hey guys,
I have default settings in SuperDepth3D VR and low graphic settings but 4k in the game settings.
Paradise Decay has no problems in his tutorial
https://www.youtube.com/watch?v=L_CUDnu_-Gk
What is my mistake ?
greets cyber77
The Last of Us + SuperDepth3D VR
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- Two Eyed Hopeful
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The Last of Us + SuperDepth3D VR
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- Chtiblue
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Re: The Last of Us + SuperDepth3D VR
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Last edited by 3DNovice on Sat Apr 06, 2024 4:46 pm, edited 1 time in total.
- Chtiblue
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Re: The Last of Us + SuperDepth3D VR
Yes I confirm it's very well multithreaded
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- Two Eyed Hopeful
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Re: The Last of Us + SuperDepth3D VR
The Last of Us Part I v1.0.2.0 Patch is out !
Anybody success with 3D, Reshade ?
Anybody success with 3D, Reshade ?
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- Two Eyed Hopeful
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Re: The Last of Us + SuperDepth3D VR
In have the same graphic problem in Uncharted 4. If the game not crashes before i get this graphic problem, both games using the same engine.
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- Two Eyed Hopeful
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Re: The Last of Us + SuperDepth3D VR
The automatic depth buffer detection does not work correct. I have manualy to set a Generic Depth in the add-ons tab in reshade option. Both naughtydog games have the same problem.
SuperDepth3D VR needs an update by the dev or i have to wait for a vorpx profile !
I wish MTBS has it's own good Z-Buffer 3D solution for DX12, which is more config able by the community.
SuperDepth3D VR needs an update by the dev or i have to wait for a vorpx profile !
I wish MTBS has it's own good Z-Buffer 3D solution for DX12, which is more config able by the community.
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Re: The Last of Us + SuperDepth3D VR
I also wish MTBS has it's own good Z-Buffer 3D solution for DX12Cyber77 wrote: ↑Sat Apr 08, 2023 12:25 pm The automatic depth buffer detection does not work correct. I have manualy to set a Generic Depth in the add-ons tab in reshade option. Both naughtydog games have the same problem.
dumb ways to die
SuperDepth3D VR needs an update by the dev or i have to wait for a vorpx profile !
I wish MTBS has it's own good Z-Buffer 3D solution for DX12, which is more config able by the community.