2, nVidia 452.06, SSD, Dell S2716DG.
- WickedScav
- Cross Eyed!
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- Joined: Sun Sep 29, 2019 11:59 am
Re: Life is Strange 2
I played through LiS2 just a few weeks ago with UF 9.12 using the Geo11 mode with the 452.06 driver on my 2080. No problems except a few mirror issues (mentioned by Lysander) in the beginning of the game. Would say 99% perfect.