Hi,
I understand this is a DX9 fix and requires 3Dvision hardware or at least older driver.
As I own a most recent graphic card I have to use the most recent driver.
Therefore I am trying to convert the game output to DX11 using dgVoodo2 and then use Geo-11 to get stereo output. While this seems to work in principle, it is not perfect. In fact I can barely start the game as the menu screen is always black and you have to navigate blindly. Then the game won't stick to the resolution I have set (with disabled DX11 conversion). I also assume that all the shader fixes will not be active since the d3d9.dll from the fix was replaced by the one from dgVoodoo2. When looking at the ini files it seems you can tweak a lot, but I am too new to all this to really understand what is needed and what not.
So, did anyone tried this already? Or, from theory, have some hints what needs to be set where?
Or is my approach nonsense at all because the fixed DX9 shaders won't be used in the DX11 conversion?
You see, I am a bit clueless
Best regards,
Cer