elden ring, any news?

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skppokey
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elden ring, any news?

Post by skppokey »

:) any news?
Lysander
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Re: elden ring, any news?

Post by Lysander »

Dx12, cant be fixed. I invite you to the discord channel, lots of recent info there
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tadpole
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Re: elden ring, any news?

Post by tadpole »

If you don't mind the slightly blurred edges, it's working with SuperDepth3D
Paradise Decay has a video here
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b4thman
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Re: elden ring, any news?

Post by b4thman »

I am testing the game (v1.02) and 3D kicks in, but with shadows problems (and maybe other problems, I just spent 1 minute). I tried with superdeth3D, but apparently only works with VR (not with nvidia 3d vision glasses).
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Losti
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Re: elden ring, any news?

Post by Losti »

b4thman wrote: Mon Feb 28, 2022 10:37 am I am testing the game (v1.02) and 3D kicks in, but with shadows problems (and maybe other problems, I just spent 1 minute). I tried with superdeth3D, but apparently only works with VR (not with nvidia 3d vision glasses).
How about this ?

viewtopic.php?t=25819
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b4thman
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Re: elden ring, any news?

Post by b4thman »

I have tried with that superdeph3D version and no way to use with any other than 2 split left and right images (for VR users, I suppose). The normal way that I use to apply superdepth with other games, does nothing with eder ring.
The strange thing is that Elder Ring is a DX12 game (MSI afterburner confirm that), and 3D is good (except shadows) doing nothing (there is no fix, I do not change game profile, no CM, no superdepth). Just using 425.31 driver with my RTX 2080 (no TI) and Widnows 10 20H2.
Another curious thing is that FPS does not change at all if I use ctrl+t (2D = 3D in terms of FPS).
Ryzen 7 5800X, RTX 2080 (no TI), 32 Gb RAM, Windows 21H1, Monitor Dell S2716DG, Nvidia 425.31 driver
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Losti
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Re: elden ring, any news?

Post by Losti »

b4thman wrote: Tue Mar 01, 2022 6:15 am I have tried with that superdeph3D version and no way to use with any other than 2 split left and right images (for VR users, I suppose). The normal way that I use to apply superdepth with other games, does nothing with eder ring.
The strange thing is that Elder Ring is a DX12 game (MSI afterburner confirm that), and 3D is good (except shadows) doing nothing (there is no fix, I do not change game profile, no CM, no superdepth). Just using 425.31 driver with my RTX 2080 (no TI) and Widnows 10 20H2.
Another curious thing is that FPS does not change at all if I use ctrl+t (2D = 3D in terms of FPS).
But with bobs tool is a SD3D versin works with 3DV glasses and screen.
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b4thman
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Re: elden ring, any news?

Post by b4thman »

Maybe I don't know very well how to use superdeph3D. I install everything where it is the exe of the game, FOLDERS (deph3D-HV_LTS, reshasdse-shaders) and FILES (dgi.dll, katanga.exeshortcut, rehsade.ini, SVProfile.ini, uninstall.bat).

I start the game and when I press "home", I get 4 options, and the 1st is checked by default (SuperDeph3D_VR [...]).

I always play any dx11 game with that 1st option (even if it is named "_VR" at the end), and I get good 3D in my monitor + Nvidia 3D glasses.
If I clic the 2nd option (SuperDepth3D, instead of SuperDeph3D_VR), I get two "side by side" images. I can change in "Stereoscopic Options" for different 3D options, but none of them work with my Nvidia 3D glasses.

So I can play only using 1st option (SuperDepth3D_VR). If I play a dx11 game, it works, but Elden Rings is a dx12 game, and maybe that is why SuperDepth3D_VR is not working.

Maybe I am missing something. "Checkerboard" seems to be the option to choose if I check 2nd main option (SuperdDepth3D), but it does not synch with the glasses.
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Zythus
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Re: elden ring, any news?

Post by Zythus »

https://github.com/tuffee88/d3d12ProxyEdrDx11_0

Dont know if that woud work for 3D Vision. Elden RIng with DX11.
But i think it doesnt :(
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Re: elden ring, any news?

Post by marcus locos »

Is there anything new about Elden Ring and 3D?
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