as per the subject - I had to run it with option 4 to prevent the crash, but shaders are off - I remember it was fine with an older UF build (unfortuntely, I didn't write down which one).
Also, Losti, I remember old UF fixes had the option to tweak the AA shimmer - this is visible in this game with the trees, but I don't see that option anywhere in the OSD anymore, did I miss something? (I tried the other options just for the sake of it, but the shimmer is still there).
geo-11 - Twin Mirror - broken in UF9.04
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geo-11 - Twin Mirror - broken in UF9.04
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Re: geo-11 - Twin Mirror - broken in UF9.04
Is this Geo11? If yes, can you check 3DV for issues?
Have you tried several AA settings in game?
Have you tried disable AA completely in the config tool?
Have you tried several AA settings in game?
Have you tried disable AA completely in the config tool?
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Re: geo-11 - Twin Mirror - broken in UF9.04
Yes, this is with geo-11 - same problems with 9.02. My test was at AA=HIGH/ULTRA.
The shimmer and shader issues disappear at AA=MEDIUM, actually (with 9.05). So I guess if HIGH/ULTRA cannot be fixed, that is the setting to use.
The shimmer and shader issues disappear at AA=MEDIUM, actually (with 9.05). So I guess if HIGH/ULTRA cannot be fixed, that is the setting to use.
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Re: geo-11 - Twin Mirror - broken in UF9.04
Yes AA is some what tricky or unfixed or not to fix at all.
So the issues next to AA are also present in migoto?
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Re: geo-11 - Twin Mirror - broken in UF9.04
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Re: geo-11 - Twin Mirror - broken in UF9.04
Ok so its worth to have a look, or is anything fixed with Medium AA??
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Re: geo-11 - Twin Mirror - broken in UF9.04
Everything is ok at AA=MEDIUM, the shaders are fixed and no shimmer. Just you know, higher AA looks better =D But it's just an extra luxury, it's great the way it is now!
Ryzen 5 5600X, RTX2080Ti, 16GB ram, Windows 20H2, nVidia 452.06, SSD, Dell S2716DG.