Modern LCD Anaglyph Filter and Color + Depth 3D Shader

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cybereality
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Modern LCD Anaglyph Filter and Color + Depth 3D Shader

Post by cybereality »

So I've been working on an updated stereo 3D mode for a game I'm developing in Godot Engine. This uses a color + depth post-process shader and runs very fast (under 1ms).

I've also implemented a newer red/cyan anaglyph filter that is optimized for LCD displays.

With the Proview glasses it comes very close to shutter glasses (some loss of color but very little to no ghosting). With Anachrome you get closer to native colors but increased ghosting.
cyber_3d.png
Other red/cyan glasses will likely not look as good, I tried a few generic ones and they were horrible. I would recommend Proview for the best overall experience, though Anachrome are more vibrant (if you are okay with ghosting).

Also currently investigating whether I can implement this as a 3D driver for commercial games (specifically newer ones using DirectX 12 and Vulkan). I'm still in the early stages, so I don't have much working yet, but I'm looking into it.

Let me know what you think. Thanks.
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cybereality
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Re: Modern LCD Anaglyph Filter and Color + Depth 3D Shader

Post by cybereality »

I've posted the code open source on Github.

https://github.com/cybereality/godot-stereo-3d
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